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CustomScenarioCreator.ini
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[SwatGame.CustomScenarioCreatorData]
;the relative path, from the executable directory,
; to the directory containing ScenarioPacks
ScenariosPath=..\Content\Scenarios\
;filename extension for ScenarioPack files.
PackExtension=pak
;The PredefinedLoadOut lists should contain any LoadOuts that ship with SWAT4
PredefinedRedOneLoadOut=Assaulter_JHP
PredefinedRedOneLoadOut=Assaulter_FMJ
PredefinedRedOneLoadOut=CQB_Specialist
PredefinedRedOneLoadOut=Breacher
PredefinedRedOneLoadOut=Scout
PredefinedRedOneLoadOut=Pacifier
PredefinedRedOneLoadOut=LessLethal
PredefinedRedTwoLoadOut=Assaulter_JHP
PredefinedRedTwoLoadOut=Assaulter_FMJ
PredefinedRedTwoLoadOut=CQB_Specialist
PredefinedRedTwoLoadOut=Breacher
PredefinedRedTwoLoadOut=Scout
PredefinedRedTwoLoadOut=Pacifier
PredefinedRedTwoLoadOut=LessLethal
PredefinedBlueOneLoadOut=Assaulter_JHP
PredefinedBlueOneLoadOut=Assaulter_FMJ
PredefinedBlueOneLoadOut=CQB_Specialist
PredefinedBlueOneLoadOut=Breacher
PredefinedBlueOneLoadOut=Scout
PredefinedBlueOneLoadOut=Pacifier
PredefinedBlueOneLoadOut=LessLethal
PredefinedBlueTwoLoadOut=Assaulter_JHP
PredefinedBlueTwoLoadOut=Assaulter_FMJ
PredefinedBlueTwoLoadOut=CQB_Specialist
PredefinedBlueTwoLoadOut=Breacher
PredefinedBlueTwoLoadOut=Scout
PredefinedBlueTwoLoadOut=Pacifier
PredefinedBlueTwoLoadOut=LessLethal
;The HostageArchetype list should contain any Hostage Archetypes
; that may be selected in the Creator
;Each HostageArchetype listed here should have a "Description="
; in HostageArchetypes.ini
;If ByDefault=true is specified, then the Archetype is "selected"
; by default. Otherwise, it is only "available" by default.
HostageArchetype=(Archetype=Custom_Terrorists,ByDefault=false)
HostageArchetype=(Archetype=Custom_TerroristsWithBodyArmor,ByDefault=false)
HostageArchetype=(Archetype=Custom_MaleCasual_BodyArmor,ByDefault=false)
HostageArchetype=(Archetype=Custom_GangMembers,ByDefault=false)
HostageArchetype=(Archetype=Custom_FatGuy,ByDefault=false)
HostageArchetype=(Archetype=Custom_MaleSuit1,ByDefault=false)
HostageArchetype=(Archetype=Custom_MaleSuit2,ByDefault=false)
HostageArchetype=(Archetype=Custom_MaleCasual1,ByDefault=false)
HostageArchetype=(Archetype=Custom_MaleCasual2,ByDefault=false)
HostageArchetype=(Archetype=Custom_MaleCasual3,ByDefault=false)
HostageArchetype=(Archetype=Custom_MaleCasual4,ByDefault=false)
HostageArchetype=(Archetype=Custom_LeoMel,ByDefault=false)
HostageArchetype=(Archetype=Custom_MaleCasual_Beefy,ByDefault=false)
HostageArchetype=(Archetype=Custom_Doctor,ByDefault=false)
HostageArchetype=(Archetype=Custom_Janitor,ByDefault=false)
HostageArchetype=(Archetype=Custom_Homeless_Male,ByDefault=false)
HostageArchetype=(Archetype=Custom_PoliceCadet,ByDefault=false)
