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macos-setup.rst

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Set up of Toolchain for Mac OS

Step 0: Prerequisites

Getting MacPorts or homebrew

Whether you compile the toolchain from source or download binary toolchain, there are some dependencies which need to be installed on macOS first. These dependencies are installed with one of the package managers: homebrew or MacPorts. If you have these already, you can skip the following instructions.

  • Install XCode from Mac App Store
  • Open Terminal.app and run xcode-select --install
  • Run sudo xcodebuild -license and agree to XCode license
  • Install MacPorts or homebrew

Step 1: Download binary toolchain for the ESP32

ESP32 toolchain for macOS is available for download from Espressif website:

https://dl.espressif.com/dl/xtensa-esp32-elf-osx-1.22.0-59.tar.gz

Download this file, then extract it to the location you prefer, for example:

mkdir -p ~/esp
cd ~/esp
tar -xzf ~/Downloads/xtensa-esp32-elf-osx-1.22.0-59.tar.gz

The toolchain will be extracted into ~/esp/xtensa-esp32-elf/ directory.

To use it, you will need to update your PATH environment variable in ~/.profile file. To make xtensa-esp32-elf available for all terminal sessions, add the following line to your ~/.profile file:

export PATH=$PATH:$HOME/esp/xtensa-esp32-elf/bin

Alternatively, you may create an alias for the above command. This way you can get the toolchain only when you need it. To do this, add different line to your ~/.profile file:

alias get_esp32="export PATH=$PATH:$HOME/esp/xtensa-esp32-elf/bin"

Then when you need the toolchain you can type get_esp32 on the command line and the toolchain will be added to your PATH.

Alternative Step 1: Compile the toolchain from source using crosstool-NG

Instead of downloading binary toolchain from Espressif website (Step 1 above) you may build the toolchain yourself.

If you can't think of a reason why you need to build it yourself, then probably it's better to stick with the binary version. However, here are some of the reasons why you might want to compile it from source:

  • if you want to customize toolchain build configuration
  • if you want to hack gcc or newlib or libstdc++
  • if you are curious and/or have time to spare
  • if you don't trust binaries downloaded from the Internet

In any case, here are the steps to compile the toolchain yourself.

  • Install dependencies:

    • with MacPorts:

      sudo port install gsed gawk binutils gperf grep gettext ncurses
      
    • with homebrew (TODO: provide list of packages for homebrew)

Create a case-sensitive filesystem image:

hdiutil create ~/esp/crosstool.dmg -volname "ctng" -size 10g -fs "Case-sensitive HFS+"

Mount it:

hdiutil mount ~/esp/crosstool.dmg

Create a symlink to your work directory:

cd ~/esp
ln -s /Volumes/ctng crosstool-NG

Download crosstool-NG and build it:

cd ~/esp
git clone -b xtensa-1.22.x https://github.com/espressif/crosstool-NG.git
cd crosstool-NG
./bootstrap && ./configure --prefix=$PWD && make install

Build the toolchain:

./ct-ng xtensa-esp32-elf
./ct-ng build
chmod -R u+w builds/xtensa-esp32-elf

Toolchain will be built in ~/esp/crosstool-NG/builds/xtensa-esp32-elf. Follow instructions given in the previous section to add the toolchain to your PATH.

Step 2: Getting ESP-IDF from github

Open Terminal.app, navigate to the directory you want to clone ESP-IDF and clone it using git clone command:

cd ~/esp
git clone --recursive https://github.com/espressif/esp-idf.git

ESP-IDF will be downloaded into ~/esp/esp-idf.

Note the --recursive option! If you have already cloned ESP-IDF without this option, run another command to get all the submodules:

cd ~/esp/esp-idf
git submodule update --init

Step 3: Starting a project

ESP-IDF by itself does not build a binary to run on the ESP32. The binary "app" comes from a project in a different directory. Multiple projects can share the same ESP-IDF directory.

The easiest way to start a project is to download the template project from GitHub:

cd ~/esp
git clone https://github.com/espressif/esp-idf-template.git myapp

This will download esp-idf-template project into ~/esp/myapp directory.

IMPORTANT: The esp-idf build system does not support spaces in paths to esp-idf or to projects.

Step 4: Building and flashing the application

In Terminal.app, go to the application directory which was obtained on the previous step:

cd ~/esp/myapp

Type a command like this to set the path to ESP-IDF directory:

export IDF_PATH=~/esp/esp-idf

At this point you may configure the serial port to be used for uploading. Run:

make menuconfig

Then navigate to "Serial flasher config" submenu and change value of "Default serial port" to match the serial port you will use. Also take a moment to explore other options which are configurable in menuconfig.

If you don't know device name for the serial port of your development board, run this command two times, first with the board unplugged, then with the board plugged in. The port which appears the second time is the one you need:

ls /dev/tty.*

Now you can build and flash the application. Run:

make flash

This will compile the application and all the ESP-IDF components, generate bootloader, partition table, and application binaries, and flash these binaries to your development board.

Further reading

If you'd like to use the Eclipse IDE instead of running make, check out the Eclipse setup guide in this directory.