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canvas.js
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/* -*- Mode: Java; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set shiftwidth=2 tabstop=2 autoindent cindent expandtab: */
/* Copyright 2012 Mozilla Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* globals ColorSpace, DeviceCmykCS, DeviceGrayCS, DeviceRgbCS, error,
FONT_IDENTITY_MATRIX, IDENTITY_MATRIX, ImageData, isArray, isNum,
isString, Pattern, TilingPattern, TODO, Util, warn, assert, info */
'use strict';
// <canvas> contexts store most of the state we need natively.
// However, PDF needs a bit more state, which we store here.
var TextRenderingMode = {
FILL: 0,
STROKE: 1,
FILL_STROKE: 2,
INVISIBLE: 3,
FILL_ADD_TO_PATH: 4,
STROKE_ADD_TO_PATH: 5,
FILL_STROKE_ADD_TO_PATH: 6,
ADD_TO_PATH: 7,
FILL_STROKE_MASK: 3,
ADD_TO_PATH_FLAG: 4
};
// Minimal font size that would be used during canvas fillText operations.
var MIN_FONT_SIZE = 16;
var COMPILE_TYPE3_GLYPHS = true;
function createScratchCanvas(width, height) {
var canvas = document.createElement('canvas');
canvas.width = width;
canvas.height = height;
return canvas;
}
function addContextCurrentTransform(ctx) {
// If the context doesn't expose a `mozCurrentTransform`, add a JS based on.
if (!ctx.mozCurrentTransform) {
// Store the original context
ctx._scaleX = ctx._scaleX || 1.0;
ctx._scaleY = ctx._scaleY || 1.0;
ctx._originalSave = ctx.save;
ctx._originalRestore = ctx.restore;
ctx._originalRotate = ctx.rotate;
ctx._originalScale = ctx.scale;
ctx._originalTranslate = ctx.translate;
ctx._originalTransform = ctx.transform;
ctx._originalSetTransform = ctx.setTransform;
ctx._transformMatrix = [ctx._scaleX, 0, 0, ctx._scaleY, 0, 0];
ctx._transformStack = [];
Object.defineProperty(ctx, 'mozCurrentTransform', {
get: function getCurrentTransform() {
return this._transformMatrix;
}
});
Object.defineProperty(ctx, 'mozCurrentTransformInverse', {
get: function getCurrentTransformInverse() {
// Calculation done using WolframAlpha:
// http://www.wolframalpha.com/input/?
// i=Inverse+{{a%2C+c%2C+e}%2C+{b%2C+d%2C+f}%2C+{0%2C+0%2C+1}}
var m = this._transformMatrix;
var a = m[0], b = m[1], c = m[2], d = m[3], e = m[4], f = m[5];
var ad_bc = a * d - b * c;
var bc_ad = b * c - a * d;
return [
d / ad_bc,
b / bc_ad,
c / bc_ad,
a / ad_bc,
(d * e - c * f) / bc_ad,
(b * e - a * f) / ad_bc
];
}
});
ctx.save = function ctxSave() {
var old = this._transformMatrix;
this._transformStack.push(old);
this._transformMatrix = old.slice(0, 6);
this._originalSave();
};
ctx.restore = function ctxRestore() {
var prev = this._transformStack.pop();
if (prev) {
this._transformMatrix = prev;
this._originalRestore();
}
};
ctx.translate = function ctxTranslate(x, y) {
var m = this._transformMatrix;
m[4] = m[0] * x + m[2] * y + m[4];
