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Issues list

simplex() produces strange results for vec3 input bug extension
#496 opened Mar 21, 2016 by WinterDog updated Jun 26, 2016
Camera position extraction code enhancement extension
#26 opened Dec 20, 2012 by Groovounet updated Jul 29, 2018
Assigning to swizzle fails bug
#786 opened Jul 13, 2018 by hmarthinsen updated Dec 18, 2018
glm::orientation({0,0,-1}, (0,0,1)); results in NAN matrix
#846 opened Dec 8, 2018 by asyniakov updated Jan 12, 2019
quaternion::mix handle cosTheta == -1
#901 opened May 23, 2019 by benbotto updated May 23, 2019
Compile error C2677 in EXT_matrix_common (glm::mix)
#906 opened May 29, 2019 by Zuzu-Typ updated May 29, 2019
Matrix decompose returns conjugated quaternion
#913 opened Jun 13, 2019 by sasmaster updated Jun 13, 2019
[PATCH] glm::intersectLines
#940 opened Aug 20, 2019 by mgerhardy updated Aug 20, 2019
glm::quatLookAt({0,-1,0}, {0,1,0}) results in a NaN quat
#855 opened Jan 10, 2019 by WhoBrokeTheBuild updated Sep 24, 2019
constexpr constructor fails to initialize an anonymous union
#957 opened Sep 25, 2019 by ghost updated Sep 25, 2019
glm::yaw returns wrong angle for 180 degree rotations
#929 opened Jul 22, 2019 by Yoshimaster96 updated Oct 2, 2019
quartanion rotation
#960 opened Oct 6, 2019 by ginnekochan updated Oct 6, 2019
simplex noise does not work for dvec3 bug extension
#734 opened Feb 13, 2018 by krux02 updated Oct 14, 2019
Sign of some components in frustumLH
#982 opened Dec 13, 2019 by minoki updated Dec 13, 2019
ProTip! What’s not been updated in a month: updated:<2024-09-16.