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preference.py
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preference.py
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import bpy
import os
import sys
import json
import re
from pathlib import Path
from .utils import Icon, _T, FSWatcher
from .External.lupawrapper import toggle_debug
from .translations import ctxt
from .kclogger import logger
def dir_cb_test(path):
# logger.info("%s changed", path)
return
class PresetsDirDesc(bpy.types.PropertyGroup):
def path_set(self, path):
"""检查路径是否合法"""
if not path or path == self.path:
return
if not os.path.exists(path) or not os.path.isdir(path):
return
# 路径不能已经存在于pref_dirs中
pref = get_pref()
for item in pref.pref_dirs:
if item.path != path:
continue
def error_draw(self, context):
self.layout.label(text="Custom Preset Path already exists", text_ctxt=ctxt)
bpy.context.window_manager.popup_menu(error_draw, title=_T("Error"), icon="ERROR")
return
self["path"] = path
if pref.pref_dirs_init:
# 创建presets/groups目录
Path(path).joinpath("presets").mkdir(parents=True, exist_ok=True)
Path(path).joinpath("groups").mkdir(parents=True, exist_ok=True)
if self.enabled:
FSWatcher.register(Path(path).joinpath("presets"), dir_cb_test)
FSWatcher.register(Path(path).joinpath("groups"), dir_cb_test)
def path_get(self):
if "path" not in self:
return ""
return self["path"]
path: bpy.props.StringProperty(name="Path", subtype="DIR_PATH", set=path_set, get=path_get)
def update_enabled(self, context):
p = Path(self.path)
if self.enabled:
FSWatcher.register(p.joinpath("presets"), dir_cb_test)
FSWatcher.register(p.joinpath("groups"), dir_cb_test)
else:
FSWatcher.unregister(p.joinpath("presets"))
FSWatcher.unregister(p.joinpath("groups"))
from .prop import Prop
Prop.mark_dirty()
enabled: bpy.props.BoolProperty(name="Is Enabled?", default=True, update=update_enabled)
class PresetsDirEdit(bpy.types.Operator):
bl_idname = "sdn.presets_dir_edit"
bl_label = "Edit Presets Dir"
bl_description = "Edit Presets Dir"
bl_options = {"REGISTER", "UNDO"}
action: bpy.props.EnumProperty(items=[("ADD", "Add", "", "ADD", 0),
("REMOVE", "Remove", "", "REMOVE", 1)
],
name="Action", options={"HIDDEN"})
index: bpy.props.IntProperty(name="Index")
directory: bpy.props.StringProperty(subtype="DIR_PATH")
def invoke(self, context, event):
if self.action == "ADD":
# 弹出文件夹选择框
wm = bpy.context.window_manager
wm.fileselect_add(self)
return {"RUNNING_MODAL"}
return self.execute(context)
def execute(self, context):
pref = get_pref()
if self.action == "ADD":
# 判断路径是否已经存在
for item in pref.pref_dirs:
if item.path != self.directory:
continue
def error_draw(self, context):
self.layout.label(text="Custom Preset Path already exists", text_ctxt=ctxt)
# 弹出一个面板
bpy.context.window_manager.popup_menu(error_draw, title=_T("Error"), icon="ERROR")
self.report({"ERROR"}, _T("Custom Preset Path already exists"))
return {"CANCELLED"}
item = pref.pref_dirs.add()
item.path = self.directory
p = Path(item.path)
if pref.pref_dirs_init:
# 创建presets/groups目录
p.joinpath("presets").mkdir(parents=True, exist_ok=True)
p.joinpath("groups").mkdir(parents=True, exist_ok=True)
FSWatcher.register(p.joinpath("presets"), dir_cb_test)
FSWatcher.register(p.joinpath("groups"), dir_cb_test)
elif self.action == "REMOVE":
pref.pref_dirs.remove(self.index)
FSWatcher.unregister(Path(self.directory).joinpath("presets"))