m[5] = m[1] * x + m[3] * y + m[5];
this._originalTranslate(x, y);
};
ctx.scale = function ctxScale(x, y) {
var m = this._transformMatrix;
m[0] = m[0] * x;
m[1] = m[1] * x;
m[2] = m[2] * y;
m[3] = m[3] * y;
this._originalScale(x, y);
};
ctx.transform = function ctxTransform(a, b, c, d, e, f) {
var m = this._transformMatrix;
this._transformMatrix = [
m[0] * a + m[2] * b,
m[1] * a + m[3] * b,
m[0] * c + m[2] * d,
m[1] * c + m[3] * d,
m[0] * e + m[2] * f + m[4],
m[1] * e + m[3] * f + m[5]
];
ctx._originalTransform(a, b, c, d, e, f);
};
ctx.setTransform = function ctxSetTransform(a, b, c, d, e, f) {
this._transformMatrix = [a, b, c, d, e, f];
ctx._originalSetTransform(a, b, c, d, e, f);
};
ctx.rotate = function ctxRotate(angle) {
var cosValue = Math.cos(angle);
var sinValue = Math.sin(angle);
var m = this._transformMatrix;
this._transformMatrix = [
m[0] * cosValue + m[2] * sinValue,
m[1] * cosValue + m[3] * sinValue,
m[0] * (-sinValue) + m[2] * cosValue,
m[1] * (-sinValue) + m[3] * cosValue,
m[4],
m[5]
];
this._originalRotate(angle);
};
}
}
var CachedCanvases = (function CachedCanvasesClosure() {
var cache = {};
return {
getCanvas: function CachedCanvases_getCanvas(id, width, height) {
var canvas;
if (id in cache) {
canvas = cache[id];
canvas.width = width;
canvas.height = height;
// reset canvas transform for emulated mozCurrentTransform, if needed
canvas.getContext('2d').setTransform(1, 0, 0, 1, 0, 0);
} else {
canvas = createScratchCanvas(width, height);
cache[id] = canvas;
}
return canvas;
},
clear: function () {
cache = {};
}
};
})();
function compileType3Glyph(imgData) {
var POINT_TO_PROCESS_LIMIT = 1000;
var width = imgData.width, height = imgData.height;
var i, j, j0, width1 = width + 1;
var points = new Uint8Array(width1 * (height + 1));
var POINT_TYPES =
new Uint8Array([0, 2, 4, 0, 1, 0, 5, 4, 8, 10, 0, 8, 0, 2, 1, 0]);
// finding iteresting points: every point is located between mask pixels,
// so there will be points of the (width + 1)x(height + 1) grid. Every point
// will have flags assigned based on neighboring mask pixels:
// 4 | 8
// --P--
// 2 | 1
// We are interested only in points with the flags:
// - outside corners: 1, 2, 4, 8;
// - inside corners: 7, 11, 13, 14;
// - and, intersections: 5, 10.
var pos = 3, data = imgData.data, lineSize = width * 4, count = 0;
if (data[3] !== 0) {
points[0] = 1;
++count;
}
for (j = 1; j < width; j++) {
if (data[pos] !== data[pos + 4]) {
points[j] = data[pos] ? 2 : 1;
++count;
}
pos += 4;
}
if (data[pos] !== 0) {
points[j] = 2;
++count;
}
pos += 4;
for (i = 1; i < height; i++) {
j0 = i * width1;
if (data[pos - lineSize] !== data[pos]) {
points[j0] = data[pos] ? 1 : 8;
++count;
}
// 'sum' is the position of the current pixel configuration in the 'TYPES'
// array (in order 8-1-2-4, so we can use '>>2' to shift the column).
