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server.go
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// mgo - MongoDB driver for Go
//
// Copyright (c) 2010-2012 - Gustavo Niemeyer <[email protected]>
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
// ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
package mgo
import (
"errors"
"labix.org/v2/mgo/bson"
"net"
"sort"
"sync"
"time"
)
// ---------------------------------------------------------------------------
// Mongo server encapsulation.
type mongoServer struct {
sync.RWMutex
Addr string
ResolvedAddr string
tcpaddr *net.TCPAddr
unusedSockets []*mongoSocket
liveSockets []*mongoSocket
closed bool
master bool
abended bool
sync chan bool
dial dialer
pingValue time.Duration
pingIndex int
pingCount uint32
pingWindow [6]time.Duration
}
type dialer func(addr net.Addr) (net.Conn, error)
func newServer(addr string, tcpaddr *net.TCPAddr, sync chan bool, dial dialer) *mongoServer {
server := &mongoServer{
Addr: addr,
ResolvedAddr: tcpaddr.String(),
tcpaddr: tcpaddr,
sync: sync,
dial: dial,
}
// Once so the server gets a ping value, then loop in background.
server.pinger(false)
go server.pinger(true)
return server
}
var errSocketLimit = errors.New("per-server connection limit reached")
// AcquireSocket returns a socket for communicating with the server.
// This will attempt to reuse an old connection, if one is available. Otherwise,
// it will establish a new one. The returned socket is owned by the call site,
// and will return to the cache when the socket has its Release method called
// the same number of times as AcquireSocket + Acquire were called for it.
// If the limit argument is not zero, a socket will only be returned if the
// number of sockets in use for this server is under the provided limit.
func (server *mongoServer) AcquireSocket(limit int) (socket *mongoSocket, abended bool, err error) {
for {
server.Lock()
abended = server.abended
n := len(server.unusedSockets)
if limit > 0 && len(server.liveSockets)-n >= limit {
server.Unlock()
return nil, false, errSocketLimit
}
if n > 0 {
socket = server.unusedSockets[n-1]
server.unusedSockets[n-1] = nil // Help GC.
server.unusedSockets = server.unusedSockets[:n-1]
server.Unlock()
err = socket.InitialAcquire()
if err != nil {
continue
}
} else {
server.Unlock()
socket, err = server.Connect()
if err == nil {
server.Lock()
server.liveSockets = append(server.liveSockets, socket)
server.Unlock()
}
}
return
}
panic("unreachable")
}
// Connect establishes a new connection to the server. This should
// generally be done through server.AcquireSocket().
func (server *mongoServer) Connect() (*mongoSocket, error) {
server.RLock()
master := server.master
dial := server.dial
server.RUnlock()
log("Establishing new connection to ", server.Addr, "...")
var conn net.Conn
var err error
if dial == nil {
conn, err = net.DialTCP("tcp", nil, server.tcpaddr)
} else {
conn, err = dial(server.tcpaddr)
}
if err != nil {
log("Connection to ", server.Addr, " failed: ", err.Error())
return nil, err
}
log("Connection to ", server.Addr, " established.")
stats.conn(+1, master)
return newSocket(server, conn), nil
}
// Close forces closing all sockets that are alive, whether
// they're currently in use or not.
func (server *mongoServer) Close() {
server.Lock()
server.closed = true
liveSockets := server.liveSockets
unusedSockets := server.unusedSockets
server.liveSockets = nil
server.unusedSockets = nil
server.Unlock()
logf("Connections to %s closing (%d live sockets).", server.Addr, len(liveSockets))
for i, s := range liveSockets {
s.Close()
liveSockets[i] = nil
}
for i := range unusedSockets {
unusedSockets[i] = nil
}
}
// RecycleSocket puts socket back into the unused cache.
func (server *mongoServer) RecycleSocket(socket *mongoSocket) {
server.Lock()
if !server.closed {
server.unusedSockets = append(server.unusedSockets, socket)
}
server.Unlock()
}
func removeSocket(sockets []*mongoSocket, socket *mongoSocket) []*mongoSocket {
for i, s := range sockets {
if s == socket {
copy(sockets[i:], sockets[i+1:])
n := len(sockets) - 1
sockets[n] = nil
sockets = sockets[:n]
break
}
}
return sockets
}
// AbendSocket notifies the server that the given socket has terminated
// abnormally, and thus should be discarded rather than cached.