FSWatcher.unregister(Path(self.directory).joinpath("groups"))
return {"FINISHED"}
class AddonPreference(bpy.types.AddonPreferences):
bl_idname = __package__
bl_translation_context = ctxt
def update_debug(self, context):
toggle_debug(self.debug)
debug: bpy.props.BoolProperty(default=False, name="Debug", update=update_debug)
popup_scale: bpy.props.IntProperty(default=5, min=1, max=100, name="Preview Image Size")
enable_hq_preview: bpy.props.BoolProperty(default=True, name="Enable High Quality Preview Image")
server_type: bpy.props.EnumProperty(items=[("Local", "LocalServer", "", "LOCKVIEW_ON", 0),
("Remote", "RemoteServer", "", "WORLD_DATA", 1)
],
name="Server Type") # --server_type
model_path: bpy.props.StringProperty(subtype="DIR_PATH", name="ComfyUI Path",
default=str(Path(__file__).parent / "ComfyUI"))
python_path: bpy.props.StringProperty(subtype="FILE_PATH",
name="Python Path",
description="Select python dir or python.exe.\nOn Linux select your venv /bin/ folder")
page: bpy.props.EnumProperty(items=[("通用", "General", "", "COLLAPSEMENU", 0),
("常用路径", "Common Path", "", "URL", 1),
("友情链接", "Friendly Links", "", "URL", 2),
], default=0)
cuda_malloc: bpy.props.EnumProperty(name="cuda-malloc",
items=[("default", "Auto", "", 0),
("--cuda-malloc", "Enable", "Enable cudaMallocAsync (enabled by default for torch 2.0 and up).", 1),
("--disable-cuda-malloc", "Disable", "Disable cudaMallocAsync.", 2)
]) # --cuda_malloc
dont_upcast_attention: bpy.props.BoolProperty(default=False, name="dont upcast attention", description="Disable upcasting of attention. Can boost speed but increase the chances of black images.") # --dont-upcast-attention
fp: bpy.props.EnumProperty(name="fp",
items=[("default", "Auto", "", 0),
("--force-fp32", "Force fp32", "Force fp32 (If this makes your GPU work better please report it).", 1),
("--force-fp16", "Force fp16", "Force fp16.", 2)
]) # --fp
fpunet: bpy.props.EnumProperty(name="fpunet",
items=[("default", "Auto", "", 0),
("--bf16-unet", "bf16", "Run the UNET in bf16. This should only be used for testing stuff.", 1),
("--fp16-unet", "fp16", "Store unet weights in fp16.", 2),
("--fp8_e4m3fn-unet", "fp8_e4m3fn", "Store unet weights in fp8_e4m3fn.", 3),
("--fp8_e5m2-unet", "fp8_e5m2", "Store unet weights in fp8_e5m2.", 4)
]) # --fpunet
fpvae: bpy.props.EnumProperty(name="fpvae",
items=[("default", "Auto", "", 0),
("--fp16-vae", "fp16-vae", "Run the VAE in fp16, might cause black images.", 1),
("--fp32-vae", "fp32-vae", "Run the VAE in full precision fp32.", 2),
("--bf16-vae", "bf16-vae", "Run the VAE in bf16.", 3)
]) # --fpvae
fpte: bpy.props.EnumProperty(name="fpte",
items=[("default", "Auto", "", 0),
("--fp8_e4m3fn-text-enc", "fp8_e4m3fn-text-enc", "Store text encoder weights in fp8 (e4m3fn variant).", 1),
("--fp8_e5m2-text-enc", "fp8_e5m2-text-enc", "Store text encoder weights in fp8 (e5m2 variant).", 2),
("--fp16-text-enc", "fp16-text-enc", "Store text encoder weights in fp16.", 3),
("--fp32-text-enc", "fp32-text-enc", "Store text encoder weights in fp32.", 4)
]) # --fpte
@staticmethod
def try_set_preview_method(preview_method):
try:
import requests
from .SDNode.manager import get_url
api = f"manager/preview_method?value={preview_method}"
requests.get(f"{get_url()}/{api}", proxies={"http": None, "https": None}, timeout=1)
except Exception:
...