var sum = (data[pos] ? 4 : 0) + (data[pos - lineSize] ? 8 : 0);
for (j = 1; j < width; j++) {
sum = (sum >> 2) + (data[pos + 4] ? 4 : 0) +
(data[pos - lineSize + 4] ? 8 : 0);
if (POINT_TYPES[sum]) {
points[j0 + j] = POINT_TYPES[sum];
++count;
}
pos += 4;
}
if (data[pos - lineSize] !== data[pos]) {
points[j0 + j] = data[pos] ? 2 : 4;
++count;
}
pos += 4;
if (count > POINT_TO_PROCESS_LIMIT) {
return null;
}
}
pos -= lineSize;
j0 = i * width1;
if (data[pos] !== 0) {
points[j0] = 8;
++count;
}
for (j = 1; j < width; j++) {
if (data[pos] !== data[pos + 4]) {
points[j0 + j] = data[pos] ? 4 : 8;
++count;
}
pos += 4;
}
if (data[pos] !== 0) {
points[j0 + j] = 4;
++count;
}
if (count > POINT_TO_PROCESS_LIMIT) {
return null;
}
// building outlines
var steps = new Int32Array([0, width1, -1, 0, -width1, 0, 0, 0, 1]);
var outlines = [];
for (i = 0; count && i <= height; i++) {
var p = i * width1;
var end = p + width;
while (p < end && !points[p]) {
p++;
}
if (p === end) {
continue;
}
var coords = [p % width1, i];
var type = points[p], p0 = p, pp;
do {
var step = steps[type];
do { p += step; } while (!points[p]);
pp = points[p];
if (pp !== 5 && pp !== 10) {
// set new direction
type = pp;
// delete mark
points[p] = 0;
} else { // type is 5 or 10, ie, a crossing
// set new direction
type = pp & ((0x33 * type) >> 4);
// set new type for "future hit"
points[p] &= (type >> 2 | type << 2);
}
coords.push(p % width1);
coords.push((p / width1) | 0);
--count;
} while (p0 !== p);
outlines.push(coords);
--i;
}
var drawOutline = function(c) {
c.save();
// the path shall be painted in [0..1]x[0..1] space
c.scale(1 / width, -1 / height);
c.translate(0, -height);
c.beginPath();
for (var i = 0, ii = outlines.length; i < ii; i++) {
var o = outlines[i];
c.moveTo(o[0], o[1]);
for (var j = 2, jj = o.length; j < jj; j += 2) {
c.lineTo(o[j], o[j+1]);
}
}
c.fill();
c.beginPath();
c.restore();
};
return drawOutline;
}
var CanvasExtraState = (function CanvasExtraStateClosure() {
function CanvasExtraState(old) {
// Are soft masks and alpha values shapes or opacities?
this.alphaIsShape = false;
this.fontSize = 0;
this.fontSizeScale = 1;
this.textMatrix = IDENTITY_MATRIX;
this.fontMatrix = FONT_IDENTITY_MATRIX;
this.leading = 0;
// Current point (in user coordinates)
this.x = 0;
this.y = 0;
// Start of text line (in text coordinates)
this.lineX = 0;
this.lineY = 0;
// Character and word spacing
this.charSpacing = 0;
this.wordSpacing = 0;
this.textHScale = 1;
this.textRenderingMode = TextRenderingMode.FILL;
this.textRise = 0;
// Color spaces
this.fillColorSpace = new DeviceGrayCS();
this.fillColorSpaceObj = null;
this.strokeColorSpace = new DeviceGrayCS();
this.strokeColorSpaceObj = null;
this.fillColorObj = null;
this.strokeColorObj = null;
// Default fore and background colors
this.fillColor = '#000000';
this.strokeColor = '#000000';
// Note: fill alpha applies to all non-stroking operations
this.fillAlpha = 1;
this.strokeAlpha = 1;
this.lineWidth = 1;
this.paintFormXObjectDepth = 0;
this.old = old;
}
CanvasExtraState.prototype = {
clone: function CanvasExtraState_clone() {
return Object.create(this);
},
setCurrentPoint: function CanvasExtraState_setCurrentPoint(x, y) {
this.x = x;
this.y = y;
}
};
return CanvasExtraState;
})();
var CanvasGraphics = (function CanvasGraphicsClosure() {
// Defines the time the executeOperatorList is going to be executing
// before it stops and shedules a continue of execution.
