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gfx_common.h
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/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __GFX_COMMON_H
#define __GFX_COMMON_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stddef.h>
#include <stdint.h>
#include "../general.h"
#include <boolean.h>
#include "../performance.h"
#ifdef HAVE_CONFIG_H
#include "../config.h"
#endif
/**
* gfx_get_fps:
* @buf : string suitable for Window title
* @size : size of buffer.
* @buf_fps : string of raw FPS only (optional).
* @size_fps : size of raw FPS buffer.
*
* Get the amount of frames per seconds.
*
* Returns: true if framerate per seconds could be obtained,
* otherwise false.
*
**/
bool gfx_get_fps(char *buf, size_t size,
char *buf_fps, size_t size_fps);
#ifdef _WIN32
void gfx_set_dwm(void);
#endif
/**
* gfx_scale_integer:
* @vp : Viewport handle
* @width : Width.
* @height : Height.
* @aspect_ratio : Aspect ratio (in float).
* @keep_aspect : Preserve aspect ratio?
*
* Gets new viewport scaling dimensions based on
* scaled integer aspect ratio.
**/
void gfx_scale_integer(struct rarch_viewport *vp,
unsigned win_width, unsigned win_height,
float aspect_ratio, bool keep_aspect);
enum aspect_ratio
{
ASPECT_RATIO_4_3 = 0,
ASPECT_RATIO_16_9,
ASPECT_RATIO_16_10,
ASPECT_RATIO_16_15,
ASPECT_RATIO_1_1,
ASPECT_RATIO_2_1,
ASPECT_RATIO_3_2,
ASPECT_RATIO_3_4,
ASPECT_RATIO_4_1,
ASPECT_RATIO_4_4,
ASPECT_RATIO_5_4,
ASPECT_RATIO_6_5,
ASPECT_RATIO_7_9,
ASPECT_RATIO_8_3,
ASPECT_RATIO_8_7,
ASPECT_RATIO_19_12,
ASPECT_RATIO_19_14,
ASPECT_RATIO_30_17,
ASPECT_RATIO_32_9,
ASPECT_RATIO_CONFIG,
ASPECT_RATIO_SQUARE,
ASPECT_RATIO_CORE,
ASPECT_RATIO_CUSTOM,
ASPECT_RATIO_END
};
#define LAST_ASPECT_RATIO ASPECT_RATIO_CUSTOM
enum rotation
{
ORIENTATION_NORMAL = 0,
ORIENTATION_VERTICAL,
ORIENTATION_FLIPPED,
ORIENTATION_FLIPPED_ROTATED,
ORIENTATION_END
};
extern char rotation_lut[4][32];
/* ABGR color format defines */
#define WHITE 0xffffffffu
#define RED 0xff0000ffu
#define GREEN 0xff00ff00u
#define BLUE 0xffff0000u
#define YELLOW 0xff00ffffu
#define PURPLE 0xffff00ffu
#define CYAN 0xffffff00u
#define ORANGE 0xff0063ffu
#define SILVER 0xff8c848cu
#define LIGHTBLUE 0xFFFFE0E0U
#define LIGHTORANGE 0xFFE0EEFFu
struct aspect_ratio_elem
{
char name[64];
float value;
};
extern struct aspect_ratio_elem aspectratio_lut[ASPECT_RATIO_END];
/**
* gfx_set_square_pixel_viewport:
* @width : Width.
* @height : Height.
*
* Sets viewport to square pixel aspect ratio based on @width and @height.
**/
void gfx_set_square_pixel_viewport(unsigned width, unsigned height);
/**
* gfx_set_core_viewport:
*
* Sets viewport to aspect ratio set by core A/V info.
**/
void gfx_set_core_viewport(void);
void gfx_set_config_viewport(void);
#ifdef __cplusplus
}
#endif
#endif