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cubeb_aaudio.cpp
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/* ex: set tabstop=2 shiftwidth=2 expandtab:
* Copyright © 2019 Jan Kelling
*
* This program is made available under an ISC-style license. See the
* accompanying file LICENSE for details.
*/
#include "cubeb-internal.h"
#include "cubeb/cubeb.h"
#include "cubeb_android.h"
#include "cubeb_log.h"
#include "cubeb_resampler.h"
#include <aaudio/AAudio.h>
#include <atomic>
#include <cassert>
#include <chrono>
#include <condition_variable>
#include <cstring>
#include <dlfcn.h>
#include <memory>
#include <mutex>
#include <thread>
#include <time.h>
#ifdef DISABLE_LIBAAUDIO_DLOPEN
#define WRAP(x) x
#else
#define WRAP(x) cubeb_##x
#define LIBAAUDIO_API_VISIT(X) \
X(AAudio_convertResultToText) \
X(AAudio_convertStreamStateToText) \
X(AAudio_createStreamBuilder) \
X(AAudioStreamBuilder_openStream) \
X(AAudioStreamBuilder_setChannelCount) \
X(AAudioStreamBuilder_setBufferCapacityInFrames) \
X(AAudioStreamBuilder_setDirection) \
X(AAudioStreamBuilder_setFormat) \
X(AAudioStreamBuilder_setSharingMode) \
X(AAudioStreamBuilder_setPerformanceMode) \
X(AAudioStreamBuilder_setSampleRate) \
X(AAudioStreamBuilder_delete) \
X(AAudioStreamBuilder_setDataCallback) \
X(AAudioStreamBuilder_setErrorCallback) \
X(AAudioStream_close) \
X(AAudioStream_read) \
X(AAudioStream_requestStart) \
X(AAudioStream_requestPause) \
X(AAudioStream_setBufferSizeInFrames) \
X(AAudioStream_getTimestamp) \
X(AAudioStream_requestFlush) \
X(AAudioStream_requestStop) \
X(AAudioStream_getPerformanceMode) \
X(AAudioStream_getSharingMode) \
X(AAudioStream_getBufferSizeInFrames) \
X(AAudioStream_getBufferCapacityInFrames) \
X(AAudioStream_getSampleRate) \
X(AAudioStream_waitForStateChange) \
X(AAudioStream_getFramesRead) \
X(AAudioStream_getState) \
X(AAudioStream_getFramesWritten) \
X(AAudioStream_getFramesPerBurst) \
X(AAudioStreamBuilder_setInputPreset) \
X(AAudioStreamBuilder_setUsage)
// not needed or added later on
// X(AAudioStreamBuilder_setFramesPerDataCallback) \
// X(AAudioStreamBuilder_setDeviceId) \
// X(AAudioStreamBuilder_setSamplesPerFrame) \
// X(AAudioStream_getSamplesPerFrame) \
// X(AAudioStream_getDeviceId) \
// X(AAudioStream_write) \
// X(AAudioStream_getChannelCount) \
// X(AAudioStream_getFormat) \
// X(AAudioStream_getXRunCount) \
// X(AAudioStream_isMMapUsed) \
// X(AAudioStreamBuilder_setContentType) \
// X(AAudioStreamBuilder_setSessionId) \
// X(AAudioStream_getUsage) \
// X(AAudioStream_getContentType) \
// X(AAudioStream_getInputPreset) \
// X(AAudioStream_getSessionId) \
#define MAKE_TYPEDEF(x) static decltype(x) * cubeb_##x;
LIBAAUDIO_API_VISIT(MAKE_TYPEDEF)
#undef MAKE_TYPEDEF
#endif
const uint8_t MAX_STREAMS = 16;
using unique_lock = std::unique_lock<std::mutex>;
using lock_guard = std::lock_guard<std::mutex>;
enum class stream_state {
INIT = 0,
STOPPED,
STOPPING,
STARTED,
STARTING,
DRAINING,
ERROR,
SHUTDOWN,
};
struct cubeb_stream {
/* Note: Must match cubeb_stream layout in cubeb.c. */
cubeb * context{};
void * user_ptr{};
std::atomic<bool> in_use{false};
std::atomic<stream_state> state{stream_state::INIT};
AAudioStream * ostream{};
AAudioStream * istream{};
cubeb_data_callback data_callback{};
cubeb_state_callback state_callback{};
cubeb_resampler * resampler{};
// mutex synchronizes access to the stream from the state thread
// and user-called functions. Everything that is accessed in the
// aaudio data (or error) callback is synchronized only via atomics.