var EXECUTION_TIME = 15;
function CanvasGraphics(canvasCtx, commonObjs, objs, textLayer, imageLayer) {
this.ctx = canvasCtx;
this.current = new CanvasExtraState();
this.stateStack = [];
this.pendingClip = null;
this.pendingEOFill = false;
this.res = null;
this.xobjs = null;
this.commonObjs = commonObjs;
this.objs = objs;
this.textLayer = textLayer;
this.imageLayer = imageLayer;
this.groupStack = [];
this.processingType3 = null;
if (canvasCtx) {
addContextCurrentTransform(canvasCtx);
}
}
function putBinaryImageData(ctx, imgData) {
if (typeof ImageData !== 'undefined' && imgData instanceof ImageData) {
ctx.putImageData(imgData, 0, 0);
return;
}
var tmpImgData = ctx.createImageData(imgData.width, imgData.height);
var data = imgData.data;
var tmpImgDataPixels = tmpImgData.data;
if ('set' in tmpImgDataPixels)
tmpImgDataPixels.set(data);
else {
// Copy over the imageData pixel by pixel.
for (var i = 0, ii = tmpImgDataPixels.length; i < ii; i++)
tmpImgDataPixels[i] = data[i];
}
ctx.putImageData(tmpImgData, 0, 0);
}
function copyCtxState(sourceCtx, destCtx) {
var properties = ['strokeStyle', 'fillStyle', 'fillRule', 'globalAlpha',
'lineWidth', 'lineCap', 'lineJoin', 'miterLimit',
'globalCompositeOperation', 'font'];
for (var i = 0, ii = properties.length; i < ii; i++) {
var property = properties[i];
if (property in sourceCtx) {
destCtx[property] = sourceCtx[property];
}
}
if ('setLineDash' in sourceCtx) {
destCtx.setLineDash(sourceCtx.getLineDash());
destCtx.lineDashOffset = sourceCtx.lineDashOffset;
} else if ('mozDash' in sourceCtx) {
destCtx.mozDash = sourceCtx.mozDash;
destCtx.mozDashOffset = sourceCtx.mozDashOffset;
}
}
var LINE_CAP_STYLES = ['butt', 'round', 'square'];
var LINE_JOIN_STYLES = ['miter', 'round', 'bevel'];
var NORMAL_CLIP = {};
var EO_CLIP = {};
CanvasGraphics.prototype = {
slowCommands: {
'stroke': true,
'closeStroke': true,
'fill': true,
'eoFill': true,
'fillStroke': true,
'eoFillStroke': true,
'closeFillStroke': true,
'closeEOFillStroke': true,
'showText': true,
'showSpacedText': true,
'setStrokeColorSpace': true,
'setFillColorSpace': true,
'setStrokeColor': true,
'setStrokeColorN': true,
'setFillColor': true,
'setFillColorN': true,
'setStrokeGray': true,
'setFillGray': true,
'setStrokeRGBColor': true,
'setFillRGBColor': true,
'setStrokeCMYKColor': true,
'setFillCMYKColor': true,
'paintJpegXObject': true,
'paintImageXObject': true,
'paintInlineImageXObject': true,
'paintInlineImageXObjectGroup': true,
'paintImageMaskXObject': true,
'paintImageMaskXObjectGroup': true,
'shadingFill': true
},
beginDrawing: function CanvasGraphics_beginDrawing(viewport, transparency) {
// For pdfs that use blend modes we have to clear the canvas else certain
// blend modes can look wrong since we'd be blending with a white
// backdrop. The problem with a transparent backdrop though is we then
// don't get sub pixel anti aliasing on text, so we fill with white if
// we can.
