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pacman.js
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var pos = 0;
const pacArray = [
['PacMan1.png', 'PacMan2.png'],
['PacMan3.png', 'PacMan4.png']
];
var direction = 0;
const pacMen = []; // This array holds all the pacmen
function setToRandom(scale) {
return {
x: Math.random() * scale,
y: Math.random() * scale
}
}
// Factory to make a PacMan at a random position with random velocity
function makePac() {
// returns an object with random values scaled {x: 33, y: 21}
let velocity = setToRandom(10); // {x:?, y:?}
let position = setToRandom(800);
// Add image to div id = game
let game = document.getElementById('game');
let newimg = document.createElement('img');
newimg.style.position = 'absolute';
newimg.src = 'PacMan1.png'
newimg.width = (100);
//
// set position here
//**
newimg.style.left = position.x;
newimg.style.top = position.y;
// add new Child image to game
game.appendChild(newimg);
// return details in an object
return {
position,
velocity,
newimg
}
}
function update() {
//loop over pacmen array and move each one and move image in DOM
pacMen.forEach((item) => {
checkCollisions(item)
item.position.x += item.velocity.x;
item.position.y += item.velocity.y;
item.newimg.style.left = item.position.x;
item.newimg.style.top = item.position.y;
})
setTimeout(update, 20);
}
function checkCollisions(item) {
//
// detect collision with all walls and make pacman bounce
// **
if (
item.position.x + item.velocity.x + item.newimg.width > window.innerWidth ||
item.position.x + item.velocity.x < 0
)
item.velocity.x = -item.velocity.x;
if (
item.position.y + item.velocity.y + item.newimg.height >
window.innerHeight ||
item.position.y + item.velocity.y < 0
)
item.velocity.y = -item.velocity.y;
}
function makeOne() {
pacMen.push(makePac()); // add a new PacMan
}