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TODO.md

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22 lines (21 loc) · 838 Bytes

TODO:

  • Two pmove instances (one for server-side and one for client);
  • Finish the fs module wrapper;
  • GameUI module wrapper (vgui_int/vgui_wrap...);
  • Get rid of Quake status bar;
  • Render DLL support;
  • Client DLL loading (per single export);
  • Crypted client dlls loading;
  • Const-correctness;
  • Fix cvars to use flags;
  • FS module/wrapper should support dll loading (because of search directories);
  • GameUI should search for a IGameClientExports interface implementation and use its internal impl in case it's not found;
  • GameUI DLL loading;
  • sv_main : SV_LoadEntities();
  • Implement Network API;
  • Implement Demo API;
  • Text console;
  • pr_edict.c : GetEntityInit
  • Command line parser/handler;
  • sizebuf_s flags: FSB_ALLOWOVERFLOW
  • DSP effects