var width = this.ctx.canvas.width;
var height = this.ctx.canvas.height;
if (transparency) {
this.ctx.clearRect(0, 0, width, height);
} else {
this.ctx.mozOpaque = true;
this.ctx.save();
this.ctx.fillStyle = 'rgb(255, 255, 255)';
this.ctx.fillRect(0, 0, width, height);
this.ctx.restore();
}
var transform = viewport.transform;
this.ctx.save();
this.ctx.transform.apply(this.ctx, transform);
if (this.textLayer) {
this.textLayer.beginLayout();
}
if (this.imageLayer) {
this.imageLayer.beginLayout();
}
},
executeOperatorList: function CanvasGraphics_executeOperatorList(
operatorList,
executionStartIdx, continueCallback,
stepper) {
var argsArray = operatorList.argsArray;
var fnArray = operatorList.fnArray;
var i = executionStartIdx || 0;
var argsArrayLen = argsArray.length;
// Sometimes the OperatorList to execute is empty.
if (argsArrayLen == i) {
return i;
}
var executionEndIdx;
var endTime = Date.now() + EXECUTION_TIME;
var commonObjs = this.commonObjs;
var objs = this.objs;
var fnName;
var slowCommands = this.slowCommands;
while (true) {
if (stepper && i === stepper.nextBreakPoint) {
stepper.breakIt(i, continueCallback);
return i;
}
fnName = fnArray[i];
if (fnName !== 'dependency') {
this[fnName].apply(this, argsArray[i]);
} else {
var deps = argsArray[i];
for (var n = 0, nn = deps.length; n < nn; n++) {
var depObjId = deps[n];
var common = depObjId.substring(0, 2) == 'g_';
// If the promise isn't resolved yet, add the continueCallback
// to the promise and bail out.
if (!common && !objs.isResolved(depObjId)) {
objs.get(depObjId, continueCallback);
return i;
}
if (common && !commonObjs.isResolved(depObjId)) {
commonObjs.get(depObjId, continueCallback);
return i;
}
}
}
i++;
// If the entire operatorList was executed, stop as were done.
if (i == argsArrayLen) {
return i;
}
// If the execution took longer then a certain amount of time, shedule
// to continue exeution after a short delay.
// However, this is only possible if a 'continueCallback' is passed in.
if (continueCallback && slowCommands[fnName] && Date.now() > endTime) {
setTimeout(continueCallback, 0);
return i;
}
// If the operatorList isn't executed completely yet OR the execution
// time was short enough, do another execution round.
}
},
endDrawing: function CanvasGraphics_endDrawing() {
this.ctx.restore();
CachedCanvases.clear();
if (this.textLayer) {
this.textLayer.endLayout();
}
if (this.imageLayer) {
this.imageLayer.endLayout();
}
},
// Graphics state
setLineWidth: function CanvasGraphics_setLineWidth(width) {
this.current.lineWidth = width;
this.ctx.lineWidth = width;
},
setLineCap: function CanvasGraphics_setLineCap(style) {
this.ctx.lineCap = LINE_CAP_STYLES[style];
},
setLineJoin: function CanvasGraphics_setLineJoin(style) {
this.ctx.lineJoin = LINE_JOIN_STYLES[style];
},
setMiterLimit: function CanvasGraphics_setMiterLimit(limit) {
this.ctx.miterLimit = limit;
},
setDash: function CanvasGraphics_setDash(dashArray, dashPhase) {
var ctx = this.ctx;
if ('setLineDash' in ctx) {
ctx.setLineDash(dashArray);
ctx.lineDashOffset = dashPhase;
} else {
ctx.mozDash = dashArray;
ctx.mozDashOffset = dashPhase;
}
},
setRenderingIntent: function CanvasGraphics_setRenderingIntent(intent) {
// Maybe if we one day fully support color spaces this will be important
// for now we can ignore.
// TODO set rendering intent?
},
setFlatness: function CanvasGraphics_setFlatness(flatness) {
// There's no way to control this with canvas, but we can safely ignore.
// TODO set flatness?