std::mutex mutex;
std::unique_ptr<char[]> in_buf;
unsigned in_frame_size{}; // size of one input frame
cubeb_sample_format out_format{};
std::atomic<float> volume{1.f};
unsigned out_channels{};
unsigned out_frame_size{};
int64_t latest_output_latency = 0;
int64_t latest_input_latency = 0;
bool voice_input;
bool voice_output;
uint64_t previous_clock;
};
struct cubeb {
struct cubeb_ops const * ops{};
void * libaaudio{};
struct {
// The state thread: it waits for state changes and stops
// drained streams.
std::thread thread;
std::thread notifier;
std::mutex mutex;
std::condition_variable cond;
std::atomic<bool> join{false};
std::atomic<bool> waiting{false};
} state;
// streams[i].in_use signals whether a stream is used
struct cubeb_stream streams[MAX_STREAMS];
};
// Only allowed from state thread, while mutex on stm is locked
static void
shutdown(cubeb_stream * stm)
{
if (stm->istream) {
WRAP(AAudioStream_requestStop)(stm->istream);
}
if (stm->ostream) {
WRAP(AAudioStream_requestStop)(stm->ostream);
}
stm->state_callback(stm, stm->user_ptr, CUBEB_STATE_ERROR);
stm->state.store(stream_state::SHUTDOWN);
}
// Returns whether the given state is one in which we wait for
// an asynchronous change
static bool
waiting_state(stream_state state)
{
switch (state) {
case stream_state::DRAINING:
case stream_state::STARTING:
case stream_state::STOPPING:
return true;
default:
return false;
}
}
static void
update_state(cubeb_stream * stm)
{
// Fast path for streams that don't wait for state change or are invalid
enum stream_state old_state = stm->state.load();
if (old_state == stream_state::INIT || old_state == stream_state::STARTED ||
old_state == stream_state::STOPPED ||
old_state == stream_state::SHUTDOWN) {
return;
}
// If the main thread currently operates on this thread, we don't
// have to wait for it
unique_lock lock(stm->mutex, std::try_to_lock);
if (!lock.owns_lock()) {
return;
}
// check again: if this is true now, the stream was destroyed or
// changed between our fast path check and locking the mutex
old_state = stm->state.load();
if (old_state == stream_state::INIT || old_state == stream_state::STARTED ||
old_state == stream_state::STOPPED ||
old_state == stream_state::SHUTDOWN) {
return;
}
// We compute the new state the stream has and then compare_exchange it
// if it has changed. This way we will never just overwrite state
// changes that were set from the audio thread in the meantime,
// such as a DRAINING or error state.
enum stream_state new_state;
do {
if (old_state == stream_state::SHUTDOWN) {
return;
}
if (old_state == stream_state::ERROR) {
shutdown(stm);
return;
}
new_state = old_state;
aaudio_stream_state_t istate = 0;
aaudio_stream_state_t ostate = 0;
// We use waitForStateChange (with zero timeout) instead of just
// getState since only the former internally updates the state.
// See the docs of aaudio getState/waitForStateChange for details,
// why we are passing STATE_UNKNOWN.
aaudio_result_t res;
if (stm->istream) {
res = WRAP(AAudioStream_waitForStateChange)(
stm->istream, AAUDIO_STREAM_STATE_UNKNOWN, &istate, 0);
if (res != AAUDIO_OK) {
LOG("AAudioStream_waitForStateChanged: %s",
WRAP(AAudio_convertResultToText)(res));
return;
}
assert(istate);
}
if (stm->ostream) {
res = WRAP(AAudioStream_waitForStateChange)(
stm->ostream, AAUDIO_STREAM_STATE_UNKNOWN, &ostate, 0);
if (res != AAUDIO_OK) {
LOG("AAudioStream_waitForStateChanged: %s",
WRAP(AAudio_convertResultToText)(res));
return;
}
assert(ostate);
}
// handle invalid stream states
if (istate == AAUDIO_STREAM_STATE_PAUSING ||
istate == AAUDIO_STREAM_STATE_PAUSED ||
istate == AAUDIO_STREAM_STATE_FLUSHING ||
istate == AAUDIO_STREAM_STATE_FLUSHED ||
istate == AAUDIO_STREAM_STATE_UNKNOWN ||
istate == AAUDIO_STREAM_STATE_DISCONNECTED) {
const char * name = WRAP(AAudio_convertStreamStateToText)(istate);
LOG("Unexpected android input stream state %s", name);
shutdown(stm);
return;
}
if (ostate == AAUDIO_STREAM_STATE_PAUSING ||
ostate == AAUDIO_STREAM_STATE_PAUSED ||
ostate == AAUDIO_STREAM_STATE_FLUSHING ||
ostate == AAUDIO_STREAM_STATE_FLUSHED ||
ostate == AAUDIO_STREAM_STATE_UNKNOWN ||
ostate == AAUDIO_STREAM_STATE_DISCONNECTED) {
const char * name = WRAP(AAudio_convertStreamStateToText)(istate);
LOG("Unexpected android output stream state %s", name);
shutdown(stm);
return;
}
switch (old_state) {
case stream_state::STARTING:
if ((!istate || istate == AAUDIO_STREAM_STATE_STARTED) &&
(!ostate || ostate == AAUDIO_STREAM_STATE_STARTED)) {
stm->state_callback(stm, stm->user_ptr, CUBEB_STATE_STARTED);
new_state = stream_state::STARTED;
}
break;
case stream_state::DRAINING:
// The DRAINING state means that we want to stop the streams but
// may not have done so yet.