def preview_method_update(self, context):
from threading import Thread
Thread(target=self.try_set_preview_method, args=(self.preview_method,)).start()
preview_method: bpy.props.EnumProperty(name="preview-method",
items=[("none", "None", "", 0),
("auto", "Auto", "", 1),
("latent2rgb", "Latent2RGB", "", 2),
("taesd", "TAESD", "", 3)
],
description="Default preview method for sampler nodes.",
update=preview_method_update) # --preview-method
disable_ipex_optimize: bpy.props.BoolProperty(default=False, name="disable ipex optimize", description="Disables ipex.optimize when loading models with Intel GPUs.") # --disable-ipex-optimize
attn: bpy.props.EnumProperty(name="attn",
default="--use-pytorch-cross-attention",
items=[("default", "Auto", "", 0),
("--use-split-cross-attention", "split-cross-attention", "Use the split cross attention optimization. Ignored when xformers is used.", 1),
("--use-quad-cross-attention", "quad-cross-attention", "Use the sub-quadratic cross attention optimization . Ignored when xformers is used.", 2),
("--use-pytorch-cross-attention", "pytorch-cross-attention", "Use the new pytorch 2.0 cross attention function.", 3)
]) # --attn
disable_xformers: bpy.props.BoolProperty(default=False, name="Disable xformers", description="Disable xformers.") # --disable-xformers
vram: bpy.props.EnumProperty(name="VRam Mode",
items=[("default", "Auto", "", 0),
("--gpu-only", "Gpu Only", "Store and run everything (text encoders/CLIP models, etc... on the GPU).", 1),
("--highvram", "High VRam", "By default models will be unloaded to CPU memory after being used. This option keeps them in GPU memory.", 2),
("--normalvram", "Normal VRam", "Used to force normal vram use if lowvram gets automatically enabled.", 3),
("--lowvram", "Low VRam", "Split the unet in parts to use less vram.", 4),
("--novram", "No VRam", "When lowvram isn't enough.", 5),
("--cpu", "Cpu Only", "To use the CPU for everything (slow).", 6),
]) # --vram
disable_smart_memory: bpy.props.BoolProperty(default=False, name="disable smart memory", description="Force ComfyUI to agressively offload to regular ram instead of keeping models in vram when it can.") # --disable-smart-memory
deterministic: bpy.props.BoolProperty(default=False, name="deterministic", description="Make pytorch use slower deterministic algorithms when it can. Note that this might not make images deterministic in all cases.") # --deterministic
dont_print_server: bpy.props.BoolProperty(default=False, name="dont print server", description="Don't print server output.") # --dont-print-server
disable_metadata: bpy.props.BoolProperty(default=False, name="disable metadata", description="Disable saving prompt metadata in files.") # --disable-metadata
windows_standalone_build: bpy.props.BoolProperty(
default=False,
name="windows standalone build",
description="Windows standalone build: Enable convenient things that most people using the standalone windows build will probably enjoy (like auto opening the page on startup).") # --windows-standalone-build
with_webui_model: bpy.props.StringProperty(default="", name="With WEBUI Model", subtype="DIR_PATH")
with_comfyui_model: bpy.props.StringProperty(default="", name="With ComfyUI Model", subtype="DIR_PATH")
def update_copy_args(self, context):
if self.copy_args:
self.copy_args = False
wm = bpy.context.window_manager
wm.clipboard = " ".join(self.parse_server_args())
def draw(self, context):
self.layout.label(text="Args Copied To Clipboard", text_ctxt=ctxt)
wm.popup_menu(draw, title=_T("Info"), icon="INFO")
copy_args: bpy.props.BoolProperty(default=False, name="Copy Args", description="Copy Args To Clipboard", update=update_copy_args)
auto_launch: bpy.props.BoolProperty(default=False, name="Auto Launch Browser")
install_deps: bpy.props.BoolProperty(default=False, name="Check Depencies Before Server Launch", description="Check ComfyUI(some) Depencies Before Server Launch")