HostageArchetype=(Archetype=Custom_FemaleCasual1,ByDefault=True)
HostageArchetype=(Archetype=Custom_FemaleCasual2,ByDefault=false)
HostageArchetype=(Archetype=Custom_FemaleCasual3,ByDefault=false)
HostageArchetype=(Archetype=Custom_FemaleOffice,ByDefault=false)
HostageArchetype=(Archetype=Custom_Female_Heavy,ByDefault=false)
HostageArchetype=(Archetype=Custom_Nurse,ByDefault=false)
HostageArchetype=(Archetype=Custom_Female_Homeless,ByDefault=false)
HostageArchetype=(Archetype=Silence_Mother,ByDefault=false)
HostageArchetype=(Archetype=RedLibrary_Rooney,ByDefault=false)
HostageArchetype=(Archetype=Hotel_Adams,ByDefault=false)
HostageArchetype=(Archetype=Hotel_Bettencourt,ByDefault=false)
HostageArchetype=(Archetype=Hospital_Diplomat,ByDefault=false)
HostageArchetype=(Archetype=DNA_Sterling,ByDefault=false)
HostageArchetype=(Archetype=Silence_Victim1,ByDefault=false)
HostageArchetype=(Archetype=Custom_Band_Member,ByDefault=false)
HostageArchetype=(Archetype=Custom_Bulgarian_Drug_Worker,ByDefault=false)
HostageArchetype=(Archetype=Custom_OldMan1,ByDefault=false)
HostageArchetype=(Archetype=Custom_OldMan2,ByDefault=false)
HostageArchetype=(Archetype=Custom_OldMan3,ByDefault=false)
;HostageArchetype=(Archetype=Custom_Wilkins,ByDefault=false)
HostageArchetype=(Archetype=Custom_Oscar_Bogard,ByDefault=false)
;HostageArchetype=(Archetype=Custom_Rita_Winston,ByDefault=false)
;The EnemyArchetype list should contain any Enemy Archetypes
; that may be selected in the Creator
;Each EnemyArchetype listed here should have a "Description="
; in HostageArchetypes.ini
;If ByDefault=true is specified, then the Archetype is "selected"
; by default. Otherwise, it is only "available" by default.
EnemyArchetype=(Archetype=Custom_Terrorists,ByDefault=false)
EnemyArchetype=(Archetype=Custom_TerroristsWithBodyArmor,ByDefault=false)
EnemyArchetype=(Archetype=Custom_Terrorist_GasMask,ByDefault=false)
EnemyArchetype=(Archetype=Custom_Terrorist_HockeyMask,ByDefault=false)
EnemyArchetype=(Archetype=Custom_MaleCasual_BodyArmor,ByDefault=false)
EnemyArchetype=(Archetype=Custom_GangMembers,ByDefault=True)
EnemyArchetype=(Archetype=Custom_FatGuy,ByDefault=false)
EnemyArchetype=(Archetype=Custom_MaleSuit1,ByDefault=false)
EnemyArchetype=(Archetype=Custom_MaleSuit2,ByDefault=false)
EnemyArchetype=(Archetype=Custom_MaleCasual1,ByDefault=false)
EnemyArchetype=(Archetype=Custom_MaleCasual2,ByDefault=false)
EnemyArchetype=(Archetype=Custom_MaleCasual3,ByDefault=false)
EnemyArchetype=(Archetype=Custom_MaleCasual4,ByDefault=false)
EnemyArchetype=(Archetype=Custom_LeoMel,ByDefault=false)
EnemyArchetype=(Archetype=Custom_MaleCasual_Beefy,ByDefault=false)
EnemyArchetype=(Archetype=Custom_Doctor,ByDefault=false)
EnemyArchetype=(Archetype=Custom_Janitor,ByDefault=false)
EnemyArchetype=(Archetype=Custom_Homeless_Male,ByDefault=false)
EnemyArchetype=(Archetype=Custom_PoliceCadet,ByDefault=false)