// The aaudio docs state that returning STOP from the callback isn't
// enough, the stream has to be stopped from another thread
// afterwards.
// No callbacks are triggered anymore when requestStop returns.
// That is important as we otherwise might read from a closed istream
// for a duplex stream.
// Therefor it is important to close ostream first.
if (ostate && ostate != AAUDIO_STREAM_STATE_STOPPING &&
ostate != AAUDIO_STREAM_STATE_STOPPED) {
res = WRAP(AAudioStream_requestStop)(stm->ostream);
if (res != AAUDIO_OK) {
LOG("AAudioStream_requestStop: %s",
WRAP(AAudio_convertResultToText)(res));
return;
}
}
if (istate && istate != AAUDIO_STREAM_STATE_STOPPING &&
istate != AAUDIO_STREAM_STATE_STOPPED) {
res = WRAP(AAudioStream_requestStop)(stm->istream);
if (res != AAUDIO_OK) {
LOG("AAudioStream_requestStop: %s",
WRAP(AAudio_convertResultToText)(res));
return;
}
}
// we always wait until both streams are stopped until we
// send CUBEB_STATE_DRAINED. Then we can directly transition
// our logical state to STOPPED, not triggering
// an additional CUBEB_STATE_STOPPED callback (which might
// be unexpected for the user).
if ((!ostate || ostate == AAUDIO_STREAM_STATE_STOPPED) &&
(!istate || istate == AAUDIO_STREAM_STATE_STOPPED)) {
new_state = stream_state::STOPPED;
stm->state_callback(stm, stm->user_ptr, CUBEB_STATE_DRAINED);
}
break;
case stream_state::STOPPING:
assert(!istate || istate == AAUDIO_STREAM_STATE_STOPPING ||
istate == AAUDIO_STREAM_STATE_STOPPED);
assert(!ostate || ostate == AAUDIO_STREAM_STATE_STOPPING ||
ostate == AAUDIO_STREAM_STATE_STOPPED);
if ((!istate || istate == AAUDIO_STREAM_STATE_STOPPED) &&
(!ostate || ostate == AAUDIO_STREAM_STATE_STOPPED)) {
stm->state_callback(stm, stm->user_ptr, CUBEB_STATE_STOPPED);
new_state = stream_state::STOPPED;
}
break;
default:
assert(false && "Unreachable: invalid state");
}
} while (old_state != new_state &&
!stm->state.compare_exchange_strong(old_state, new_state));
}
// See https://nyorain.github.io/lock-free-wakeup.html for a note
// why this is needed. The audio thread notifies the state thread about
// state changes and must not block. The state thread on the other hand should
// sleep until there is work to be done. So we need a lockfree producer
// and blocking producer. This can only be achieved safely with a new thread
// that only serves as notifier backup (in case the notification happens
// right between the state thread checking and going to sleep in which case
// this thread will kick in and signal it right again).
static void
notifier_thread(cubeb * ctx)
{
unique_lock lock(ctx->state.mutex);
while (!ctx->state.join.load()) {
ctx->state.cond.wait(lock);
if (ctx->state.waiting.load()) {
// This must signal our state thread since there is no other
// thread currently waiting on the condition variable.