},
setGState: function CanvasGraphics_setGState(states) {
for (var i = 0, ii = states.length; i < ii; i++) {
var state = states[i];
var key = state[0];
var value = state[1];
switch (key) {
case 'LW':
this.setLineWidth(value);
break;
case 'LC':
this.setLineCap(value);
break;
case 'LJ':
this.setLineJoin(value);
break;
case 'ML':
this.setMiterLimit(value);
break;
case 'D':
this.setDash(value[0], value[1]);
break;
case 'RI':
this.setRenderingIntent(value);
break;
case 'FL':
this.setFlatness(value);
break;
case 'Font':
this.setFont(state[1], state[2]);
break;
case 'CA':
this.current.strokeAlpha = state[1];
break;
case 'ca':
this.current.fillAlpha = state[1];
this.ctx.globalAlpha = state[1];
break;
case 'BM':
if (value && value.name && (value.name !== 'Normal')) {
var mode = value.name.replace(/([A-Z])/g,
function(c) {
return '-' + c.toLowerCase();
}
).substring(1);
this.ctx.globalCompositeOperation = mode;
if (this.ctx.globalCompositeOperation !== mode) {
warn('globalCompositeOperation "' + mode +
'" is not supported');
}
} else {
this.ctx.globalCompositeOperation = 'source-over';
}
break;
}
}
},
save: function CanvasGraphics_save() {
this.ctx.save();
var old = this.current;
this.stateStack.push(old);
this.current = old.clone();
},
restore: function CanvasGraphics_restore() {
var prev = this.stateStack.pop();
if (prev) {
this.current = prev;
this.ctx.restore();
}
},
transform: function CanvasGraphics_transform(a, b, c, d, e, f) {
this.ctx.transform(a, b, c, d, e, f);
},
// Path
moveTo: function CanvasGraphics_moveTo(x, y) {
this.ctx.moveTo(x, y);
this.current.setCurrentPoint(x, y);
},
lineTo: function CanvasGraphics_lineTo(x, y) {
this.ctx.lineTo(x, y);
this.current.setCurrentPoint(x, y);
},
curveTo: function CanvasGraphics_curveTo(x1, y1, x2, y2, x3, y3) {
this.ctx.bezierCurveTo(x1, y1, x2, y2, x3, y3);
this.current.setCurrentPoint(x3, y3);
},
curveTo2: function CanvasGraphics_curveTo2(x2, y2, x3, y3) {
var current = this.current;
this.ctx.bezierCurveTo(current.x, current.y, x2, y2, x3, y3);
current.setCurrentPoint(x3, y3);
},
curveTo3: function CanvasGraphics_curveTo3(x1, y1, x3, y3) {
this.curveTo(x1, y1, x3, y3, x3, y3);
this.current.setCurrentPoint(x3, y3);
},
closePath: function CanvasGraphics_closePath() {
this.ctx.closePath();
},
rectangle: function CanvasGraphics_rectangle(x, y, width, height) {
this.ctx.rect(x, y, width, height);
},
stroke: function CanvasGraphics_stroke(consumePath) {
consumePath = typeof consumePath !== 'undefined' ? consumePath : true;
var ctx = this.ctx;
var strokeColor = this.current.strokeColor;
if (this.current.lineWidth === 0)
ctx.lineWidth = this.getSinglePixelWidth();
// For stroke we want to temporarily change the global alpha to the
// stroking alpha.