func (server *mongoServer) AbendSocket(socket *mongoSocket) {
server.Lock()
server.abended = true
if server.closed {
server.Unlock()
return
}
server.liveSockets = removeSocket(server.liveSockets, socket)
server.unusedSockets = removeSocket(server.unusedSockets, socket)
server.Unlock()
// Maybe just a timeout, but suggest a cluster sync up just in case.
select {
case server.sync <- true:
default:
}
}
func (server *mongoServer) SetMaster(isMaster bool) {
server.Lock()
server.master = isMaster
server.Unlock()
}
func (server *mongoServer) IsMaster() bool {
server.RLock()
result := server.master
server.RUnlock()
return result
}
var pingDelay = 10 * time.Second
func (server *mongoServer) pinger(loop bool) {
op := queryOp{
collection: "admin.$cmd",
query: bson.D{{"ping", 1}},
flags: flagSlaveOk,
limit: -1,
}
for {
if loop {
time.Sleep(pingDelay)
server.RLock()
closed := server.closed
server.RUnlock()
if closed {
return
}
}
op := op
socket, _, err := server.AcquireSocket(0)
if err == nil {
start := time.Now()
_, _ = socket.SimpleQuery(&op)
delay := time.Now().Sub(start)
server.pingWindow[server.pingIndex] = delay
server.pingIndex = (server.pingIndex+1)%len(server.pingWindow)
server.pingCount++
var max time.Duration
for i := 0; i < len(server.pingWindow) && uint32(i) < server.pingCount; i++ {
if server.pingWindow[i] > max {
max = server.pingWindow[i]
}
}
socket.Release()
server.Lock()
if server.closed {
loop = false
}
server.pingValue = max
server.Unlock()
logf("Ping for %s is %d ms", server.Addr, max / time.Millisecond)
}
if !loop {
return
}
}
}
type mongoServerSlice []*mongoServer
func (s mongoServerSlice) Len() int {
return len(s)
}
func (s mongoServerSlice) Less(i, j int) bool {
return s[i].ResolvedAddr < s[j].ResolvedAddr
}
func (s mongoServerSlice) Swap(i, j int) {
s[i], s[j] = s[j], s[i]
}
func (s mongoServerSlice) Sort() {
sort.Sort(s)
}
func (s mongoServerSlice) Search(resolvedAddr string) (i int, ok bool) {
n := len(s)
i = sort.Search(n, func(i int) bool {
return s[i].ResolvedAddr >= resolvedAddr
})
return i, i != n && s[i].ResolvedAddr == resolvedAddr
}
type mongoServers struct {
slice mongoServerSlice
}
func (servers *mongoServers) Search(resolvedAddr string) (server *mongoServer) {
if i, ok := servers.slice.Search(resolvedAddr); ok {
return servers.slice[i]
}
return nil
}
func (servers *mongoServers) Add(server *mongoServer) {
servers.slice = append(servers.slice, server)
servers.slice.Sort()
}
func (servers *mongoServers) Remove(other *mongoServer) (server *mongoServer) {
if i, found := servers.slice.Search(other.ResolvedAddr); found {
server = servers.slice[i]
copy(servers.slice[i:], servers.slice[i+1:])
n := len(servers.slice) - 1
servers.slice[n] = nil // Help GC.
servers.slice = servers.slice[:n]
}
return
}
func (servers *mongoServers) Slice() []*mongoServer {
return ([]*mongoServer)(servers.slice)
}
func (servers *mongoServers) Get(i int) *mongoServer {
return servers.slice[i]
}
func (servers *mongoServers) Len() int {
return len(servers.slice)
}
func (servers *mongoServers) Empty() bool {
return len(servers.slice) == 0
}
// MostAvailable returns the best guess of what would be the
// most interesting server to perform operations on at this
// point in time.
func (servers *mongoServers) MostAvailable() *mongoServer {
if len(servers.slice) == 0 {
panic("MostAvailable: can't be used on empty server list")
}
var best *mongoServer
for i, next := range servers.slice {
if i == 0 {
best = next
best.RLock()
continue
}
next.RLock()
swap := false
switch {
case next.master != best.master:
// Prefer slaves.
swap = best.master
case next.pingValue < best.pingValue - 15 * time.Millisecond:
// Prefer nearest server.
swap = true
case len(next.liveSockets)-len(next.unusedSockets) < len(best.liveSockets)-len(best.unusedSockets):
// Prefer servers with less connections.
swap = true
}
if swap {
best.RUnlock()
best = next
} else {
next.RUnlock()
}
}
best.RUnlock()
return best
}