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static.c
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#define NO_PYGAME_C_API
#define CONTROLLER_NOPYX
#define PYGAMEAPI_RECT_INTERNAL
#define PYGAMEAPI_EVENT_INTERNAL
#define PYGAMEAPI_JOYSTICK_INTERNAL
#define PYGAMEAPI_BASE_INTERNAL
#define PYGAMEAPI_SURFACE_INTERNAL
#define PYGAMEAPI_WINDOW_INTERNAL
#define pgSurface_New(surface) (pgSurfaceObject *)pgSurface_New2((surface), 1)
#define pgSurface_NewNoOwn(surface) \
(pgSurfaceObject *)pgSurface_New2((surface), 0)
#include "pygame.h"
#include "Python.h"
#include <SDL_ttf.h>
#if defined(__EMSCRIPTEN__)
#undef WITH_THREAD
#endif
#if defined(BUILD_STATIC)
#undef import_pygame_base
#undef import_pygame_rect
#undef import_pygame_surface
#undef import_pygame_geometry
#undef import_pygame_color
#undef import_pygame_bufferproxy
#undef import_pygame_rwobject
#undef import_pygame_event
void
import_pygame_base(void)
{
}
void
import_pygame_rect(void)
{
}
void
import_pygame_surface(void)
{
}
void
import_pygame_geometry(void)
{
}
void
import_pygame_color(void)
{
}
void
import_pygame_bufferproxy(void)
{
}
void
import_pygame_rwobject(void)
{
}
void
import_pygame_event(void)
{
}
void
import_pygame_joystick(void)
{
}
void
import_pygame_window(void)
{
}
PyMODINIT_FUNC
PyInit_base(void);
PyMODINIT_FUNC
PyInit_color(void);
PyMODINIT_FUNC
PyInit_constants(void);
PyMODINIT_FUNC
PyInit_version(void);
PyMODINIT_FUNC
PyInit_rect(void);
PyMODINIT_FUNC
PyInit_geometry(void);
PyMODINIT_FUNC
PyInit_surflock(void);
PyMODINIT_FUNC
PyInit_rwobject(void);
PyMODINIT_FUNC
PyInit_bufferproxy(void);
PyMODINIT_FUNC
PyInit_surface(void);
PyMODINIT_FUNC
PyInit_display(void);
PyMODINIT_FUNC
PyInit__freetype(void);
PyMODINIT_FUNC
PyInit_font(void);
PyMODINIT_FUNC
PyInit_draw(void);
PyMODINIT_FUNC
PyInit_mouse(void);
PyMODINIT_FUNC
PyInit_key(void);
PyMODINIT_FUNC
PyInit_event(void);
PyMODINIT_FUNC
PyInit_joystick(void);
PyMODINIT_FUNC
PyInit_imageext(void);
PyMODINIT_FUNC
PyInit_image(void);
PyMODINIT_FUNC
PyInit_mask(void);
PyMODINIT_FUNC
PyInit_mixer_music(void);
PyMODINIT_FUNC
PyInit_pg_mixer(void);
PyMODINIT_FUNC
PyInit_pg_math(void);
PyMODINIT_FUNC
PyInit_pg_time(void);
PyMODINIT_FUNC
PyInit_sdl2(void);
PyMODINIT_FUNC
PyInit_mixer(void);
PyMODINIT_FUNC
PyInit_system(void);
#if defined(CONTROLLER_NOPYX)
PyMODINIT_FUNC
PyInit_controller(void);
#else
PyMODINIT_FUNC
PyInit_controller_old(void);
#endif
PyMODINIT_FUNC
PyInit_transform(void);
PyMODINIT_FUNC
PyInit_video(void);
PyMODINIT_FUNC
PyInit__sprite(void);
PyMODINIT_FUNC
PyInit_pixelcopy(void);
PyMODINIT_FUNC
PyInit_newbuffer(void);
PyMODINIT_FUNC
PyInit_gfxdraw(void);
