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actions.cpp
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/**
* The Forgotten Server - a free and open-source MMORPG server emulator
* Copyright (C) 2014 Mark Samman <[email protected]>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "otpch.h"
#include "actions.h"
#include "bed.h"
#include "configmanager.h"
#include "const.h"
#include "container.h"
#include "game.h"
#include "house.h"
#include "item.h"
#include "player.h"
#include "pugicast.h"
#include "spells.h"
#include "tasks.h"
extern Game g_game;
extern Spells* g_spells;
extern Actions* g_actions;
extern ConfigManager g_config;
Actions::Actions() :
m_scriptInterface("Action Interface")
{
m_scriptInterface.initState();
}
Actions::~Actions()
{
clear();
}
inline void Actions::clearMap(ActionUseMap& map)
{
// Filter out duplicates to avoid double-free
std::unordered_set<Action*> set;
for (const auto& it : map) {
set.insert(it.second);
}
map.clear();
for (Action* action : set) {
delete action;
}
}
void Actions::clear()
{
clearMap(useItemMap);
clearMap(uniqueItemMap);
clearMap(actionItemMap);
m_scriptInterface.reInitState();
}
LuaScriptInterface& Actions::getScriptInterface()
{
return m_scriptInterface;
}
std::string Actions::getScriptBaseName()
{
return "actions";
}
Event* Actions::getEvent(const std::string& nodeName)
{
if (asLowerCaseString(nodeName) == "action") {
return new Action(&m_scriptInterface);
}
return nullptr;
}
bool Actions::registerEvent(Event* event, const pugi::xml_node& node)
{
Action* action = static_cast<Action*>(event);
pugi::xml_attribute attr;
if ((attr = node.attribute("itemid"))) {
uint16_t id = pugi::cast<uint16_t>(attr.value());
if (useItemMap.find(id) != useItemMap.end()) {
std::cout << "[Warning - Actions::registerEvent] Duplicate registered item with id: " << id << std::endl;
return false;
}
useItemMap[id] = action;
} else if ((attr = node.attribute("fromid"))) {
pugi::xml_attribute toIdAttribute = node.attribute("toid");
if (toIdAttribute) {
uint16_t fromId = pugi::cast<uint16_t>(attr.value());
uint16_t iterId = fromId;
uint16_t toId = pugi::cast<uint16_t>(toIdAttribute.value());
bool success = false;
if (useItemMap.find(iterId) != useItemMap.end()) {
std::cout << "[Warning - Actions::registerEvent] Duplicate registered item with id: " << iterId << " in fromid: " << fromId << ", toid: " << toId << std::endl;
} else {
useItemMap[iterId] = action;
success = true;
}
while (++iterId <= toId) {
if (useItemMap.find(iterId) != useItemMap.end()) {
std::cout << "[Warning - Actions::registerEvent] Duplicate registered item with id: " << iterId << " in fromid: " << fromId << ", toid: " << toId << std::endl;
continue;
}
useItemMap[iterId] = action;
success = true;
}
return success;
} else {
std::cout << "[Warning - Actions::registerEvent] Missing toid in fromid: " << attr.as_string() << std::endl;
return false;
}
} else if ((attr = node.attribute("uniqueid"))) {
uint16_t uid = pugi::cast<uint16_t>(attr.value());
if (uniqueItemMap.find(uid) != uniqueItemMap.end()) {
std::cout << "[Warning - Actions::registerEvent] Duplicate registered item with uniqueid: " << uid << std::endl;
return false;
}
uniqueItemMap[uid] = action;
} else if ((attr = node.attribute("fromuid"))) {
pugi::xml_attribute toUidAttribute = node.attribute("touid");
if (toUidAttribute) {
uint16_t fromUid = pugi::cast<uint16_t>(attr.value());
uint16_t iterUid = fromUid;
uint16_t toUid = pugi::cast<uint16_t>(toUidAttribute.value());
bool success = false;
if (uniqueItemMap.find(iterUid) != uniqueItemMap.end()) {
std::cout << "[Warning - Actions::registerEvent] Duplicate registered item with unique id: " << iterUid << " in fromuid: " << fromUid << ", touid: " << toUid << std::endl;
} else {
uniqueItemMap[iterUid] = action;
success = true;
}
while (++iterUid <= toUid) {