ctx.globalAlpha = this.current.strokeAlpha;
if (strokeColor && strokeColor.hasOwnProperty('type') &&
strokeColor.type === 'Pattern') {
// for patterns, we transform to pattern space, calculate
// the pattern, call stroke, and restore to user space
ctx.save();
ctx.strokeStyle = strokeColor.getPattern(ctx);
ctx.stroke();
ctx.restore();
} else {
ctx.stroke();
}
if (consumePath)
this.consumePath();
// Restore the global alpha to the fill alpha
ctx.globalAlpha = this.current.fillAlpha;
},
closeStroke: function CanvasGraphics_closeStroke() {
this.closePath();
this.stroke();
},
fill: function CanvasGraphics_fill(consumePath) {
consumePath = typeof consumePath !== 'undefined' ? consumePath : true;
var ctx = this.ctx;
var fillColor = this.current.fillColor;
var needRestore = false;
if (fillColor && fillColor.hasOwnProperty('type') &&
fillColor.type === 'Pattern') {
ctx.save();
ctx.fillStyle = fillColor.getPattern(ctx);
needRestore = true;
}
if (this.pendingEOFill) {
if ('mozFillRule' in this.ctx) {
this.ctx.mozFillRule = 'evenodd';
this.ctx.fill();
this.ctx.mozFillRule = 'nonzero';
} else {
try {
this.ctx.fill('evenodd');
} catch (ex) {
// shouldn't really happen, but browsers might think differently
this.ctx.fill();
}
}
this.pendingEOFill = false;
} else {
this.ctx.fill();
}
if (needRestore) {
ctx.restore();
}
if (consumePath) {
this.consumePath();
}
},
eoFill: function CanvasGraphics_eoFill() {
this.pendingEOFill = true;
this.fill();
},
fillStroke: function CanvasGraphics_fillStroke() {
this.fill(false);
this.stroke(false);
this.consumePath();
},
eoFillStroke: function CanvasGraphics_eoFillStroke() {
this.pendingEOFill = true;
this.fillStroke();
},
closeFillStroke: function CanvasGraphics_closeFillStroke() {
this.closePath();
this.fillStroke();
},
closeEOFillStroke: function CanvasGraphics_closeEOFillStroke() {
this.pendingEOFill = true;
this.closePath();
this.fillStroke();
},
endPath: function CanvasGraphics_endPath() {
this.consumePath();
},
// Clipping
clip: function CanvasGraphics_clip() {
this.pendingClip = NORMAL_CLIP;
},
eoClip: function CanvasGraphics_eoClip() {
this.pendingClip = EO_CLIP;
},
// Text
beginText: function CanvasGraphics_beginText() {
this.current.textMatrix = IDENTITY_MATRIX;
this.current.x = this.current.lineX = 0;
this.current.y = this.current.lineY = 0;
},
endText: function CanvasGraphics_endText() {
if (!('pendingTextPaths' in this)) {
this.ctx.beginPath();
return;
}
var paths = this.pendingTextPaths;
var ctx = this.ctx;
ctx.save();
ctx.beginPath();
for (var i = 0; i < paths.length; i++) {
var path = paths[i];
ctx.setTransform.apply(ctx, path.transform);
ctx.translate(path.x, path.y);
path.addToPath(ctx, path.fontSize);
}
ctx.restore();
ctx.clip();
ctx.beginPath();
delete this.pendingTextPaths;
},
setCharSpacing: function CanvasGraphics_setCharSpacing(spacing) {
this.current.charSpacing = spacing;
},
setWordSpacing: function CanvasGraphics_setWordSpacing(spacing) {
this.current.wordSpacing = spacing;
},
setHScale: function CanvasGraphics_setHScale(scale) {
this.current.textHScale = scale / 100;
},
setLeading: function CanvasGraphics_setLeading(leading) {
this.current.leading = -leading;
},
setFont: function CanvasGraphics_setFont(fontRefName, size) {
var fontObj = this.commonObjs.get(fontRefName);
var current = this.current;
if (!fontObj)
error('Can\'t find font for ' + fontRefName);
current.fontMatrix = fontObj.fontMatrix ? fontObj.fontMatrix :
FONT_IDENTITY_MATRIX;
// A valid matrix needs all main diagonal elements to be non-zero
// This also ensures we bypass FF bugzilla bug #719844.
if (current.fontMatrix[0] === 0 ||
current.fontMatrix[3] === 0) {
warn('Invalid font matrix for font ' + fontRefName);
}
// The spec for Tf (setFont) says that 'size' specifies the font 'scale',
// and in some docs this can be negative (inverted x-y axes).