// The state change thread is guaranteed to be waiting since
// we hold the mutex it locks when awake.
ctx->state.cond.notify_one();
}
}
// make sure other thread joins as well
ctx->state.cond.notify_one();
LOG("Exiting notifier thread");
}
static void
state_thread(cubeb * ctx)
{
unique_lock lock(ctx->state.mutex);
bool waiting = false;
while (!ctx->state.join.load()) {
waiting |= ctx->state.waiting.load();
if (waiting) {
ctx->state.waiting.store(false);
waiting = false;
for (unsigned i = 0u; i < MAX_STREAMS; ++i) {
cubeb_stream * stm = &ctx->streams[i];
update_state(stm);
waiting |= waiting_state(atomic_load(&stm->state));
}
// state changed from another thread, update again immediately
if (ctx->state.waiting.load()) {
waiting = true;
continue;
}
// Not waiting for any change anymore: we can wait on the
// condition variable without timeout
if (!waiting) {
continue;
}
// while any stream is waiting for state change we sleep with regular
// timeouts. But we wake up immediately if signaled.
// This might seem like a poor man's implementation of state change
// waiting but (as of october 2020), the implementation of
// AAudioStream_waitForStateChange is just sleeping with regular
// timeouts as well:
// https://android.googlesource.com/platform/frameworks/av/+/refs/heads/master/media/libaaudio/src/core/AudioStream.cpp
auto dur = std::chrono::milliseconds(5);
ctx->state.cond.wait_for(lock, dur);
} else {
ctx->state.cond.wait(lock);
}
}
// make sure other thread joins as well
ctx->state.cond.notify_one();
LOG("Exiting state thread");
}
static char const *
aaudio_get_backend_id(cubeb * /* ctx */)
{
return "aaudio";
}
static int
aaudio_get_max_channel_count(cubeb * ctx, uint32_t * max_channels)
{
assert(ctx && max_channels);
// NOTE: we might get more, AAudio docs don't specify anything.
*max_channels = 2;
return CUBEB_OK;
}
static void
aaudio_destroy(cubeb * ctx)
{
assert(ctx);
#ifndef NDEBUG
// make sure all streams were destroyed
for (unsigned i = 0u; i < MAX_STREAMS; ++i) {
assert(!ctx->streams[i].in_use.load());
}
#endif
// broadcast joining to both threads
// they will additionally signal each other before joining
ctx->state.join.store(true);
ctx->state.cond.notify_all();
if (ctx->state.thread.joinable()) {
ctx->state.thread.join();
}
if (ctx->state.notifier.joinable()) {
ctx->state.notifier.join();
}
if (ctx->libaaudio) {
dlclose(ctx->libaaudio);
}
delete ctx;
}
static void
apply_volume(cubeb_stream * stm, void * audio_data, uint32_t num_frames)
{
float volume = stm->volume.load();
// optimization: we don't have to change anything in this case
if (volume == 1.f) {
return;
}
switch (stm->out_format) {
case CUBEB_SAMPLE_S16NE:
for (uint32_t i = 0u; i < num_frames * stm->out_channels; ++i) {
(static_cast<int16_t *>(audio_data))[i] *= volume;
}
break;
case CUBEB_SAMPLE_FLOAT32NE:
for (uint32_t i = 0u; i < num_frames * stm->out_channels; ++i) {
(static_cast<float *>(audio_data))[i] *= volume;
}
break;
default:
assert(false && "Unreachable: invalid stream out_format");
}
}
// Returning AAUDIO_CALLBACK_RESULT_STOP seems to put the stream in
// an invalid state. Seems like an AAudio bug/bad documentation.
// We therefore only return it on error.
static aaudio_data_callback_result_t
aaudio_duplex_data_cb(AAudioStream * astream, void * user_data,
void * audio_data, int32_t num_frames)
{
cubeb_stream * stm = (cubeb_stream *)user_data;
assert(stm->ostream == astream);
assert(stm->istream);
assert(num_frames >= 0);
stream_state state = atomic_load(&stm->state);
// int istate = WRAP(AAudioStream_getState)(stm->istream);
// int ostate = WRAP(AAudioStream_getState)(stm->ostream);
// ALOGV("aaudio duplex data cb on stream %p: state %ld (in: %d, out: %d),
// num_frames: %ld",
// (void*) stm, state, istate, ostate, num_frames);
// all other states may happen since the callback might be called
// from within requestStart
assert(state != stream_state::SHUTDOWN);
// This might happen when we started draining but not yet actually
// stopped the stream from the state thread.
if (state == stream_state::DRAINING) {
std::memset(audio_data, 0x0, num_frames * stm->out_frame_size);
return AAUDIO_CALLBACK_RESULT_CONTINUE;
}
// The aaudio docs state that AAudioStream_read must not be called on
// the stream associated with a callback. But we call it on the input stream
// while this callback is for the output stream so this is ok.
// We also pass timeout 0, giving us strong non-blocking guarantees.