if (uniqueItemMap.find(iterUid) != uniqueItemMap.end()) {
std::cout << "[Warning - Actions::registerEvent] Duplicate registered item with unique id: " << iterUid << " in fromuid: " << fromUid << ", touid: " << toUid << std::endl;
continue;
}
uniqueItemMap[iterUid] = action;
success = true;
}
return success;
} else {
std::cout << "[Warning - Actions::registerEvent] Missing touid in fromuid: " << attr.as_string() << std::endl;
return false;
}
} else if ((attr = node.attribute("actionid"))) {
uint16_t aid = pugi::cast<uint16_t>(attr.value());
if (actionItemMap.find(aid) != actionItemMap.end()) {
std::cout << "[Warning - Actions::registerEvent] Duplicate registered item with actionid: " << aid << std::endl;
return false;
}
actionItemMap[aid] = action;
} else if ((attr = node.attribute("fromaid"))) {
pugi::xml_attribute toAidAttribute = node.attribute("toaid");
if (toAidAttribute) {
uint16_t fromAid = pugi::cast<uint16_t>(attr.value());
uint16_t iterAid = fromAid;
uint16_t toAid = pugi::cast<uint16_t>(toAidAttribute.value());
bool success = false;
if (actionItemMap.find(iterAid) != actionItemMap.end()) {
std::cout << "[Warning - Actions::registerEvent] Duplicate registered item with action id: " << iterAid << " in fromaid: " << fromAid << ", toaid: " << toAid << std::endl;
} else {
actionItemMap[iterAid] = action;
success = true;
}
while (++iterAid <= toAid) {
if (actionItemMap.find(iterAid) != actionItemMap.end()) {
std::cout << "[Warning - Actions::registerEvent] Duplicate registered item with action id: " << iterAid << " in fromaid: " << fromAid << ", toaid: " << toAid << std::endl;
continue;
}
actionItemMap[iterAid] = action;
success = true;
}
return success;
} else {
std::cout << "[Warning - Actions::registerEvent] Missing toaid in fromaid: " << attr.as_string() << std::endl;
return false;
}
} else {
return false;
}
return true;
}
ReturnValue Actions::canUse(const Player* player, const Position& pos)
{
if (pos.x != 0xFFFF) {
const Position& playerPos = player->getPosition();
if (playerPos.z != pos.z) {
return playerPos.z > pos.z ? RETURNVALUE_FIRSTGOUPSTAIRS : RETURNVALUE_FIRSTGODOWNSTAIRS;
}
if (!Position::areInRange<1, 1>(playerPos, pos)) {
return RETURNVALUE_TOOFARAWAY;
}
}
return RETURNVALUE_NOERROR;
}
ReturnValue Actions::canUse(const Player* player, const Position& pos, const Item* item)
{
Action* action = getAction(item);
if (action) {
return action->canExecuteAction(player, pos);
}
return RETURNVALUE_NOERROR;
}
ReturnValue Actions::canUseFar(const Creature* creature, const Position& toPos, bool checkLineOfSight, bool checkFloor)
{
if (toPos.x == 0xFFFF) {
return RETURNVALUE_NOERROR;
}
const Position& creaturePos = creature->getPosition();
if (checkFloor && creaturePos.z != toPos.z) {
return creaturePos.z > toPos.z ? RETURNVALUE_FIRSTGOUPSTAIRS : RETURNVALUE_FIRSTGODOWNSTAIRS;
}
if (!Position::areInRange<7, 5>(toPos, creaturePos)) {
return RETURNVALUE_TOOFARAWAY;
}
if (checkLineOfSight && !g_game.canThrowObjectTo(creaturePos, toPos)) {
return RETURNVALUE_CANNOTTHROW;
}
return RETURNVALUE_NOERROR;
}
Action* Actions::getAction(const Item* item)
{
uint16_t uniqueId = item->getUniqueId();
if (uniqueId != 0) {
auto it = uniqueItemMap.find(uniqueId);
if (it != uniqueItemMap.end()) {
return it->second;
}
}
uint16_t actionId = item->getActionId();
if (actionId != 0) {
auto it = actionItemMap.find(actionId);
if (it != actionItemMap.end()) {
return it->second;
}
}
auto it = useItemMap.find(item->getID());
if (it != useItemMap.end()) {
return it->second;
}
//rune items
Action* runeSpell = g_spells->getRuneSpell(item->getID());
if (runeSpell) {
return runeSpell;
}
return nullptr;
}
ReturnValue Actions::internalUseItem(Player* player, const Position& pos, uint8_t index, Item* item, bool isHotkey)
{
if (Door* door = item->getDoor()) {
