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Cosmos is an operating system "construction kit", built from the ground up around the IL2CPU compiler in C# and our home-brewed language called X#.
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greatkeke/Cosmos
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<html> <head> <title>Cosmos Source Structure</title> </head> <body> <h1>Cosmos Source Structure</h1> <h2>'\'</h2> <p>At first the Cosmos Source can look like a daunting thing. This folder structure guide should help you to find what you're looking for.</p> <h3>Build</h3> <p>Tools & 3rd party applications/files required for the building and running of a Cosmos OS</p> <h3>BuildProcessTemplates</h3> <p>A folder added by Codeplex for some reason...</p> <h3>Docs</h3> <p>Various user end documentation for the Cosmos User Kit. Quite badly structured.</p> <h3>QA</h3> <p>A single build script for doing something or other</p> <h3>Resources</h3> <p>Dependency .dll's that Cosmos needs</p> <h3>Setup2</h3> <p>Files needed for the installer including the inno setup file</p> <h3>source</h3> <p>The first folder full of source and an assortment of used and non-used code</p> <h3><a href="source2/_folder-structure.html">source2</a></h3> <p>Lots of folders with source in to explain, a seperate page is linked above.</p> <h3>TeamProjectConfig</h3> <p>A single TeamProject.config file</p> <h3>XSharp</h3> <p>Things for XSharp (the cosmos compiler language) but not all the source</p> </br></hr> <i>(C) Cosmos Project 2007-2013</i> </body> </html>
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Cosmos is an operating system "construction kit", built from the ground up around the IL2CPU compiler in C# and our home-brewed language called X#.
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