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Quest/Rift app with your Meta avatar

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Digital Mirror Chamber

A digital 360° metaverse avatar fitting room to take a closer look at your customized avatar

Not Included Dependencies

  • Oculus Integration (49.0) available via Package Manager
  • Meta Avatars SDK (20.1) download via MQDH

(Version numbers refer to latest successfully tested versions)

Setup

  • Clone
  • Import/open in UnityHub
    • Some non-store assets will be missing, so choose to Enter Safe Mode
  • Import Oculus Integration
  • Import Meta Avatars SDK
    • During import uncheck Oculus/Avatar2/Scripts/AvatarEditorDeeplink/Newtonsoft.Json.dll (it's already included in Unity and would cause a duplicate error)
  • Update OVR and potential other plugins, e.g.:
    • "OpenXR Backend" OpenXR is now fully supported by Oculus... → Use OpenXRRestart
    • "Enable OculusXR Feature" → Enable
    • "Copy SDK Avatars 2.0 Streaming Assets" → OK
  • In Project Settings > XR Plug-in Management enable the Oculus Plug-in Provider
  • Make sure Menu > Oculus > Tools > OVR Utilities Plugin > Set OVRPlugin to OpenXR is checked
  • In Menu > Oculus > Platform > Edit Settings enter App-IDs for Rift and/or Quest applications created in the DevHub
    • (This is mandatory to use the Avatars SDK)
    • Optionally, for in-Editor-use, activate Use Standalone Platform and login with Test User Email/Password from the DevHub again
      • (While this enables the Avatars SDK, the Avatar Editor still does not work)