PyMODINIT_FUNC
PyInit_audio(void);
PyMODINIT_FUNC
PyInit_pixelarray(void);
PyMODINIT_FUNC
PyInit_window(void);
// pygame_static module
void
load_submodule(const char *parent, PyObject *mod, const char *alias)
{
char fqn[1024];
snprintf(fqn, sizeof(fqn), "%s.%s", parent, alias);
PyObject *modules = PyImport_GetModuleDict();
PyObject *pmod = PyDict_GetItemString(modules, parent);
if (!mod) {
snprintf(fqn, sizeof(fqn), "ERROR: %s.%s", parent, alias);
puts(fqn);
PyErr_Print();
PyErr_Clear();
}
else {
PyDict_SetItemString(modules, fqn, mod);
PyDict_SetItemString(PyModule_GetDict(mod), "__name__",
PyUnicode_FromString(fqn));
PyModule_AddObjectRef(pmod, alias, mod);
Py_XDECREF(mod);
}
}
void
load_submodule_mphase(const char *parent, PyObject *mdef, PyObject *spec,
const char *alias)
{
char fqn[1024];
snprintf(fqn, sizeof(fqn), "%s.%s", parent, alias);
PyObject *modules = PyImport_GetModuleDict();
Py_DECREF(PyObject_GetAttrString(spec, "name"));
PyObject_SetAttrString(spec, "name", PyUnicode_FromString(alias));
PyObject *pmod = PyDict_GetItemString(modules, parent);
PyObject *mod = PyModule_FromDefAndSpec((PyModuleDef *)mdef, spec);
PyDict_SetItemString(PyModule_GetDict(mod), "__package__",
PyUnicode_FromString(parent));
// TODO SET PACKAGE
PyModule_ExecDef(mod, (PyModuleDef *)mdef);
if (pmod) {
PyDict_SetItemString(modules, fqn, mod);
PyDict_SetItemString(PyModule_GetDict(mod), "__name__",
PyUnicode_FromString(fqn));
PyModule_AddObjectRef(pmod, alias, mod);
Py_XDECREF(mod);
}
if (!pmod || PyErr_Occurred()) {
snprintf(fqn, sizeof(fqn), "Error after init in : %s.%s\n", parent,
alias);
fputs(fqn, stderr);
PyErr_Print();
PyErr_Clear();
}
}
static PyObject *
mod_pygame_import_cython(PyObject *self, PyObject *spec)
{
load_submodule_mphase("pygame._sdl2", PyInit_sdl2(), spec, "sdl2");
load_submodule_mphase("pygame._sdl2", PyInit_mixer(), spec, "mixer");
#if defined(CONTROLLER_NOPYX)
load_submodule("pygame._sdl2", PyInit_controller(), "controller");
#else
load_submodule_mphase("pygame._sdl2", PyInit_controller_old(), spec,
"controller_old");
#endif
load_submodule_mphase("pygame._sdl2", PyInit_audio(), spec, "audio");
load_submodule_mphase("pygame._sdl2", PyInit_video(), spec, "video");
Py_RETURN_NONE;
}
static PyMethodDef mod_pygame_static_methods[] = {
{"import_cython", (PyCFunction)mod_pygame_import_cython, METH_O,
"pygame._sdl2.sdl2"},
{NULL, NULL, 0, NULL}};
static struct PyModuleDef mod_pygame_static = {PyModuleDef_HEAD_INIT,
"pygame_static", NULL, -1,
mod_pygame_static_methods};
PyMODINIT_FUNC
PyInit_pygame_static()
{
// cannot fail here, and font_initialized is already set to 1 in font.c .
