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Working with Unity #87
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Hi, the Unity I refer to is a dependency injection container, often used with Prism when building WPF applications. Here is some info on it. I am not familiar with the Unity you refer to but I can see how the name may cause some confusion. The application consists of a UI and server component. The main purpose of the UI is to launch custom trade strategies to be run on a server component, then visualise the running strategies in real-time. The server component, tradeserver, is totally de-coupled from the UI and, until last year, a separate repository on github. The example implementation of the tradeserver is hosted in a console app. All the current UI specific code can be found in the assemblies with 'Wpf' in the name. So the UI can be swapped out. I myself plan on a Blazor WebAssembly implementation of the UI at some point. A custom trade strategy is written in it's own assembly by inheriting The trading module, by the way, was more of a visual 'proof of concept' for subscribing to real-time trade feeds, order books and statistics and to place buy/sell orders in accounts on different exchanges (I use binance and kucoin as an example). All of these constructs are used by the custom strategies. Hope this helps. |
Hello, I am a Unity developer and expert in Augmented Reality visualization. I am interested to develop a trading interface and dashboard using AR to show data on more 3D space than available on a 2D screen, very much like shown here https://www.finextra.com/newsarticle/28712/citi-taps-microsoft-hololens-for-virtual-reality-trading. I see there seem to be some Unity code in this project (its in the list of technologies used), but dont see any mention of it in the readme and instead WFP seems to be used for the UI. Is there any use of Unity that I could start from or is the project modular enough to replace the UI rendering from WFP to Unity and if so is there a good starting point you would recommend looking at? Thanks!
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