EnemyArchetype=(Archetype=Custom_FemaleCasual1,ByDefault=false)
EnemyArchetype=(Archetype=Custom_FemaleCasual2,ByDefault=false)
EnemyArchetype=(Archetype=Custom_FemaleCasual3,ByDefault=false)
EnemyArchetype=(Archetype=Custom_FemaleOffice,ByDefault=false)
EnemyArchetype=(Archetype=Custom_Female_Heavy,ByDefault=false)
EnemyArchetype=(Archetype=Custom_Nurse,ByDefault=false)
EnemyArchetype=(Archetype=Custom_Female_Homeless,ByDefault=false)
EnemyArchetype=(Archetype=FoodWall_Jimenez,ByDefault=false)
EnemyArchetype=(Archetype=Silence_Killer,ByDefault=false)
EnemyArchetype=(Archetype=Custom_Alice_Jenkins,ByDefault=false)
EnemyArchetype=(Archetype=Tenement_Cult_Leader,ByDefault=false)
EnemyArchetype=(Archetype=DNA_Terror_Leader,ByDefault=false)
EnemyArchetype=(Archetype=Custom_MelindaKline,ByDefault=false)
;EnemyArchetype=(Archetype=Custom_Anton_Georgiev,ByDefault=false)
EnemyArchetype=(Archetype=Custom_Javier_Arias,ByDefault=false)
EnemyArchetype=(Archetype=Custom_Kiril_Stetchkov,ByDefault=false)
EnemyArchetype=(Archetype=Custom_Bulgarian_Bodyguard,ByDefault=false)
EnemyArchetype=(Archetype=Custom_Bulgarian_Bodyguard2,ByDefault=false)
EnemyArchetype=(Archetype=Custom_Bulgarian_Bodyguard3,ByDefault=false)
;EnemyArchetype=(Archetype=Custom_Bulgarian_Drugworker,ByDefault=false)
EnemyArchetype=(Archetype=Custom_Bulgarian_Mobster,ByDefault=false)
EnemyArchetype=(Archetype=Custom_Bulgarian_Mobster2,ByDefault=false)
;EnemyArchetype=(Archetype=Custom_CASM_Male1,ByDefault=false)
;EnemyArchetype=(Archetype=Custom_CASM_Male2,ByDefault=false)
;EnemyArchetype=(Archetype=Custom_CASM_Male3,ByDefault=false)
EnemyArchetype=(Archetype=Custom_Arcade_Drug_Dealer,ByDefault=false)
;EnemyArchetype=(Archetype=Custom_Old_Man1,ByDefault=false)
;EnemyArchetype=(Archetype=Custom_Old_Man2,ByDefault=false)
EnemyArchetype=(Archetype=Custom_Todor_Stetchkov,ByDefault=false)
; Voice Types
VoiceTypes=(VoiceType=AdamMoretti,FriendlyName="Adam Moretti")
VoiceTypes=(VoiceType=AlexJimenez,FriendlyName="Alex Jimenez")
VoiceTypes=(VoiceType=AliceJenkins,FriendlyName="Alice Jenkins")
VoiceTypes=(VoiceType=AllenKruse,FriendlyName="Allen Kruse")
VoiceTypes=(VoiceType=an,FriendlyName="Andrew Norman")
VoiceTypes=(VoiceType=AndrewTaronne,FriendlyName="Andrew Taronne")
VoiceTypes=(VoiceType=ag,FriendlyName="Anton Georgiev")
VoiceTypes=(VoiceType=BM,FriendlyName="Band Member")
VoiceTypes=(VoiceType=BDW,FriendlyName="Bulgarian Drug Worker")
VoiceTypes=(VoiceType=CarlJennings,FriendlyName="Carl Jennings")
VoiceTypes=(VoiceType=FH1,FriendlyName="Female Hostage 1")
VoiceTypes=(VoiceType=FH2,FriendlyName="Female Hostage 2")
VoiceTypes=(VoiceType=FH3,FriendlyName="Female Hostage 3")
VoiceTypes=(VoiceType=FH4,FriendlyName="Female Hostage, Older")
VoiceTypes=(VoiceType=GaryAltman,FriendlyName="Gary Altman")
VoiceTypes=(VoiceType=GladysFairfax,FriendlyName="Gladys Fairfax")