force_log: bpy.props.BoolProperty(default=False, name="Force Log", description="Force Log, Generally Not Needed")
preview_image_size_type: bpy.props.EnumProperty(default="FIXED", name="Preview Image Size",
translation_context=ctxt,
items=[("FIXED", "Fixed", "Previews are shown at your chosen resolution", 0),
("NATIVE", "Native", "Previews are shown at their native resolution", 1),
("DEFAULT", "Blender Default", "Default Blender behavior, previews are not automatically resized", 2),
])
preview_image_size: bpy.props.IntProperty(default=256, min=64, max=8192, name="Preview Image Size")
play_finish_sound: bpy.props.BoolProperty(default=True, name="Play Finish Sound", description="Play a sound when the ComfyUI queue is empty")
finish_sound_path: bpy.props.StringProperty(subtype="FILE_PATH", name="Finish Sound Path",
description="Path to the file to play when the ComfyUI queue is empty",
default=str(Path(__file__).parent / "SDNode" / "finish.wav"))
finish_sound_volume: bpy.props.FloatProperty(default=1.0, min=0, soft_max=4, precision=2, step=1, name="Sound Volume",
description="Volume of the sound played wwhen the ComfyUI queue is empty")
stencil_offset_size_xy: bpy.props.IntVectorProperty(default=(0, 0), size=2, min=-100, max=100, name="Stencil Offset Size")
drag_link_result_count_col: bpy.props.IntProperty(default=4, min=1, max=10, name="Drag Link Result Count Column")
drag_link_result_count_row: bpy.props.IntProperty(default=10, min=1, max=100, name="Drag Link Result Count Row")
count_page_total: bpy.props.IntProperty(default=0, min=0, name="Drag Link Result Page Total")
count_page_current: bpy.props.IntProperty(default=0, min=0, name="Drag Link Result Page Current")
def parse_comfyUIStart(self):
config = []
try:
path = Path(sys.argv[sys.argv.index("comfyUIStart") + 1])
if not path.exists():
logger.error(_T("Invalid Config File Path"))
return []
config = json.loads(path.read_text(encoding="utf-8"))
if not isinstance(config, list):
return []
for piece in config:
# --listen 127.0.0.1 --port 8188
if ip := re.match(r"--listen\s+([0-9.]+)", piece):
ip = ip.group(1)
ip = {"0.0.0.0": "127.0.0.1"}.get(ip, ip)
self.ip = ip
if port := re.match(r".*?--port\s+([0-9]+)", piece):
self.port = int(port.group(1))
config = " ".join(config)
config = re.split(r"\s(?=(?:[^\"]*\"[^\"]*\")*[^\"]*$)", config)
# logger.info(f"{_T('Reparse Config')}: {config}")
# config = " ".join(config).split(" ") # resplit
for i, piece in enumerate(config):
if piece[0] == piece[-1] == "\"":
piece = Path(piece.replace("\"", "")).resolve()
piece = FSWatcher.to_str(piece)
config[i] = piece
if "--auto-launch" in config:
config.remove("--auto-launch")
if "--disable-auto-launch" in config:
config.remove("--disable-auto-launch")
if "--windows-standalone-build" in config:
config.remove("--windows-standalone-build")
# logger.info(f"{_T('Find Config')}: {config}")
except IndexError:
logger.error(_T("No Config File Found"))
except Exception as e:
logger.error(_T("Parse Config Error: {e}").format(e))
return config
def get_python(self):
python = Path("python3")
custom_python = Path(self.python_path)
if self.python_path and custom_python.exists():
if custom_python.is_dir():
if sys.platform == "win32":
python = custom_python / "python.exe"
else:
python = custom_python / "python3"
else:
python = custom_python
elif sys.platform == "win32":
python = Path(self.model_path).parent / "python_embeded/python.exe"
return python
def parse_server_args(self, server=None):
if server is None:
from .SDNode.manager import FakeServer
server = FakeServer._instance
python = self.get_python()
model_path = Path(self.model_path)
args = [python.as_posix()]
# arg = f"-s {str(model_path)}/main.py"
args.append("-s")
# 备份main.py 为 main-bak.py
# 为main-bak.py新增 sys.path代码
try:
with open(model_path.joinpath("main.py"), "r", encoding="utf-8") as f:
sa = f"import sys\nsys.path.append(r\"{model_path.as_posix()}\")\n"
model_path.joinpath("main-bak.py").write_text(sa + f.read(), encoding="utf-8")
except BaseException:
...