TTF_Init();
// for correct input in wasm worker
SDL_SetHint("SDL_EMSCRIPTEN_KEYBOARD_ELEMENT", "1");
load_submodule("pygame", PyInit_base(), "base");
load_submodule("pygame", PyInit_constants(), "constants");
load_submodule("pygame", PyInit_surflock(), "surflock");
load_submodule("pygame", PyInit_rwobject(), "rwobject");
load_submodule("pygame", PyInit_pg_math(), "math");
load_submodule("pygame", PyInit_display(), "display");
load_submodule("pygame", PyInit_surface(), "surface");
load_submodule("pygame", PyInit_system(), "system");
load_submodule("pygame", PyInit_key(), "key");
load_submodule("pygame", PyInit_rect(), "rect");
load_submodule("pygame", PyInit_geometry(), "geometry");
load_submodule("pygame", PyInit_gfxdraw(), "gfxdraw");
load_submodule("pygame", PyInit_pg_time(), "time");
load_submodule("pygame", PyInit__freetype(), "_freetype");
load_submodule("pygame", PyInit_imageext(), "imageext");
load_submodule("pygame", PyInit_image(), "image");
load_submodule("pygame", PyInit_font(), "font");
load_submodule("pygame", PyInit_pixelcopy(), "pixelcopy");
load_submodule("pygame", PyInit_newbuffer(), "newbuffer");
load_submodule("pygame", PyInit_color(), "color");
load_submodule("pygame", PyInit_bufferproxy(), "bufferproxy");
load_submodule("pygame", PyInit_transform(), "transform");
load_submodule("pygame", PyInit_draw(), "draw");
load_submodule("pygame", PyInit_mask(), "mask");
load_submodule("pygame", PyInit_mouse(), "mouse");
load_submodule("pygame", PyInit_event(), "event");
load_submodule("pygame", PyInit_joystick(), "joystick");
load_submodule("pygame", PyInit_pg_mixer(), "mixer");
load_submodule("pygame.mixer", PyInit_mixer_music(), "music");
load_submodule("pygame", PyInit_window(), "window");
load_submodule("pygame", PyInit_pixelarray(), "pixelarray");
return PyModule_Create(&mod_pygame_static);
}
#endif // defined(BUILD_STATIC)
#include "base.c"
#include "rect.c"
#include "pgcompat_rect.c"
#undef pgSurface_Lock
#undef pgSurface_Unlock
#undef pgSurface_LockBy
#undef pgSurface_UnlockBy
#undef pgSurface_Prep
#undef pgSurface_Unprep
#include "surflock.c"
#undef pgColor_New
#undef pgColor_NewLength
#undef pg_RGBAFromObjEx
#undef pg_MappedColorFromObj
#undef pgColor_Type
#include "color.c"
#undef pgBufproxy_New
#include "bufferproxy.c"
#undef pgSurface_Blit
#undef pgSurface_New
#undef pgSurface_Type
#undef pgSurface_SetSurface
#include "surface.c"
#include "simd_blitters_avx2.c"
#include "simd_blitters_sse2.c"
#include "window.c"
#undef pgVidInfo_Type
#undef pgVidInfo_New
#include "display.c"
#include "draw.c"
#undef pg_EncodeString
#undef pg_EncodeFilePath
#undef pgRWops_IsFileObject
#undef pgRWops_GetFileExtension
#undef pgRWops_FromFileObject
#undef pgRWops_FromObject
#include "rwobject.c"
#define pgSurface_New(surface) (pgSurfaceObject *)pgSurface_New2((surface), 1)
#include "image.c"
#include "imageext.c"
#include "mask.c"
#undef pg_EnableKeyRepeat
#undef pg_GetKeyRepeat
#undef pgEvent_FillUserEvent
#undef pgEvent_Type
#undef pgEvent_New
#include "joystick.c"
#include "event.c"
#include "mouse.c"
#include "key.c"
#include "time.c"
#include "system.c"
#include "geometry.c"
#include "_freetype.c"
#include "freetype/ft_wrap.c"
#include "freetype/ft_render.c"
#include "freetype/ft_render_cb.c"
#include "freetype/ft_cache.c"
#include "freetype/ft_layout.c"
#include "freetype/ft_unicode.c"
#include "font.c"
#include "mixer.c"
#include "music.c"
#include "gfxdraw.c"
#include "alphablit.c"
#include "surface_fill.c"
#include "pixelarray.c"
#include "pixelcopy.c"
#include "newbuffer.c"
#include "_sdl2/controller.c"
#include "_sdl2/controller_old.c"
#include "_sdl2/touch.c"
#include "transform.c"
// that remove some warnings
#undef MAX
#undef MIN
#include "scale2x.c"