if (size < 0) {
size = -size;
current.fontDirection = -1;
} else {
current.fontDirection = 1;
}
this.current.font = fontObj;
this.current.fontSize = size;
if (fontObj.coded)
return; // we don't need ctx.font for Type3 fonts
var name = fontObj.loadedName || 'sans-serif';
var bold = fontObj.black ? (fontObj.bold ? 'bolder' : 'bold') :
(fontObj.bold ? 'bold' : 'normal');
var italic = fontObj.italic ? 'italic' : 'normal';
var typeface = '"' + name + '", ' + fontObj.fallbackName;
// Some font backends cannot handle fonts below certain size.
// Keeping the font at minimal size and using the fontSizeScale to change
// the current transformation matrix before the fillText/strokeText.
// See https://bugzilla.mozilla.org/show_bug.cgi?id=726227
var browserFontSize = size >= MIN_FONT_SIZE ? size : MIN_FONT_SIZE;
this.current.fontSizeScale = browserFontSize != MIN_FONT_SIZE ? 1.0 :
size / MIN_FONT_SIZE;
var rule = italic + ' ' + bold + ' ' + browserFontSize + 'px ' + typeface;
this.ctx.font = rule;
},
setTextRenderingMode: function CanvasGraphics_setTextRenderingMode(mode) {
this.current.textRenderingMode = mode;
},
setTextRise: function CanvasGraphics_setTextRise(rise) {
this.current.textRise = rise;
},
moveText: function CanvasGraphics_moveText(x, y) {
this.current.x = this.current.lineX += x;
this.current.y = this.current.lineY += y;
},
setLeadingMoveText: function CanvasGraphics_setLeadingMoveText(x, y) {
this.setLeading(-y);
this.moveText(x, y);
},
setTextMatrix: function CanvasGraphics_setTextMatrix(a, b, c, d, e, f) {
this.current.textMatrix = [a, b, c, d, e, f];
this.current.x = this.current.lineX = 0;
this.current.y = this.current.lineY = 0;
},
nextLine: function CanvasGraphics_nextLine() {
this.moveText(0, this.current.leading);
},
applyTextTransforms: function CanvasGraphics_applyTextTransforms() {
var ctx = this.ctx;
var current = this.current;
ctx.transform.apply(ctx, current.textMatrix);
ctx.translate(current.x, current.y + current.textRise);
if (current.fontDirection > 0) {
ctx.scale(current.textHScale, -1);
} else {
ctx.scale(-current.textHScale, 1);
}
},
createTextGeometry: function CanvasGraphics_createTextGeometry() {
var geometry = {};
var ctx = this.ctx;
var font = this.current.font;
var ctxMatrix = ctx.mozCurrentTransform;
if (ctxMatrix) {
var bl = Util.applyTransform([0, 0], ctxMatrix);
var tr = Util.applyTransform([1, 1], ctxMatrix);
geometry.x = bl[0];
geometry.y = bl[1];
geometry.hScale = tr[0] - bl[0];
geometry.vScale = tr[1] - bl[1];
}
geometry.spaceWidth = font.spaceWidth;
geometry.fontName = font.loadedName;
geometry.fontFamily = font.fallbackName;
geometry.fontSize = this.current.fontSize;
return geometry;
},
paintChar: function (character, x, y) {
var ctx = this.ctx;
var current = this.current;
var font = current.font;
var fontSize = current.fontSize / current.fontSizeScale;
var textRenderingMode = current.textRenderingMode;
var fillStrokeMode = textRenderingMode &
TextRenderingMode.FILL_STROKE_MASK;
var isAddToPathSet = !!(textRenderingMode &
TextRenderingMode.ADD_TO_PATH_FLAG);
var addToPath;
if (font.disableFontFace || isAddToPathSet) {
addToPath = font.renderer.getPathGenerator(character);
}