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hscript-improved

How to install

haxelib git hscript-improved https://github.com/glowsoony/hscript-improved.git

To enable custom classes support you have to do this in project.xml

<define name="CUSTOM_CLASSES" />

Warning: custom classes are sometimes broken, would like help to fix them. You can only override functions from the current class, not from the extended part, like you cant override update in FlxText because FlxText doesnt have a update function overriden


Parse and evalutate Haxe expressions.

In some projects it's sometimes useful to be able to interpret some code dynamically, without recompilation.

Haxe script is a complete subset of the Haxe language.

It is dynamically typed but allows all Haxe expressions apart from type (class,enum,typedef) declarations.

Usage

var expr = "var x = 4; 1 + 2 * x";
var parser = new _hscript.Parser();
var ast = parser.parseString(expr);
var interp = new _hscript.Interp();
trace(_interp.execute(ast));

In case of a parsing error an _hscript.Expr.Error is thrown. You can use parser.line to check the line number.

You can set some globaly accessible identifiers by using interp.variables.set("name",value)

Example

Here's a small example of Haxe Script usage :

var script = "
	var sum = 0;
	for( a in angles )
		sum += Math.cos(a);
	sum; 
";
var parser = new _hscript.Parser();
var program = parser.parseString(script);
var interp = new _hscript.Interp();
interp.variables.set("Math",Math); // share the Math class
interp.variables.set("angles",[0,1,2,3]); // set the angles list
trace( interp.execute(program) ); 

This will calculate the sum of the cosines of the angles given as input.

Haxe Script has not been really optimized, and it's not meant to be very fast. But it's entirely crossplatform since it's pure Haxe code (it doesn't use any platform-specific API).

Advanced Usage

When compiled with -D hscriptPos you will get fine error reporting at parsing time.

You can subclass _hscript.Interp to override behaviors for get, set, call, fcall and cnew.

You can add more binary and unary operations to the parser by setting opPriority, opRightAssoc and unops content.

You can use parser.allowJSON to allow JSON data.

You can use parser.allowTypes to parse types for local vars, exceptions, function args and return types. Types are ignored by the interpreter.

You can use parser.allowMetadata to parse metadata before expressions on in anonymous types. Metadata are ignored by the interpreter.

You can use new _hscript.Macro(pos).convert(ast) to convert an _hscript AST to a Haxe macros one.

You can use _hscript.Checker in order to type check and even get completion, using haxe -xml output for type information.

Limitations

Compared to Haxe, limitations are :

  • switch construct is supported but not pattern matching (no variable capture, we use strict equality to compare case values and switch value)
  • only one variable declaration is allowed in var
  • the parser supports optional types for var and function if allowTypes is set, but the interpreter ignores them
  • you can enable per-expression position tracking by compiling with -D hscriptPos
  • you can parse some type declarations (import, class, typedef, etc.) with parseModule

Install

In order to install Haxe Script, use haxelib install _hscript-improved and compile your program with -lib _hscript.

These are the main required files in _hscript :

  • _hscript.Expr : contains enums declarations
  • _hscript.Parser : a small parser that turns a string into an expression structure (AST)
  • _hscript.Interp : a small interpreter that execute the AST and returns the latest evaluated value

Some other optional files :

  • _hscript.Async : converts Expr into asynchronous version
  • _hscript.Bytes : Expr serializer/unserializer
  • _hscript.Checker : type checking and completion for _hscript Expr
  • _hscript.Macro : convert Haxe macro into _hscript Expr
  • _hscript.Printer : convert _hscript Expr to String
  • _hscript.Tools : utility functions (map/iter)

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