// This is exactly how it's done in the aaudio duplex example code snippet.
long in_num_frames =
WRAP(AAudioStream_read)(stm->istream, stm->in_buf.get(), num_frames, 0);
if (in_num_frames < 0) { // error
stm->state.store(stream_state::ERROR);
LOG("AAudioStream_read: %s",
WRAP(AAudio_convertResultToText)(in_num_frames));
return AAUDIO_CALLBACK_RESULT_STOP;
}
// This can happen shortly after starting the stream. AAudio might immediately
// begin to buffer output but not have any input ready yet. We could
// block AAudioStream_read (passing a timeout > 0) but that leads to issues
// since blocking in this callback is a bad idea in general and it might break
// the stream when it is stopped by another thread shortly after being
// started. We therefore simply send silent input to the application, as shown
// in the AAudio duplex stream code example.
if (in_num_frames < num_frames) {
// LOG("AAudioStream_read returned not enough frames: %ld instead of %d",
// in_num_frames, num_frames);
unsigned left = num_frames - in_num_frames;
char * buf = stm->in_buf.get() + in_num_frames * stm->in_frame_size;
std::memset(buf, 0x0, left * stm->in_frame_size);
in_num_frames = num_frames;
}
long done_frames =
cubeb_resampler_fill(stm->resampler, stm->in_buf.get(), &in_num_frames,
audio_data, num_frames);
if (done_frames < 0 || done_frames > num_frames) {
LOG("Error in data callback or resampler: %ld", done_frames);
stm->state.store(stream_state::ERROR);
return AAUDIO_CALLBACK_RESULT_STOP;
} else if (done_frames < num_frames) {
stm->state.store(stream_state::DRAINING);
stm->context->state.waiting.store(true);
stm->context->state.cond.notify_one();
char * begin =
static_cast<char *>(audio_data) + done_frames * stm->out_frame_size;
std::memset(begin, 0x0, (num_frames - done_frames) * stm->out_frame_size);
}
apply_volume(stm, audio_data, done_frames);
return AAUDIO_CALLBACK_RESULT_CONTINUE;
}
static aaudio_data_callback_result_t
aaudio_output_data_cb(AAudioStream * astream, void * user_data,
void * audio_data, int32_t num_frames)
{
cubeb_stream * stm = (cubeb_stream *)user_data;
assert(stm->ostream == astream);
assert(!stm->istream);
assert(num_frames >= 0);
stream_state state = stm->state.load();
// int ostate = WRAP(AAudioStream_getState)(stm->ostream);
// ALOGV("aaudio output data cb on stream %p: state %ld (%d), num_frames:
// %ld",
// (void*) stm, state, ostate, num_frames);
// all other states may happen since the callback might be called
// from within requestStart
assert(state != stream_state::SHUTDOWN);
// This might happen when we started draining but not yet actually
// stopped the stream from the state thread.
if (state == stream_state::DRAINING) {
std::memset(audio_data, 0x0, num_frames * stm->out_frame_size);
return AAUDIO_CALLBACK_RESULT_CONTINUE;
}
long done_frames =
cubeb_resampler_fill(stm->resampler, NULL, NULL, audio_data, num_frames);
if (done_frames < 0 || done_frames > num_frames) {
LOG("Error in data callback or resampler: %ld", done_frames);
stm->state.store(stream_state::ERROR);
return AAUDIO_CALLBACK_RESULT_STOP;
} else if (done_frames < num_frames) {
stm->state.store(stream_state::DRAINING);
stm->context->state.waiting.store(true);
stm->context->state.cond.notify_one();
char * begin =
static_cast<char *>(audio_data) + done_frames * stm->out_frame_size;
std::memset(begin, 0x0, (num_frames - done_frames) * stm->out_frame_size);
}
apply_volume(stm, audio_data, done_frames);
return AAUDIO_CALLBACK_RESULT_CONTINUE;
}
static aaudio_data_callback_result_t
aaudio_input_data_cb(AAudioStream * astream, void * user_data,
void * audio_data, int32_t num_frames)
{
cubeb_stream * stm = (cubeb_stream *)user_data;
assert(stm->istream == astream);
assert(!stm->ostream);
assert(num_frames >= 0);
stream_state state = stm->state.load();
// int istate = WRAP(AAudioStream_getState)(stm->istream);
// ALOGV("aaudio input data cb on stream %p: state %ld (%d), num_frames: %ld",
// (void*) stm, state, istate, num_frames);
// all other states may happen since the callback might be called
// from within requestStart
assert(state != stream_state::SHUTDOWN);
// This might happen when we started draining but not yet actually
// STOPPED the stream from the state thread.