if (!door->canUse(player)) {
return RETURNVALUE_CANNOTUSETHISOBJECT;
}
}
Action* action = getAction(item);
if (action) {
int32_t stack = item->getParent()->__getIndexOfThing(item);
PositionEx posEx(pos, stack);
if (action->isScripted()) {
if (action->executeUse(player, item, posEx, posEx, false, 0, isHotkey)) {
return RETURNVALUE_NOERROR;
}
} else if (action->function) {
if (action->function(player, item, posEx, posEx, false, isHotkey)) {
return RETURNVALUE_NOERROR;
}
}
}
if (BedItem* bed = item->getBed()) {
if (!bed->canUse(player)) {
return RETURNVALUE_CANNOTUSETHISOBJECT;
}
if (bed->trySleep(player)) {
player->setBedItem(bed);
g_game.sendOfflineTrainingDialog(player);
}
return RETURNVALUE_NOERROR;
}
if (Container* container = item->getContainer()) {
Container* openContainer;
//depot container
if (DepotLocker* depot = container->getDepotLocker()) {
DepotLocker* myDepotLocker = player->getDepotLocker(depot->getDepotId());
myDepotLocker->setParent(depot->getParent()->getTile());
openContainer = myDepotLocker;
player->setLastDepotId(depot->getDepotId());
} else {
openContainer = container;
}
uint32_t corpseOwner = container->getCorpseOwner();
if (corpseOwner != 0 && !player->canOpenCorpse(corpseOwner)) {
return RETURNVALUE_YOUARENOTTHEOWNER;
}
//open/close container
int32_t oldContainerId = player->getContainerID(openContainer);
if (oldContainerId != -1) {
player->onCloseContainer(openContainer);
player->closeContainer(oldContainerId);
} else {
player->addContainer(index, openContainer);
player->onSendContainer(openContainer);
}
return RETURNVALUE_NOERROR;
}
if (item->isReadable()) {
if (item->canWriteText()) {
player->setWriteItem(item, item->getMaxWriteLength());
player->sendTextWindow(item, item->getMaxWriteLength(), true);
} else {
player->setWriteItem(nullptr);
player->sendTextWindow(item, 0, false);
}
return RETURNVALUE_NOERROR;
}
return RETURNVALUE_CANNOTUSETHISOBJECT;
}
bool Actions::useItem(Player* player, const Position& pos, uint8_t index, Item* item, bool isHotkey)
{
if (!player->canDoAction()) {
return false;
}
player->setNextActionTask(nullptr);
player->setNextAction(OTSYS_TIME() + g_config.getNumber(ConfigManager::ACTIONS_DELAY_INTERVAL));
player->stopWalk();
if (isHotkey) {
showUseHotkeyMessage(player, item->getID(), player->__getItemTypeCount(item->getID(), -1));
}
ReturnValue ret = internalUseItem(player, pos, index, item, isHotkey);
if (ret != RETURNVALUE_NOERROR) {
player->sendCancelMessage(ret);
return false;
}
return true;
}
bool Actions::useItemEx(Player* player, const Position& fromPos, const Position& toPos,
uint8_t toStackPos, Item* item, bool isHotkey, uint32_t creatureId/* = 0*/)
{
if (!player->canDoAction()) {
return false;
}
player->setNextActionTask(nullptr);
player->setNextAction(OTSYS_TIME() + g_config.getNumber(ConfigManager::EX_ACTIONS_DELAY_INTERVAL));
player->stopWalk();
Action* action = getAction(item);
if (!action) {
player->sendCancelMessage(RETURNVALUE_CANNOTUSETHISOBJECT);
return false;
}
ReturnValue ret = action->canExecuteAction(player, toPos);
if (ret != RETURNVALUE_NOERROR) {
player->sendCancelMessage(ret);
return false;
}
if (isHotkey) {
showUseHotkeyMessage(player, item->getID(), player->__getItemTypeCount(item->getID(), -1));
}
int32_t fromStackPos = item->getParent()->__getIndexOfThing(item);
PositionEx fromPosEx(fromPos, fromStackPos);
PositionEx toPosEx(toPos, toStackPos);
if (!action->executeUse(player, item, fromPosEx, toPosEx, true, creatureId, isHotkey)) {
if (!action->hasOwnErrorHandler()) {
player->sendCancelMessage(RETURNVALUE_CANNOTUSETHISOBJECT);
}
return false;
}
return true;
}
void Actions::showUseHotkeyMessage(Player* player, int32_t id, uint32_t count)
{
const ItemType& it = Item::items[id];
std::ostringstream ss;
if (!it.showCount) {
ss << "Using one of " << it.name << "...";
} else if (count == 1) {