if self.python_path and Path(self.python_path).exists() and model_path.joinpath("main-bak.py").exists():
args.append(f"{model_path.joinpath('main-bak.py').resolve().as_posix()}")
else:
args.append(f"{model_path.joinpath('main.py').resolve().as_posix()}")
# 特殊处理
if self.auto_launch:
args.append("--auto-launch")
# [ 'comfyUIStart', 'startConfigureFile.json']
if "comfyUIStart" in sys.argv:
args.extend(self.parse_comfyUIStart())
return args
# 解析所有参数
args.append("--listen")
args.append(server.get_ip())
args.append("--port")
args.append(f"{server.get_port()}")
if self.cuda.isdigit():
args.append("--cuda-device")
args.append(self.cuda)
if self.vram != "default":
args.append(self.vram)
yaml = ""
yamlpath = Path(__file__).parent / "SDNode/yaml"
if self.with_webui_model and Path(self.with_webui_model).exists():
wmp = Path(self.with_webui_model).as_posix()
wmpp = Path(self.with_webui_model).parent.as_posix()
a111_yaml = yamlpath.joinpath("a111.yaml").read_text()
yaml += a111_yaml.format(wmp=wmp, wmpp=wmpp)
if self.with_comfyui_model and Path(self.with_comfyui_model).exists():
cmp = Path(self.with_comfyui_model).as_posix() # 指定到 models
cmpp = Path(self.with_comfyui_model).parent.as_posix()
custom_comfyui = yamlpath.joinpath("custom.yaml").read_text()
yaml += custom_comfyui.format(cmp=cmp, cmpp=cmpp)
if yaml:
extra_model_paths = yamlpath.joinpath("config.yaml")
extra_model_paths.write_text(yaml)
args.append("--extra-model-paths-config")
args.append(extra_model_paths.as_posix())
# --cuda-malloc
if self.cuda_malloc != "default":
args.append(self.cuda_malloc)
# --dont-upcast-attention
if self.dont_upcast_attention:
args.append("--dont-upcast-attention")
# --force-fp32/16
if self.fp != "default":
args.append(self.fp)
# -- fpunet
if self.fpunet != "default":
args.append(self.fpunet)
# -- fpvae
if self.fpvae != "default":
args.append(self.fpvae)
# -- fpte
if self.fpte != "default":
args.append(self.fpte)
# --preview-method
if self.preview_method != "none":
args.append("--preview-method")
args.append(self.preview_method)
# --disable-ipex-optimize
if self.disable_ipex_optimize:
args.append("--disable-ipex-optimize")
# --attn
if self.attn != "default":
args.append(self.attn)
# --disable-xformers
if self.disable_xformers:
args.append("--disable-xformers")
# --disable-smart-memory
if self.disable_smart_memory:
args.append("--disable-smart-memory")
# --deterministic
if self.deterministic:
args.append("--deterministic")
# --dont-print-server
if self.dont_print_server:
args.append("--dont-print-server")
# --disable-metadata
if self.disable_metadata:
args.append("--disable-metadata")
if self.windows_standalone_build:
args.append("--windows-standalone-build")
return args
def update_count_page_next(self, context):
if self.count_page_next:
self.count_page_next = False
self.count_page_current += 1
self.count_page_current = min(self.count_page_current, self.count_page_total)
bpy.ops.sdn.mouse_pos_rec("INVOKE_DEFAULT", action="ORI")
from .Linker.linker import P
bpy.context.window.cursor_warp(P.x, P.y)
bpy.ops.comfy.swapper("INVOKE_DEFAULT", action="DRAW")
bpy.context.window.cursor_warp(P.ori_x, P.ori_y)
count_page_next: bpy.props.BoolProperty(default=False,
name="Drag Link Result Page Next",
update=update_count_page_next)