VoiceTypes=(VoiceType=HadeonKoshka,FriendlyName="Hadeon Koshka")
VoiceTypes=(VoiceType=HDD,FriendlyName="Hispanic Drug Dealer")
VoiceTypes=(VoiceType=HyunJunPark,FriendlyName="Hyun-Jun Park")
VoiceTypes=(VoiceType=ja,FriendlyName="Javier Arias")
VoiceTypes=(VoiceType=JamesBettencourt,FriendlyName="James Bettencourt")
VoiceTypes=(VoiceType=JeanTrouffant,FriendlyName="Jean Trouffant")
VoiceTypes=(VoiceType=ks,FriendlyName="Kiril Stetchkov")
VoiceTypes=(VoiceType=LawrenceAdams,FriendlyName="Lawrence Adams")
VoiceTypes=(VoiceType=LawrenceFairfax,FriendlyName="Lawrence Fairfax")
VoiceTypes=(VoiceType=LianNiu,FriendlyName="Lian Niu")
VoiceTypes=(VoiceType=LouieBaccus,FriendlyName="Louis Baccus")
VoiceTypes=(VoiceType=lm,FriendlyName="Lionel Macarthur")
VoiceTypes=(VoiceType=MB1,FriendlyName="Stetchkov 1")
VoiceTypes=(VoiceType=MB2,FriendlyName="Stetchkov 2")
VoiceTypes=(VoiceType=MelindaKline,FriendlyName="Melinda Kline")
VoiceTypes=(VoiceType=MH1,FriendlyName="Male Hostage 1")
VoiceTypes=(VoiceType=MH2,FriendlyName="Male Hostage 2")
VoiceTypes=(VoiceType=MH3,FriendlyName="Male Hostage 3")
VoiceTypes=(VoiceType=MS1,FriendlyName="Male Suspect 1")
VoiceTypes=(VoiceType=MS2,FriendlyName="Male Suspect 2")
VoiceTypes=(VoiceType=MS3,FriendlyName="Male Suspect 3")
VoiceTypes=(VoiceType=MS4,FriendlyName="Male Suspect 4")
VoiceTypes=(VoiceType=MSS,FriendlyName="Sovereign Citizen 1")
VoiceTypes=(VoiceType=MSS1,FriendlyName="Sovereign Citizen 2")
VoiceTypes=(VoiceType=ob,FriendlyName="Oscar Bogard")
VoiceTypes=(VoiceType=OMH,FriendlyName="Old Man")
VoiceTypes=(VoiceType=rw,FriendlyName="Rita Winston")
VoiceTypes=(VoiceType=SimonGowan,FriendlyName="Simon Gowan")
VoiceTypes=(VoiceType=TheodoreStylins,FriendlyName="Theodore Sturgeon")
VoiceTypes=(VoiceType=todor,FriendlyName="Todor Stetchkov")
VoiceTypes=(VoiceType=WarrenRooney,FriendlyName="Warren Rooney")
;The WeaponCategory list should contain each category of weapon specified below,
; along with their localized string representation
PrimaryWeaponCategory=Machinegun
PrimaryWeaponCategory=SubMachinegun
PrimaryWeaponCategory=Shotgun
PrimaryWeaponCategory=Handgun
PrimaryWeaponCategoryDescription=Machineguns
PrimaryWeaponCategoryDescription=Submachineguns
PrimaryWeaponCategoryDescription=Shotguns
PrimaryWeaponCategoryDescription=Handguns
BackupWeaponCategory=Machinegun
BackupWeaponCategory=SubMachinegun
BackupWeaponCategory=Shotgun
BackupWeaponCategory=Handgun
BackupWeaponCategoryDescription=Machineguns
BackupWeaponCategoryDescription=Submachineguns
BackupWeaponCategoryDescription=Shotguns
BackupWeaponCategoryDescription=Handguns
;Available weapons: each available weapon should have a Category
; that matches one of the categories above.
;The descriptions of these weapons will be read from
; the FriendlyName property of the specified Weapon in SwatEquipment.ini.
