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console.asm
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;;*************************************************************************************************
;;
;; 88 88
;; 88 ""
;; 88
;; 88,dPPPba, ,adPPPba, 8b, ,d8 ,adPPPPba, ,adPPPb,d8 ,adPPPba, 8b,dPPPba, 88 8b, ,d8
;; 88P' "88 a8P 88 `P8, ,8P' "" `P8 a8" `P88 a8" "8a 88P' `"88 88 `P8, ,8P'
;; 88 88 8PP""""""" )888( ,adPPPPP88 8b 88 8b d8 88 88 88 )888(
;; 88 88 "8b, ,aa ,d8" "8b, 88, ,88 "8a, ,d88 "8a, ,a8" 88 88 88 ,d8" "8b,
;; 88 88 `"Pbbd8"' 8P' `P8 `"8bbdP"P8 `"PbbdP"P8 `"PbbdP"' 88 88 88 8P' `P8
;; aa, ,88
;; "P8bbdP"
;;
;; Sistema Operacional Hexagonix - Hexagonix Operating System
;;
;; Copyright (c) 2015-2025 Felipe Miguel Nery Lunkes
;; Todos os direitos reservados - All rights reserved.
;;
;;*************************************************************************************************
;;
;; Português:
;;
;; O Hexagonix e seus componentes são licenciados sob licença BSD-3-Clause. Leia abaixo
;; a licença que governa este arquivo e verifique a licença de cada repositório para
;; obter mais informações sobre seus direitos e obrigações ao utilizar e reutilizar
;; o código deste ou de outros arquivos.
;;
;; English:
;;
;; Hexagonix and its components are licensed under a BSD-3-Clause license. Read below
;; the license that governs this file and check each repository's license for
;; obtain more information about your rights and obligations when using and reusing
;; the code of this or other files.
;;
;;*************************************************************************************************
;;
;; BSD 3-Clause License
;;
;; Copyright (c) 2015-2025, Felipe Miguel Nery Lunkes
;; All rights reserved.
;;
;; Redistribution and use in source and binary forms, with or without
;; modification, are permitted provided that the following conditions are met:
;;
;; 1. Redistributions of source code must retain the above copyright notice, this
;; list of conditions and the following disclaimer.
;;
;; 2. Redistributions in binary form must reproduce the above copyright notice,
;; this list of conditions and the following disclaimer in the documentation
;; and/or other materials provided with the distribution.
;;
;; 3. Neither the name of the copyright holder nor the names of its
;; contributors may be used to endorse or promote products derived from
;; this software without specific prior written permission.
;;
;; THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
;; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
;; IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
;; DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
;; FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
;; DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
;; SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
;; CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
;; OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
;; OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
;;
;; $HexagonixOS$
;; Function to clear the screen in real mode
HBoot.Console.clearScreen:
mov dx, 0
mov bh, 0
mov ah, 2
int 10h
mov ah, 6
mov al, 0
mov bh, 7
mov cx, 0
mov dh, 24
mov dl, 79
int 10h
ret
;;************************************************************************************
;; Function for print string in real mode
;;
;; Input:
;;
;; SI - String
HBoot.Console.printString:
lodsb ;; mov AL, [SI] & inc SI
or al, al ;; cmp AL, 0
jz .done
mov ah, 0Eh
int 10h ;; Send [SI] to screen
jmp HBoot.Console.printString
.done:
ret
;;************************************************************************************
HBoot.Console.printHexadecimal:
pusha
mov bp, sp
mov si, [bp+18]
.cont:
lodsb
or al, al
jz .done
mov ah, 0x0e
mov bx, 0
mov bl, 7
int 10h
jmp .cont
.done:
mov sp, bp
popa
ret
;;************************************************************************************
HBoot.Console.testVideo:
mov ax, 19
int 10h ;; 320x200 with 256 colors
mov ax, 0A000h
mov es, ax ;; Set DI for video memory segment
xor bl, bl ;; BL will be used to store the figure number
.new:
inc bl
hlt ;; Processor will wait
xor cx, cx
xor dx, dx ;; CX and DX represent the coordinates
xor di, di ;; Set di to start of screen
.a:
mov al, cl
xor al, dl
add al, dl
add al, bl ;; Create a color
stosb ;; Write a pixel
inc cx
cmp cx, 320 ;; Update coordinates
jne .a
xor cx, cx
inc dx
cmp dx, 200
jne .a
mov ah, 1 ;; Check if any key has been pressed
int 16h
jz .new ;; If no key pressed, display another figure
mov ax, 3 ;; Return to text mode
int 10h
;; It is important to restore the segment before finishing!
mov ax, SEG_HBOOT
mov es, ax
ret