if (state == stream_state::DRAINING) {
return AAUDIO_CALLBACK_RESULT_CONTINUE;
}
long input_frame_count = num_frames;
long done_frames = cubeb_resampler_fill(stm->resampler, audio_data,
&input_frame_count, NULL, 0);
if (done_frames < 0 || done_frames > num_frames) {
LOG("Error in data callback or resampler: %ld", done_frames);
stm->state.store(stream_state::ERROR);
return AAUDIO_CALLBACK_RESULT_STOP;
} else if (done_frames < input_frame_count) {
// we don't really drain an input stream, just have to
// stop it from the state thread. That is signaled via the
// DRAINING state.
stm->state.store(stream_state::DRAINING);
stm->context->state.waiting.store(true);
stm->context->state.cond.notify_one();
}
return AAUDIO_CALLBACK_RESULT_CONTINUE;
}
static void
aaudio_error_cb(AAudioStream * astream, void * user_data, aaudio_result_t error)
{
cubeb_stream * stm = static_cast<cubeb_stream *>(user_data);
assert(stm->ostream == astream || stm->istream == astream);
LOG("AAudio error callback: %s", WRAP(AAudio_convertResultToText)(error));
stm->state.store(stream_state::ERROR);
}
static int
realize_stream(AAudioStreamBuilder * sb, const cubeb_stream_params * params,
AAudioStream ** stream, unsigned * frame_size)
{
aaudio_result_t res;
assert(params->rate);
assert(params->channels);
WRAP(AAudioStreamBuilder_setSampleRate)(sb, params->rate);
WRAP(AAudioStreamBuilder_setChannelCount)(sb, params->channels);
aaudio_format_t fmt;
switch (params->format) {
case CUBEB_SAMPLE_S16NE:
fmt = AAUDIO_FORMAT_PCM_I16;
*frame_size = sizeof(int16_t) * params->channels;
break;
case CUBEB_SAMPLE_FLOAT32NE:
fmt = AAUDIO_FORMAT_PCM_FLOAT;
*frame_size = sizeof(float) * params->channels;
break;
default:
return CUBEB_ERROR_INVALID_FORMAT;
}
WRAP(AAudioStreamBuilder_setFormat)(sb, fmt);
res = WRAP(AAudioStreamBuilder_openStream)(sb, stream);
if (res == AAUDIO_ERROR_INVALID_FORMAT) {
LOG("AAudio device doesn't support output format %d", fmt);
return CUBEB_ERROR_INVALID_FORMAT;
} else if (params->rate && res == AAUDIO_ERROR_INVALID_RATE) {
// The requested rate is not supported.
// Just try again with default rate, we create a resampler anyways
WRAP(AAudioStreamBuilder_setSampleRate)(sb, AAUDIO_UNSPECIFIED);
res = WRAP(AAudioStreamBuilder_openStream)(sb, stream);
LOG("Requested rate of %u is not supported, inserting resampler",
params->rate);
}
// When the app has no permission to record audio
// (android.permission.RECORD_AUDIO) but requested and input stream, this will
// return INVALID_ARGUMENT.
if (res != AAUDIO_OK) {
LOG("AAudioStreamBuilder_openStream: %s",
WRAP(AAudio_convertResultToText)(res));
return CUBEB_ERROR;
}
return CUBEB_OK;
}
static void
aaudio_stream_destroy(cubeb_stream * stm)
{
lock_guard lock(stm->mutex);
assert(stm->state == stream_state::STOPPED ||
stm->state == stream_state::STOPPING ||
stm->state == stream_state::INIT ||
stm->state == stream_state::DRAINING ||
stm->state == stream_state::ERROR ||
stm->state == stream_state::SHUTDOWN);
aaudio_result_t res;
// No callbacks are triggered anymore when requestStop returns.
// That is important as we otherwise might read from a closed istream
// for a duplex stream.