;primary weapons
PrimaryWeapon=(Category=Handgun,Weapon="SwatEquipment.ColtM1911HG")
PrimaryWeapon=(Category=Handgun,Weapon="SwatEquipment.Glock9mmHG")
PrimaryWeapon=(Category=Handgun,Weapon="SwatEquipment.BerettaM9HG")
PrimaryWeapon=(Category=Handgun,Weapon="SwatEquipment.ScorpionHG")
PrimaryWeapon=(Category=Handgun,Weapon="SwatEquipment.USP40HG")
PrimaryWeapon=(Category=Handgun,Weapon="SwatEquipment.PythonRevolverHG")
PrimaryWeapon=(Category=Handgun,Weapon="SwatEquipment.IngramHG")
PrimaryWeapon=(Category=Handgun,Weapon="SwatEquipment.DesertEagleHG")
PrimaryWeapon=(Category=SubMachineGun,Weapon="SwatEquipment.BadguyMP5SMG")
PrimaryWeapon=(Category=SubMachineGun,Weapon="SwatEquipment.BadguySilencedMP5SMG")
PrimaryWeapon=(Category=SubMachineGun,Weapon="SwatEquipment.HK53SMG")
PrimaryWeapon=(Category=SubMachineGun,Weapon="SwatEquipment.UMP45SMG")
PrimaryWeapon=(Category=SubMachineGun,Weapon="SwatEquipment.UziSMG")
PrimaryWeapon=(Category=Machinegun,Weapon="SwatEquipment.AK47MG")
PrimaryWeapon=(Category=Machinegun,Weapon="SwatEquipment.AK74MG")
PrimaryWeapon=(Category=Machinegun,Weapon="SwatEquipment.AK74suMG")
PrimaryWeapon=(Category=Machinegun,Weapon="SwatEquipment.G36kMG")
PrimaryWeapon=(Category=Machinegun,Weapon="SwatEquipment.M4MG")
PrimaryWeapon=(Category=Shotgun,Weapon="SwatEquipment.BadguyM4Super90SG")
PrimaryWeapon=(Category=Shotgun,Weapon="SwatEquipment.M1Super90SG")
PrimaryWeapon=(Category=Shotgun,Weapon="SwatEquipment.Pump1SG")
PrimaryWeapon=(Category=Shotgun,Weapon="SwatEquipment.Pump2RifleGripSG")
PrimaryWeapon=(Category=Shotgun,Weapon="SwatEquipment.SawedOffSG")
PrimaryWeapon=(Category=SubMachineGun,Weapon="SwatEquipment.FNP90SMG")
PrimaryWeapon=(Category=SubMachineGun,Weapon="SwatEquipment.TEC9HG")
PrimaryWeapon=(Category=Machinegun,Weapon="SwatEquipment.SAWMG")
;backup weapons
BackupWeapon=(Category=Handgun,Weapon="SwatEquipment.ColtM1911HG")
BackupWeapon=(Category=Handgun,Weapon="SwatEquipment.Glock9mmHG")
BackupWeapon=(Category=Handgun,Weapon="SwatEquipment.BerettaM9HG")
BackupWeapon=(Category=Handgun,Weapon="SwatEquipment.ScorpionHG")
BackupWeapon=(Category=Handgun,Weapon="SwatEquipment.USP40HG")
BackupWeapon=(Category=Handgun,Weapon="SwatEquipment.PythonRevolverHG")
BackupWeapon=(Category=Handgun,Weapon="SwatEquipment.IngramHG")
BackupWeapon=(Category=Handgun,Weapon="SwatEquipment.DesertEagleHG")
BackupWeapon=(Category=Handgun,Weapon="SwatEquipment.TEC9HG")
BackupWeapon=(Category=SubMachineGun,Weapon="SwatEquipment.BadguyMP5SMG")
BackupWeapon=(Category=SubMachineGun,Weapon="SwatEquipment.BadguySilencedMP5SMG")
BackupWeapon=(Category=SubMachineGun,Weapon="SwatEquipment.HK53SMG")
BackupWeapon=(Category=SubMachineGun,Weapon="SwatEquipment.UMP45SMG")
BackupWeapon=(Category=SubMachineGun,Weapon="SwatEquipment.UziSMG")
BackupWeapon=(Category=SubMachineGun,Weapon="SwatEquipment.FNP90SMG")