ss << "Using the last " << it.name << "...";
} else {
ss << "Using one of " << count << ' ' << it.getPluralName() << "...";
}
player->sendTextMessage(MESSAGE_INFO_DESCR, ss.str());
}
bool Actions::hasAction(const Item* item)
{
return getAction(item) != nullptr;
}
Action::Action(LuaScriptInterface* _interface) :
Event(_interface)
{
allowFarUse = false;
checkFloor = true;
checkLineOfSight = true;
function = nullptr;
}
Action::Action(const Action* copy) :
Event(copy)
{
allowFarUse = copy->allowFarUse;
checkFloor = copy->checkFloor;
checkLineOfSight = copy->checkLineOfSight;
function = copy->function;
}
Action::~Action()
{
//
}
bool Action::configureEvent(const pugi::xml_node& node)
{
pugi::xml_attribute allowFarUseAttr = node.attribute("allowfaruse");
if (allowFarUseAttr) {
setAllowFarUse(allowFarUseAttr.as_bool());
}
pugi::xml_attribute blockWallsAttr = node.attribute("blockwalls");
if (blockWallsAttr) {
setCheckLineOfSight(blockWallsAttr.as_bool());
}
pugi::xml_attribute checkFloorAttr = node.attribute("checkfloor");
if (checkFloorAttr) {
setCheckFloor(checkFloorAttr.as_bool());
}
return true;
}
bool Action::loadFunction(const std::string& functionName)
{
const std::string& tmpFunctionName = asLowerCaseString(functionName);
if (tmpFunctionName == "increaseitemid") {
function = increaseItemId;
} else if (tmpFunctionName == "decreaseitemid") {
function = decreaseItemId;
} else if (tmpFunctionName == "market") {
function = enterMarket;
} else {
std::cout << "[Warning - Action::loadFunction] Function \"" << functionName << "\" does not exist." << std::endl;
return false;
}
m_scripted = false;
return true;
}
bool Action::increaseItemId(Player*, Item* item, const PositionEx&, const PositionEx&, bool, bool)
{
Item* newItem = g_game.transformItem(item, item->getID() + 1);
g_game.startDecay(newItem);
return true;
}
bool Action::decreaseItemId(Player*, Item* item, const PositionEx&, const PositionEx&, bool, bool)
{
Item* newItem = g_game.transformItem(item, item->getID() - 1);
g_game.startDecay(newItem);
return true;
}
bool Action::enterMarket(Player* player, Item*, const PositionEx&, const PositionEx&, bool, bool)
{
if (player->getLastDepotId() == -1) {
return false;
}
player->sendMarketEnter(player->getLastDepotId());
return true;
}
std::string Action::getScriptEventName()
{
return "onUse";
}
ReturnValue Action::canExecuteAction(const Player* player, const Position& toPos)
{
if (!getAllowFarUse()) {
return g_actions->canUse(player, toPos);
} else {
return g_actions->canUseFar(player, toPos, getCheckLineOfSight(), getCheckFloor());
}
}
bool Action::executeUse(Player* player, Item* item, const PositionEx& fromPos, const PositionEx& toPos, bool extendedUse, uint32_t, bool isHotkey)
{
//onUse(player, item, fromPosition, itemEx, toPosition, isHotkey)
if (!m_scriptInterface->reserveScriptEnv()) {
std::cout << "[Error - Action::executeUse] Call stack overflow" << std::endl;
return false;
}
ScriptEnvironment* env = m_scriptInterface->getScriptEnv();
env->setScriptId(m_scriptId, m_scriptInterface);
lua_State* L = m_scriptInterface->getLuaState();
m_scriptInterface->pushFunction(m_scriptId);
LuaScriptInterface::pushUserdata<Player>(L, player);
LuaScriptInterface::setMetatable(L, -1, "Player");
LuaScriptInterface::pushThing(L, item, env->addThing(item));
LuaScriptInterface::pushPosition(L, fromPos, fromPos.stackpos);
Thing* thing = g_game.internalGetThing(player, toPos, toPos.stackpos);
if (thing && (!extendedUse || thing != item)) {
LuaScriptInterface::pushThing(L, thing, env->addThing(thing));
LuaScriptInterface::pushPosition(L, toPos, toPos.stackpos);
} else {
LuaScriptInterface::pushThing(L, nullptr, 0);
Position posEx;
LuaScriptInterface::pushPosition(L, posEx);
}
LuaScriptInterface::pushBoolean(L, isHotkey);
return m_scriptInterface->callFunction(6);
}