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how to get access to depth texture #170
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DEPTH_COMPONENT16 is not a depth texture it's a renderbuffer, DEPTH_COMPONENT is a texture, and the valid types are gl.UNSIGNED_SHORT and gl.UNSIGNED_INT And of course you need to check for and enable 'WEBGL_depth_texture' either manually or by calling |
{ format: Constants.DEPTH_COMPONENT, type: Constants.UNSIGNED_SHORT, min: Constants.NEAREST, mag: Constants.NEAREST, wrap: Constants.REPEAT } but in this function, i found no support for DEPTH_COMPONENT |
Color me embarrassed. Apparently I've never made a depth texture with twgl in WebGL1 4.16.0 should work Example: https://twgljs.org/examples/depthtexture-webgl1.html Relevant code
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Hi, I am working in WebGL1.0 using twgl, recently I want to use this extension;"WEBGL_depth_texture", and create frame buffer using these code:
const attachments = [
{ format: Constants.RGBA, type: Constants.UNSIGNED_BYTE, min: Constants.NEAREST, mag: Constants.NEAREST, wrap: Constants.REPEAT },
{ format: Constants.DEPTH_COMPONENT16, type: Constants.UNSIGNED_SHORT, min: Constants.NEAREST, mag: Constants.NEAREST, wrap: Constants.REPEAT },
];
this.frameBufferInfo = createFramebufferInfo(WebGLContext.getInstance(), attachments, this.width, this.height);
but when i want to use the depth texture as input in anthor shader:
this.frameBufferInfo.attachments[1];
it goes wrong, does any one can tell me where i'm wrong.
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