def update_count_page_prev(self, context):
if self.count_page_prev:
self.count_page_prev = False
self.count_page_current -= 1
bpy.ops.sdn.mouse_pos_rec("INVOKE_DEFAULT", action="ORI")
from .Linker.linker import P
bpy.context.window.cursor_warp(P.x, P.y)
bpy.ops.comfy.swapper("INVOKE_DEFAULT", action="DRAW")
bpy.context.window.cursor_warp(P.ori_x, P.ori_y)
count_page_prev: bpy.props.BoolProperty(default=False,
name="Drag Link Result Page Prev",
update=update_count_page_prev)
@staticmethod
def get_cuda_list():
"""
借助nvidia-smi获取CUDA版本列表
"""
import subprocess
try:
res = subprocess.check_output("nvidia-smi -L", shell=True).decode("utf-8")
# GPU 0: NVIDIA GeForce GTX 1060 5GB (UUID: xxxx)
items = [("default", "Auto", "", 0,)]
for line in res.split("\n"):
m = re.search(r"GPU (\d+): NVIDIA GeForce (.*) \(UUID: GPU-.*\)", line)
if not line.startswith("GPU") or not m:
continue
items.append((m.group(1), m.group(2), "", len(items),))
return items
except BaseException:
return [("default", "Auto", "", 0,)]
cuda: bpy.props.EnumProperty(name="cuda", items=get_cuda_list())
def ip_check(self, context):
"""检查IP地址是否合法"""
ip = self.ip.split(".")
if len(ip) < 4:
ip.extend(["0"] * (4 - len(ip)))
ip = ip[:4]
for i in range(4):
if not ip[i].isdigit():
ip[i] = "0"
v = int(ip[i])
ip[i] = str(min(255, max(0, v)))
self["ip"] = ".".join(ip)
ip: bpy.props.StringProperty(default="127.0.0.1", name="IP", description="Service IP Address",
update=ip_check)
port: bpy.props.IntProperty(default=8189, min=1000, max=65535, name="Port", description="Service Port")
pref_dirs: bpy.props.CollectionProperty(type=PresetsDirDesc, name="Custom Presets", description="Custom Presets")
pref_dirs_init: bpy.props.BoolProperty(default=True, name="Init Custom Preset Path", description="Create presets/groups dir if not exists")
rt_track_freq: bpy.props.FloatProperty(default=0.5, min=0.01, name="Viewport Track Frequency")
view_context: bpy.props.BoolProperty(default=True, name="Use View Context", description="If enalbed use scene settings, otherwise use the current 3D view for rt rendering.")
def update_open_dir1(self, context):
if self.open_dir1:
self.open_dir1 = False
os.startfile(Path(self.model_path) / "models/checkpoints")
open_dir1: bpy.props.BoolProperty(default=False, name="Open CKPT Folder", update=update_open_dir1)
def update_open_dir2(self, context):
if self.open_dir2:
self.open_dir2 = False
os.startfile(Path(self.model_path) / "models/loras")
open_dir2: bpy.props.BoolProperty(default=False, name="Open LoRA Folder", update=update_open_dir2)
def update_open_dir3(self, context):
if self.open_dir3:
self.open_dir3 = False
os.startfile(self.model_path)
open_dir3: bpy.props.BoolProperty(default=False, name="Open ComfyUI Folder", update=update_open_dir3)
def update_open_dir4(self, context):
if self.open_dir4:
self.open_dir4 = False
os.startfile(Path(self.model_path) / "SDNodeTemp")
open_dir4: bpy.props.BoolProperty(default=False,
name="Open Cache Folder",
update=update_open_dir4)
def draw_custom_presets(self, layout: bpy.types.UILayout):
box = layout.box()
box.label(text="Custom Presets", text_ctxt=ctxt)
header = box.row(align=True)
header.operator(PresetsDirEdit.bl_idname, text="Add Custom Presets Dir", icon="ADD", text_ctxt=ctxt).action = "ADD"