if (stm->ostream) {
if (stm->state != stream_state::STOPPED &&
stm->state != stream_state::STOPPING &&
stm->state != stream_state::SHUTDOWN) {
res = WRAP(AAudioStream_requestStop)(stm->ostream);
if (res != AAUDIO_OK) {
LOG("AAudioStreamBuilder_requestStop: %s",
WRAP(AAudio_convertResultToText)(res));
}
}
WRAP(AAudioStream_close)(stm->ostream);
stm->ostream = NULL;
}
if (stm->istream) {
if (stm->state != stream_state::STOPPED &&
stm->state != stream_state::STOPPING &&
stm->state != stream_state::SHUTDOWN) {
res = WRAP(AAudioStream_requestStop)(stm->istream);
if (res != AAUDIO_OK) {
LOG("AAudioStreamBuilder_requestStop: %s",
WRAP(AAudio_convertResultToText)(res));
}
}
WRAP(AAudioStream_close)(stm->istream);
stm->istream = NULL;
}
if (stm->resampler) {
cubeb_resampler_destroy(stm->resampler);
stm->resampler = NULL;
}
stm->in_buf = {};
stm->in_frame_size = {};
stm->out_format = {};
stm->out_channels = {};
stm->out_frame_size = {};
stm->state.store(stream_state::INIT);
stm->in_use.store(false);
}
static int
aaudio_stream_init_impl(cubeb_stream * stm, cubeb_devid input_device,
cubeb_stream_params * input_stream_params,
cubeb_devid output_device,
cubeb_stream_params * output_stream_params,
unsigned int latency_frames)
{
assert(stm->state.load() == stream_state::INIT);
stm->in_use.store(true);
aaudio_result_t res;
AAudioStreamBuilder * sb;
res = WRAP(AAudio_createStreamBuilder)(&sb);
if (res != AAUDIO_OK) {
LOG("AAudio_createStreamBuilder: %s",
WRAP(AAudio_convertResultToText)(res));
return CUBEB_ERROR;
}
// make sure the builder is always destroyed
struct StreamBuilderDestructor {
void operator()(AAudioStreamBuilder * sb)
{
WRAP(AAudioStreamBuilder_delete)(sb);
}
};
std::unique_ptr<AAudioStreamBuilder, StreamBuilderDestructor> sbPtr(sb);
WRAP(AAudioStreamBuilder_setErrorCallback)(sb, aaudio_error_cb, stm);
WRAP(AAudioStreamBuilder_setBufferCapacityInFrames)(sb, latency_frames);
AAudioStream_dataCallback in_data_callback{};
AAudioStream_dataCallback out_data_callback{};
if (output_stream_params && input_stream_params) {
out_data_callback = aaudio_duplex_data_cb;
in_data_callback = NULL;
} else if (input_stream_params) {
in_data_callback = aaudio_input_data_cb;
} else if (output_stream_params) {
out_data_callback = aaudio_output_data_cb;
} else {
LOG("Tried to open stream without input or output parameters");
return CUBEB_ERROR;
}
#ifdef CUBEB_AAUDIO_EXCLUSIVE_STREAM
LOG("AAudio setting exclusive share mode for stream");
WRAP(AAudioStreamBuilder_setSharingMode)(sb, AAUDIO_SHARING_MODE_EXCLUSIVE);
#endif
if (latency_frames <= POWERSAVE_LATENCY_FRAMES_THRESHOLD) {
LOG("AAudio setting low latency mode for stream");
WRAP(AAudioStreamBuilder_setPerformanceMode)
(sb, AAUDIO_PERFORMANCE_MODE_LOW_LATENCY);
} else {
LOG("AAudio setting power saving mode for stream");
WRAP(AAudioStreamBuilder_setPerformanceMode)
(sb, AAUDIO_PERFORMANCE_MODE_POWER_SAVING);
}
unsigned frame_size;
// initialize streams
// output
uint32_t target_sample_rate = 0;
cubeb_stream_params out_params;
if (output_stream_params) {
int output_preset = stm->voice_output ? AAUDIO_USAGE_VOICE_COMMUNICATION
: AAUDIO_USAGE_MEDIA;
WRAP(AAudioStreamBuilder_setUsage)(sb, output_preset);
WRAP(AAudioStreamBuilder_setDirection)(sb, AAUDIO_DIRECTION_OUTPUT);
WRAP(AAudioStreamBuilder_setDataCallback)(sb, out_data_callback, stm);
int res_err =
realize_stream(sb, output_stream_params, &stm->ostream, &frame_size);
if (res_err) {
return res_err;
}
// output debug information
aaudio_sharing_mode_t sm = WRAP(AAudioStream_getSharingMode)(stm->ostream);
aaudio_performance_mode_t pm =
WRAP(AAudioStream_getPerformanceMode)(stm->ostream);
int bcap = WRAP(AAudioStream_getBufferCapacityInFrames)(stm->ostream);
int bsize = WRAP(AAudioStream_getBufferSizeInFrames)(stm->ostream);
int rate = WRAP(AAudioStream_getSampleRate)(stm->ostream);
LOG("AAudio output stream sharing mode: %d", sm);
LOG("AAudio output stream performance mode: %d", pm);
LOG("AAudio output stream buffer capacity: %d", bcap);
LOG("AAudio output stream buffer size: %d", bsize);
LOG("AAudio output stream buffer rate: %d", rate);
target_sample_rate = output_stream_params->rate;
out_params = *output_stream_params;
out_params.rate = rate;
stm->out_channels = output_stream_params->channels;
stm->out_format = output_stream_params->format;
stm->out_frame_size = frame_size;
stm->volume.store(1.f);
}
// input
cubeb_stream_params in_params;
if (input_stream_params) {
// Match what the OpenSL backend does for now, we could use UNPROCESSED and
// VOICE_COMMUNICATION here, but we'd need to make it clear that
// application-level AEC and other voice processing should be disabled
// there.
