Skip to content

Quest/Rift app with your Meta avatar

License

Notifications You must be signed in to change notification settings

grogorick/DigitalMirrorChamber

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

37 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Digital Mirror Chamber

Your digital 360° metaverse avatar fitting room

Not Included Dependencies

  • Oculus Integration (46.0) available via Package Manager
  • Meta Avatars SDK (1.50.0) download via MQDH

(Version numbers refer to latest successfulls tested versions)

Setup

  • Clone
  • Import/open in UnityHub
    • Some non-store assets will be missing, so choose to Enter Safe Mode
  • Import Oculus Integration
  • Import Meta Avatars SDK
    • During import uncheck Oculus/Avatar2/Scripts/AvatarEditorDeeplink/Newtonsoft.Json.dll (it's already included in Unity and would cause a duplicate error)
  • Possible popups:
    • Update OVR and potential other plugins
    • "OpenXR Backend" OpenXR is now fully supported by Oculus... → Use OpenXRRestart
    • "Enable OculusXR Feature" → Enable
    • "Copy SDK Avatars 2.0 Streaming Assets" → OK
  • In Project Settings > XR Plug-in Management enable the Oculus Plug-in Provider
  • Make sure Menu > Oculus > Tools > OVR Utilities Plugin> Set OVRPlugin to OpenXR* is checked
  • In Menu > Oculus > Platform > Edit Settings enter App-IDs for Rift and/or Quest applications created in the DevHub
    • Optionally Use Standalone Platform and login with Test User Email/Password (from the DevHub again)