Your digital 360° metaverse avatar fitting room
- Oculus Integration (46.0) available via Package Manager
- Meta Avatars SDK (1.50.0) download via MQDH
(Version numbers refer to latest successfulls tested versions)
- Clone
- Import/open in UnityHub
- Some non-store assets will be missing, so choose to Enter Safe Mode
- Import Oculus Integration
- Import Meta Avatars SDK
- During import uncheck Oculus/Avatar2/Scripts/AvatarEditorDeeplink/Newtonsoft.Json.dll (it's already included in Unity and would cause a duplicate error)
- Possible popups:
- Update OVR and potential other plugins
- "OpenXR Backend" OpenXR is now fully supported by Oculus... → Use OpenXR → Restart
- "Enable OculusXR Feature" → Enable
- "Copy SDK Avatars 2.0 Streaming Assets" → OK
- In Project Settings > XR Plug-in Management enable the Oculus Plug-in Provider
- Make sure Menu > Oculus > Tools > OVR Utilities Plugin> Set OVRPlugin to OpenXR* is checked
- In Menu > Oculus > Platform > Edit Settings enter App-IDs for Rift and/or Quest applications created in the DevHub
- Optionally Use Standalone Platform and login with Test User Email/Password (from the DevHub again)