BackupWeapon=(Category=Machinegun,Weapon="SwatEquipment.AK47MG")
BackupWeapon=(Category=Machinegun,Weapon="SwatEquipment.AK74MG")
BackupWeapon=(Category=Machinegun,Weapon="SwatEquipment.AK74suMG")
BackupWeapon=(Category=Machinegun,Weapon="SwatEquipment.G36kMG")
BackupWeapon=(Category=Machinegun,Weapon="SwatEquipment.M4MG")
BackupWeapon=(Category=Shotgun,Weapon="SwatEquipment.BadguyM4Super90SG")
BackupWeapon=(Category=Shotgun,Weapon="SwatEquipment.M1Super90SG")
BackupWeapon=(Category=Shotgun,Weapon="SwatEquipment.Pump1SG")
BackupWeapon=(Category=Shotgun,Weapon="SwatEquipment.Pump2RifleGripSG")
BackupWeapon=(Category=Shotgun,Weapon="SwatEquipment.SawedOffSG")
;
;DEFAULT TIME LIMIT
;
DefaultTimeLimit=5.0
;
;LOCALIZED STRINGS
;
;The localized word "Any"
AnyString=Any
;The localized word "Any"
AnyLoadoutString=Any Loadout
;The localized word "None"
NoneString=None
;The localized words "Copy of"
CopyOfString=Copy of
;The localized words "New Scenario"
NewScenarioString=New Scenario
;The localized word "Default"
DefaultPackString=Default
;The localized string "[ Unavailable ]"
UnavailableString=[ Unavailable ]
;The localized word "Low"
LowString=Low
;The localized word "Medium"
MediumString=Medium
;The localized word "High"
HighString=High
;The localized word "Easy"
EasyString=Easy
;The localized word "Normal"
NormalString=Normal
;The localized word "Hard"
HardString=Hard
;The localized word "Elite"
EliteString=Elite
;The localized words "Number of hostages"
NumberOfHostagesString=NUMBER OF HOSTAGES
;The localized words "Number of suspects"
NumberOfEnemiesString=NUMBER OF SUSPECTS
;The localized string ", including"
CommaIncludingString=, INCLUDING
;The localized localized words "Campaign Objectives" for the end of a sentence
CampaignObjectivesString=CAMPAIGN OBJECTIVES.
;
; EXPANSION PACK MISSIONS
;
[SP-Arcade]
PrimarySpawnPoint=Service Entrance
SecondarySpawnPoint=Fire Escape Door
EnemySpawners=34
HostageSpawners=27
CampaignObjectiveHostageSpawn=Oscar Bogard
CampaignObjectiveEnemySpawn=Javier Arias
[SP-HalfwayHouse]
PrimarySpawnPoint=Front Entrance
SecondarySpawnPoint=Delivery Entrance
EnemySpawners=28
HostageSpawners=25
CampaignObjectiveHostageSpawn=Lionel Macarthur
[SP-Backstage]
PrimarySpawnPoint=Main Entrance
SecondarySpawnPoint=Rear Loading Dock
EnemySpawners=37
HostageSpawners=29
CampaignObjectiveEnemySpawn=Andrew Norman
[SP-Office]
PrimarySpawnPoint=Main Entrance
SecondarySpawnPoint=Rear Entrance
EnemySpawners=29
HostageSpawners=24
CampaignObjectiveHostageSpawn=Rita Winston
[SP-DrugLab]
PrimarySpawnPoint=Front Door
SecondarySpawnPoint=Rear Alley
EnemySpawners=18
HostageSpawners=6
[SP-Subway]
PrimarySpawnPoint=Fresnal Street Entrance
SecondarySpawnPoint=Maxwell Street Entrance
EnemySpawners=49
HostageSpawners=20
CampaignObjectiveEnemySpawn=Anton Georgiev
[SP-Warehouse]
