A digital 360° metaverse avatar fitting room to take a closer look at your customized avatar
- Oculus Integration (49.0) available via Package Manager
- Meta Avatars SDK (20.1) download via MQDH
(Version numbers refer to latest successfully tested versions)
- Clone
- Import/open in UnityHub
- Some non-store assets will be missing, so choose to Enter Safe Mode
- Import Oculus Integration
- Import Meta Avatars SDK
- During import uncheck Oculus/Avatar2/Scripts/AvatarEditorDeeplink/Newtonsoft.Json.dll (it's already included in Unity and would cause a duplicate error)
- Update OVR and potential other plugins, e.g.:
- "OpenXR Backend" OpenXR is now fully supported by Oculus... → Use OpenXR → Restart
- "Enable OculusXR Feature" → Enable
- "Copy SDK Avatars 2.0 Streaming Assets" → OK
- In Project Settings > XR Plug-in Management enable the Oculus Plug-in Provider
- Make sure Menu > Oculus > Tools > OVR Utilities Plugin > Set OVRPlugin to OpenXR is checked
- In Menu > Oculus > Platform > Edit Settings enter App-IDs for Rift and/or Quest applications created in the DevHub
- (This is mandatory to use the Avatars SDK)
- Optionally, for in-Editor-use, activate Use Standalone Platform and login with Test User Email/Password from the DevHub again
- (While this enables the Avatars SDK, the Avatar Editor still does not work)