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mega_data.py
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import pygame
from pygame.locals import *
import os
from sys import exit
import index
class Megaman(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.walking = False
self.idle = True
self.jump = False
self.shoot = False
self.x = 120
self.y = 200
self.w = 24*3.2
self.h = 24*3.2
self.direction = "RIGHT"
self.vy = 0
self.mega_images = []
self.mega_bi_images = []
self.mega_bi_rev_images = []
self.mega_bw_images = []
self.mega_bw_rev_images = []
self.mega_jump_image = []
self.mega_jump_rev_image = []
self.mega_idle_shoot_image = []
self.mega_idle_shoot_rev_image = []
for i in range(3):
mbi_is = index.mbi_ss.subsurface((i * 21.5, 0), (22, 24))
mbi_is = pygame.transform.scale(mbi_is, (22*3.2, 24*3.2))
self.mega_bi_images.append(mbi_is)
for i in range(3):
mbw_is = index.mbw_ss.subsurface((i * 24, 0), (24, 24))
mbw_is = pygame.transform.scale(mbw_is, (24*3.2, 24*3.2))
self.mega_bw_images.append(mbw_is)
for i in range(3):
mbw_r_is = index.mbw_rev_ss.subsurface((i * 24, 0), (24, 24))
mbw_r_is = pygame.transform.scale(mbw_r_is, (24*3.2, 24*3.2))
self.mega_bw_rev_images.append(mbw_r_is)
for i in range(3):
mbi_r_is = index.mbi_rev_ss.subsurface((i * 21.5, 0), (22, 24))
mbi_r_is = pygame.transform.scale(mbi_r_is, (22*3.2, 24*3.2))
self.mega_bi_rev_images.append(mbi_r_is)
for i in range(1):
mbj_i = index.mbj_ss.subsurface((i * 26, 0), (26, 30))
mbj_i = pygame.transform.scale(mbj_i, (26*3.2, 30*3.2))
self.mega_jump_image.append(mbj_i)
for i in range(1):
mbj_r_i = index.mbj_rev_ss.subsurface((i * 26, 0), (26, 30))
mbj_r_i = pygame.transform.scale(mbj_r_i, (26*3.2, 30*3.2))
self.mega_jump_rev_image.append(mbj_r_i)
for i in range(1):
mbis_i = index.mbis_ss.subsurface((i * 31, 0), (31, 24))
mbis_i = pygame.transform.scale(mbis_i, (31*3.2, 24*3.2))
self.mega_idle_shoot_image.append(mbis_i)
for i in range(1):
mbis_r_i = index.mbis_rev_ss.subsurface((i * 31, 0), (31, 24))
mbis_r_i = pygame.transform.scale(mbis_r_i, (31*3.2, 24*3.2))
self.mega_idle_shoot_rev_image.append(mbis_r_i)
self.ind = 0
if self.walking == True and self.idle == False:
if self.direction == "RIGHT":
if self.jump == True:
self.image = self.mega_jump_image[self.ind]
else:
self.image = self.mega_bw_images[self.ind]
elif self.direction == "LEFT":
if self.jump == True:
self.image = self.mega_jump_rev_image[self.ind]
else:
self.image = self.mega_bw_rev_images[self.ind]
elif self.walking == False and self.idle == True:
if self.direction == "RIGHT":
if self.jump == True:
self.image = self.mega_jump_image[self.ind]
else:
if self.shoot:
self.image = self.mega_idle_shoot_image[self.ind]
else:
self.image = self.mega_bi_images[self.ind]
elif self.direction == "LEFT":
if self.jump == True:
self.image = self.mega_jump_rev_image[self.ind]
else:
if self.shoot:
self.image = self.mega_idle_shoot_rev_image[self.ind]
else:
self.image = self.mega_bi_rev_images[self.ind]
self.rect = self.image.get_rect()
self.rect.topleft = (self.x, self.y)
def update(self):
if self.idle and not self.walking:
self.ind += 0.02
elif self.walking and not self.idle:
self.ind += 0.13
#self.ind += 0.01
self.vy += index.gravity
self.y += self.vy
if self.idle or self.walking:
if self.jump or self.shoot:
if self.ind >= 1:
self.ind = 0
else:
if self.ind >= 3:
self.ind = 0
if self.walking == True and self.idle == False:
if self.direction == "RIGHT":
if self.jump == True:
self.image = self.mega_jump_image[int(self.ind)]
else:
self.image = self.mega_bw_images[int(self.ind)]
elif self.direction == "LEFT":
if self.jump == True:
self.image = self.mega_jump_rev_image[int(self.ind)]
else:
self.image = self.mega_bw_rev_images[int(self.ind)]
elif self.walking == False and self.idle == True:
if self.direction == "RIGHT":
if self.jump == True:
self.image = self.mega_jump_image[int(self.ind)]
else:
if self.shoot:
self.image = self.mega_idle_shoot_image[int(self.ind)]
else:
self.image = self.mega_bi_images[int(self.ind)]
elif self.direction == "LEFT":
if self.jump == True:
self.image = self.mega_jump_rev_image[int(self.ind)]
else:
if self.shoot:
self.image = self.mega_idle_shoot_rev_image[int(self.ind)]
else:
self.image = self.mega_bi_rev_images[int(self.ind)]
self.rect.topleft = (self.x, self.y)
class Megabuster(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.velocity = 9
self.direction = "RIGHT"
self.w = 35 * 0.9
self.h = 25 * 0.9
if index.m_data.direction == "RIGHT":
self.x = index.m_data.x + index.m_data.w / 1
elif index.m_data.direction == "LEFT":
self.x = index.m_data.x
self.y = index.m_data.y + index.m_data.h / 3.2
self.image = index.m_buster_s.subsurface((0, 0), (35, 25))
self.image = pygame.transform.scale(self.image, (35 * 0.9, 25 * 0.9))
self.rect = self.image.get_rect()
self.rect.topleft = (self.x, self.y)
if index.m_data.direction == "LEFT":
self.direction = "LEFT"
elif index.m_data.direction == "RIGHT":
self.direction = "RIGHT"
def update(self):
self.image = pygame.transform.scale(self.image, (35 * 0.9, 25 * 0.9))
if self.direction == "LEFT":
self.x -= self.velocity
elif self.direction == "RIGHT":
self.x += self.velocity
self.rect.topleft = (self.x, self.y)