int input_preset = stm->voice_input ? AAUDIO_INPUT_PRESET_VOICE_RECOGNITION
: AAUDIO_INPUT_PRESET_CAMCORDER;
WRAP(AAudioStreamBuilder_setInputPreset)(sb, input_preset);
WRAP(AAudioStreamBuilder_setDirection)(sb, AAUDIO_DIRECTION_INPUT);
WRAP(AAudioStreamBuilder_setDataCallback)(sb, in_data_callback, stm);
int res_err =
realize_stream(sb, input_stream_params, &stm->istream, &frame_size);
if (res_err) {
return res_err;
}
// output debug information
aaudio_sharing_mode_t sm = WRAP(AAudioStream_getSharingMode)(stm->istream);
aaudio_performance_mode_t pm =
WRAP(AAudioStream_getPerformanceMode)(stm->istream);
int bcap = WRAP(AAudioStream_getBufferCapacityInFrames)(stm->istream);
int bsize = WRAP(AAudioStream_getBufferSizeInFrames)(stm->istream);
int rate = WRAP(AAudioStream_getSampleRate)(stm->istream);
LOG("AAudio input stream sharing mode: %d", sm);
LOG("AAudio input stream performance mode: %d", pm);
LOG("AAudio input stream buffer capacity: %d", bcap);
LOG("AAudio input stream buffer size: %d", bsize);
LOG("AAudio input stream buffer rate: %d", rate);
stm->in_buf.reset(new char[bcap * frame_size]());
assert(!target_sample_rate ||
target_sample_rate == input_stream_params->rate);
target_sample_rate = input_stream_params->rate;
in_params = *input_stream_params;
in_params.rate = rate;
stm->in_frame_size = frame_size;
}
// initialize resampler
stm->resampler = cubeb_resampler_create(
stm, input_stream_params ? &in_params : NULL,
output_stream_params ? &out_params : NULL, target_sample_rate,
stm->data_callback, stm->user_ptr, CUBEB_RESAMPLER_QUALITY_DEFAULT);
if (!stm->resampler) {
LOG("Failed to create resampler");
return CUBEB_ERROR;
}
// the stream isn't started initially. We don't need to differentiate
// between a stream that was just initialized and one that played
// already but was stopped.
stm->state.store(stream_state::STOPPED);
LOG("Cubeb stream (%p) INIT success", (void *)stm);
return CUBEB_OK;
}
static int
aaudio_stream_init(cubeb * ctx, cubeb_stream ** stream,
char const * /* stream_name */, cubeb_devid input_device,
cubeb_stream_params * input_stream_params,
cubeb_devid output_device,
cubeb_stream_params * output_stream_params,
unsigned int latency_frames,
cubeb_data_callback data_callback,
cubeb_state_callback state_callback, void * user_ptr)
{
assert(!input_device);
assert(!output_device);
// atomically find a free stream.
cubeb_stream * stm = NULL;
unique_lock lock;
for (unsigned i = 0u; i < MAX_STREAMS; ++i) {
// This check is only an optimization, we don't strictly need it
// since we check again after locking the mutex.
if (ctx->streams[i].in_use.load()) {
continue;
}
// if this fails, another thread initialized this stream
// between our check of in_use and this.
lock = unique_lock(ctx->streams[i].mutex, std::try_to_lock);
if (!lock.owns_lock()) {
continue;
}
if (ctx->streams[i].in_use.load()) {
lock = {};
continue;
}
stm = &ctx->streams[i];
break;
}
if (!stm) {
LOG("Error: maximum number of streams reached");
return CUBEB_ERROR;
}
stm->context = ctx;
stm->user_ptr = user_ptr;
stm->data_callback = data_callback;
stm->state_callback = state_callback;
stm->voice_input = input_stream_params && !!(input_stream_params->prefs & CUBEB_STREAM_PREF_VOICE);