diff --git a/Packets/AGENT/INVENTORY/0x3038 - AGENT_INVENTORY_ENTITY_EQUIP.cs b/Packets/AGENT/INVENTORY/0x3038 - AGENT_INVENTORY_ENTITY_EQUIP.cs new file mode 100644 index 0000000..7c3ffd8 --- /dev/null +++ b/Packets/AGENT/INVENTORY/0x3038 - AGENT_INVENTORY_ENTITY_EQUIP.cs @@ -0,0 +1,4 @@ +4 uint GID // GID of the player who equips the item +1 byte slot // slot the item gets equipped to +4 uint uniqueId // unique id of the item that gets equipped +1 bool isOnehanded // is item that gets equipped a onehanded weapon diff --git a/Packets/AGENT/INVENTORY/0x3039 - AGENT_INVENTORY_ENTITY_UNEQUIP.cs b/Packets/AGENT/INVENTORY/0x3039 - AGENT_INVENTORY_ENTITY_UNEQUIP.cs new file mode 100644 index 0000000..d129bbc --- /dev/null +++ b/Packets/AGENT/INVENTORY/0x3039 - AGENT_INVENTORY_ENTITY_UNEQUIP.cs @@ -0,0 +1,3 @@ +4 uint GID // GID of the player who unequips the item +1 byte slot // slot of the item that gets unequipped +4 uint uniqueId // unique id of the item that gets unequipped