PrimarySpawnPoint=Main Entrance
SecondarySpawnPoint=Side Dock Entrance
EnemySpawners=42
HostageSpawners=17
CampaignObjectiveEnemySpawn=Kiril Stetchkov
CampaignObjectiveEnemySpawn=Todor Stetchkov
;
; OLD MISSIONS
;
[SP-FoodWall]
PrimarySpawnPoint=Corner of Alley
CampaignObjectiveEnemySpawn=Alex Jimenez
CampaignObjectiveEnemySpawn=Lian Niu
EnemySpawners=20
HostageSpawners=19
[SP-FairfaxResidence]
PrimarySpawnPoint=Backyard
SecondarySpawnPoint=Driveway
CampaignObjectiveHostageSpawn=Melinda Kline
CampaignObjectiveEnemySpawn=Lawrence Fairfax
EnemySpawners=20
HostageSpawners=15
[SP-ConvenienceStore]
PrimarySpawnPoint=Side Entrance
CampaignObjectiveHostageSpawn=Willis Fillinger
CampaignObjectiveHostageSpawn=Heidi Rosenstein
CampaignObjectiveHostageSpawn=Kim Dong Yin
CampaignObjectiveEnemySpawn=Alice Jenkins
EnemySpawners=20
HostageSpawners=15
[SP-ABomb]
PrimarySpawnPoint=Front Entrance
SecondarySpawnPoint=Service Entrance
EnemySpawners=25
HostageSpawners=25
[SP-AutoGarage]
PrimarySpawnPoint=Parking Garage Entrance
SecondarySpawnPoint=Roof
CampaignObjectiveHostageSpawn=Gary Altman
EnemySpawners=25
HostageSpawners=17
[SP-RedLibrary]
PrimarySpawnPoint=Front Entrance
SecondarySpawnPoint=Garage Entrance
CampaignObjectiveHostageSpawn=Warren Rooney
EnemySpawners=30
HostageSpawners=18
[SP-casino]
PrimarySpawnPoint=Back Door
CampaignObjectiveEnemySpawn=Louie Baccus
CampaignObjectiveEnemySpawn=Simon Grover
CampaignObjectiveEnemySpawn=Allen Kruse
CampaignObjectiveHostageSpawn=Jeremy Walsh
EnemySpawners=25
HostageSpawners=20
[SP-JewelryHeist]
PrimarySpawnPoint=Front Door, Main Lobby
SecondarySpawnPoint=Service Entrance
EnemySpawners=34
HostageSpawners=28
[SP-Tenement]
PrimarySpawnPoint=Front Door
SecondarySpawnPoint=Fire Escape
CampaignObjectiveEnemySpawn=Andrew Taronne
EnemySpawners=30
HostageSpawners=30
[SP-Hospital]
PrimarySpawnPoint=Approach to main foyer
SecondarySpawnPoint=Access Hallway
CampaignObjectiveHostageSpawn=Hyun-Jun Park
EnemySpawners=28
HostageSpawners=20
[SP-ArmsDeal]
PrimarySpawnPoint=Front yard
SecondarySpawnPoint=Side Alley
CampaignObjectiveEnemySpawn=Hadeon Koshka
CampaignObjectiveEnemySpawn=Clark Jennings
EnemySpawners=30
HostageSpawners=16
[SP-Hotel]
PrimarySpawnPoint=Elevator Shaft
SecondarySpawnPoint=Stairwell
CampaignObjectiveHostageSpawn=Lawrence Adams
CampaignObjectiveHostageSpawn=James Bettencourt
EnemySpawners=30
HostageSpawners=18
[SP-DNA]
PrimarySpawnPoint=Front Door
SecondarySpawnPoint=Service Entrance
CampaignObjectiveHostageSpawn=Dr. Theodore Sterling
CampaignObjectiveEnemySpawn=Jean Trouffant
EnemySpawners=35
HostageSpawners=35
;
; ADDITIONAL MISSIONS
;
[SP-MeatBarn]
PrimarySpawnPoint=Deli Entrance
SecondarySpawnPoint=Restaurant Entrance
EnemySpawners=24
HostageSpawners=8
[SP-Courthouse]
PrimarySpawnPoint=Parking Garage
SecondarySpawnPoint=Roof Helipad
EnemySpawners=24
HostageSpawners=8