header.prop(self, "pref_dirs_init", text="", icon="FILE_REFRESH", text_ctxt=ctxt)
col = box.column(align=True)
col.scale_y = 1.1
for i, item in enumerate(self.pref_dirs):
row = col.row(align=True)
row.prop(item, "enabled", text="", icon="CHECKBOX_HLT", text_ctxt=ctxt)
row.prop(item, "path", text="", text_ctxt=ctxt)
op = row.operator(PresetsDirEdit.bl_idname, icon="REMOVE", text="", text_ctxt=ctxt)
op.action = "REMOVE"
op.index = i
def draw_general(self, layout: bpy.types.UILayout):
row = layout.row()
row.prop(self, "server_type", text_ctxt=ctxt)
if self.server_type == "Local":
layout.prop(self, "model_path", text_ctxt=ctxt)
layout.prop(self, "python_path", text_ctxt=ctxt)
layout.prop(self, "with_webui_model")
layout.prop(self, "with_comfyui_model")
layout.prop(self, "cuda")
layout.prop(self, "vram", text_ctxt=ctxt)
row = layout.row(align=True)
row.prop(self, "stencil_offset_size_xy", text_ctxt=ctxt)
row.prop(self, "popup_scale", text_ctxt=ctxt)
row.prop(self, "enable_hq_preview", text="", icon="IMAGE_BACKGROUND", text_ctxt=ctxt)
row = layout.row(align=True)
row.prop(self, "ip")
row.prop(self, "port")
row = layout.row(align=True, heading="Preview Image Size")
row.prop(self, "preview_image_size_type", text="", text_ctxt=ctxt)
col = row.column()
col.enabled = self.preview_image_size_type == "FIXED"
col.prop(self, "preview_image_size", text="", text_ctxt=ctxt)
row = layout.row(align=True)
row.prop(self, "play_finish_sound", text_ctxt=ctxt)
col = row.column(align=True)
col.scale_x = 1.75 # This will also stretch the folder button. Too bad! Still better than the alternative.
col.enabled = self.play_finish_sound
col.prop(self, "finish_sound_path", text="", text_ctxt=ctxt)
col = row.column(align=True)
col.prop(self, "finish_sound_volume", text="", text_ctxt=ctxt)
col.scale_x = 0.4
row = layout.row(align=True)
row.label(text="Drag Link Result Count", text_ctxt=ctxt)
row.prop(self, "drag_link_result_count_col", text="", text_ctxt=ctxt)
row.prop(self, "drag_link_result_count_row", text="", text_ctxt=ctxt)
if self.server_type == "Local":
row = layout.row(align=True)
row.prop(self, "auto_launch", toggle=True, text_ctxt=ctxt)
row.prop(self, "install_deps", toggle=True, text_ctxt=ctxt)
row.prop(self, "force_log", toggle=True, text_ctxt=ctxt)
row = layout.row(align=True)
row.prop(self, "view_context", toggle=True, text_ctxt=ctxt)
row.prop(self, "rt_track_freq", text_ctxt=ctxt)
self.draw_custom_presets(layout)
if self.server_type == "Local":
box = layout.box()
box.label(text="Advanced", text_ctxt=ctxt)
args = self.parse_server_args()
row = box.row(align=True)
row.label(text=" ".join(args), text_ctxt=ctxt)
row.prop(self, "copy_args", toggle=True, text_ctxt=ctxt, text="", icon="COPYDOWN")
# 新增参数
box.prop(self, "cuda_malloc", text_ctxt=ctxt)
box.prop(self, "fp", text_ctxt=ctxt)
box.prop(self, "fpunet", text_ctxt=ctxt)
box.prop(self, "fpvae", text_ctxt=ctxt)
box.prop(self, "fpte", text_ctxt=ctxt)
box.prop(self, "attn", text_ctxt=ctxt)
box.prop(self, "preview_method", text_ctxt=ctxt, toggle=True)
row = box.row(align=True)
row.prop(self, "dont_upcast_attention", text_ctxt=ctxt, toggle=True)
row.prop(self, "disable_ipex_optimize", text_ctxt=ctxt, toggle=True)
row = box.row(align=True)
row.prop(self, "disable_xformers", text_ctxt=ctxt, toggle=True)
row.prop(self, "disable_smart_memory", text_ctxt=ctxt, toggle=True)
row = box.row(align=True)
row.prop(self, "deterministic", text_ctxt=ctxt, toggle=True)
row.prop(self, "dont_print_server", text_ctxt=ctxt, toggle=True)
row = box.row(align=True)
row.prop(self, "disable_metadata", text_ctxt=ctxt, toggle=True)
row.prop(self, "windows_standalone_build", text_ctxt=ctxt, toggle=True)
layout.prop(self, "debug", toggle=True, text_ctxt=ctxt)
def draw_website(self, layout: bpy.types.UILayout):
layout.label(text="-AIGODLIKE Adventure Community", text_ctxt=ctxt)
row = layout.row()
row.operator("wm.url_open", text="AIGODLIKE Open Source Community - Main Site", icon="URL", text_ctxt=ctxt).url = "https://www.aigodlike.com"
row.label(text=" ", text_ctxt=ctxt)
layout.label(text="-Good friends exploring in the AI world (alphabetical order)", text_ctxt=ctxt)
col = layout.column(align=True)
col.scale_y = 1.1
row = col.row(align=True)
icon_id = Icon().get_icon_id("up")
row.operator("wm.url_open", text="独立研究员-星空", icon_value=icon_id, text_ctxt=ctxt).url = "https://space.bilibili.com/250989068"
row.operator("wm.url_open", text="秋葉aaaki", icon_value=icon_id, text_ctxt=ctxt).url = "https://space.bilibili.com/12566101"
row = col.row(align=True)
row.operator("wm.url_open", text="小李xiaolxl", icon_value=icon_id, text_ctxt=ctxt).url = "https://space.bilibili.com/34590220"
row.operator("wm.url_open", text="元素法典制作委员会", icon_value=icon_id, text_ctxt=ctxt).url = "https://space.bilibili.com/1981251194"
row.operator("wm.url_open", text="只剩一瓶辣椒酱", icon_value=icon_id, text_ctxt=ctxt).url = "https://space.bilibili.com/35723238"
layout.label(text="\"Thank you, these adventurers who are exploring and sharing their experience in the AI field, hurry up and follow them\"", text_ctxt=ctxt)
def draw_path(self, layout: bpy.types.UILayout):
row = layout.row()
row.prop(self, "open_dir1", toggle=True, text_ctxt=ctxt)
row.prop(self, "open_dir2", toggle=True, text_ctxt=ctxt)
row.prop(self, "open_dir3", toggle=True, text_ctxt=ctxt)
row.prop(self, "open_dir4", toggle=True, text_ctxt=ctxt)
def draw(self, context):
self.layout.row(align=True).prop(self, "page", expand=True, text_ctxt=ctxt)
box = self.layout.box()
if self.page == "通用":
self.draw_general(box)
elif self.page == "常用路径":
self.draw_path(box)
elif self.page == "友情链接":
self.draw_website(box)
def get_pref() -> AddonPreference:
return bpy.context.preferences.addons[__package__].preferences
@bpy.app.handlers.persistent
def pref_dirs_init(_):
# 将pref_dirs 添加到 FSWatcher
pref = get_pref()
for item in pref.pref_dirs:
logger.info("FS Register -> %s", item.path)
p = Path(item.path)
if pref.pref_dirs_init:
# 创建presets/groups目录
p.joinpath("presets").mkdir(parents=True, exist_ok=True)
p.joinpath("groups").mkdir(parents=True, exist_ok=True)
FSWatcher.register(p.joinpath("presets"), dir_cb_test)
FSWatcher.register(p.joinpath("groups"), dir_cb_test)
clss = [PresetsDirDesc, PresetsDirEdit, AddonPreference]
reg, unreg = bpy.utils.register_classes_factory(clss)
def pref_register():
bpy.app.handlers.load_post.append(pref_dirs_init)
reg()
toggle_debug(get_pref().debug)
def pref_unregister():
unreg()
bpy.app.handlers.load_post.remove(pref_dirs_init)