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core.pyx
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# distutils: language = c++
# distutils: sources = imgui-cpp/imgui.cpp imgui-cpp/imgui_draw.cpp imgui-cpp/imgui_demo.cpp imgui-cpp/imgui_widgets.cpp config-cpp/py_imconfig.cpp
# distutils: include_dirs = imgui-cpp ansifeed-cpp
# cython: embedsignature=True
"""
.. todo:: consider inlining every occurence of ``_cast_args_ImVecX`` (profile)
.. todo: verify mem safety of char* variables and check for leaks
"""
import cython
from cython.view cimport array as cvarray
from cython.operator cimport dereference as deref
from collections import namedtuple
import warnings
from contextlib import contextmanager
try:
from itertools import izip_longest
except ImportError:
from itertools import zip_longest as izip_longest
from libc.stdlib cimport malloc, free
from libc.stdint cimport uintptr_t
from libc.string cimport strdup
from libc.string cimport strncpy
from libc.float cimport FLT_MAX
from libcpp cimport bool
cimport cimgui
cimport enums
cimport ansifeed
from cpython.version cimport PY_MAJOR_VERSION
# todo: find a way to cimport this directly from imgui.h
DEF TARGET_IMGUI_VERSION = (1, 65)
cdef unsigned short* _LATIN_ALL = [0x0020, 0x024F , 0]
# ==== Condition enum redefines ====
ALWAYS = enums.ImGuiCond_Always
ONCE = enums.ImGuiCond_Once
FIRST_USE_EVER = enums.ImGuiCond_FirstUseEver
APPEARING = enums.ImGuiCond_Appearing
# ==== Style var enum redefines ====
STYLE_ALPHA = enums.ImGuiStyleVar_Alpha # float
STYLE_WINDOW_PADDING = enums.ImGuiStyleVar_WindowPadding # Vec2
STYLE_WINDOW_ROUNDING = enums.ImGuiStyleVar_WindowRounding # float
STYLE_WINDOW_BORDERSIZE = enums.ImGuiStyleVar_WindowBorderSize # float
STYLE_WINDOW_MIN_SIZE = enums.ImGuiStyleVar_WindowMinSize # Vec2
STYLE_WINDOW_TITLE_ALIGN = enums.ImGuiStyleVar_WindowTitleAlign # Vec2
STYLE_CHILD_ROUNDING = enums.ImGuiStyleVar_ChildRounding # float
STYLE_CHILD_BORDERSIZE = enums.ImGuiStyleVar_ChildBorderSize # float
STYLE_POPUP_ROUNDING = enums.ImGuiStyleVar_PopupRounding # float
STYLE_POPUP_BORDERSIZE = enums.ImGuiStyleVar_PopupBorderSize # float
STYLE_FRAME_PADDING = enums.ImGuiStyleVar_FramePadding # Vec2
STYLE_FRAME_ROUNDING = enums.ImGuiStyleVar_FrameRounding # float
STYLE_FRAME_BORDERSIZE = enums.ImGuiStyleVar_FrameBorderSize # float
STYLE_ITEM_SPACING = enums.ImGuiStyleVar_ItemSpacing # Vec2
STYLE_ITEM_INNER_SPACING = enums.ImGuiStyleVar_ItemInnerSpacing # Vec2
STYLE_INDENT_SPACING = enums.ImGuiStyleVar_IndentSpacing # float
STYLE_SCROLLBAR_SIZE = enums.ImGuiStyleVar_ScrollbarSize # float
STYLE_SCROLLBAR_ROUNDING = enums.ImGuiStyleVar_ScrollbarRounding # float
STYLE_GRAB_MIN_SIZE = enums.ImGuiStyleVar_GrabMinSize # float
STYLE_GRAB_ROUNDING = enums.ImGuiStyleVar_GrabRounding # float
STYLE_BUTTON_TEXT_ALIGN = enums.ImGuiStyleVar_ButtonTextAlign # flags ImGuiAlign_*
# ==== Key map enum redefines ====
KEY_TAB = enums.ImGuiKey_Tab # for tabbing through fields
KEY_LEFT_ARROW = enums.ImGuiKey_LeftArrow # for text edit
KEY_RIGHT_ARROW = enums.ImGuiKey_RightArrow # for text edit
KEY_UP_ARROW = enums.ImGuiKey_UpArrow # for text edit
KEY_DOWN_ARROW = enums.ImGuiKey_DownArrow # for text edit
KEY_PAGE_UP = enums.ImGuiKey_PageUp
KEY_PAGE_DOWN = enums.ImGuiKey_PageDown
KEY_HOME = enums.ImGuiKey_Home # for text edit
KEY_END = enums.ImGuiKey_End # for text edit
KEY_INSERT = enums.ImGuiKey_Insert # for text edit
KEY_DELETE = enums.ImGuiKey_Delete # for text edit
KEY_BACKSPACE = enums.ImGuiKey_Backspace # for text edit
KEY_SPACE = enums.ImGuiKey_Space # for text edit
KEY_ENTER = enums.ImGuiKey_Enter # for text edit
KEY_ESCAPE = enums.ImGuiKey_Escape # for text edit
KEY_A = enums.ImGuiKey_A # for text edit CTRL+A: select all
KEY_C = enums.ImGuiKey_C # for text edit CTRL+C: copy
KEY_V = enums.ImGuiKey_V # for text edit CTRL+V: paste
KEY_X = enums.ImGuiKey_X # for text edit CTRL+X: cut
KEY_Y = enums.ImGuiKey_Y # for text edit CTRL+Y: redo
KEY_Z = enums.ImGuiKey_Z # for text edit CTRL+Z: undo
# ==== Window flags enum redefines ====
WINDOW_NO_TITLE_BAR = enums.ImGuiWindowFlags_NoTitleBar
WINDOW_NO_RESIZE = enums.ImGuiWindowFlags_NoResize
WINDOW_NO_MOVE = enums.ImGuiWindowFlags_NoMove
WINDOW_NO_SCROLLBAR = enums.ImGuiWindowFlags_NoScrollbar
WINDOW_NO_SCROLL_WITH_MOUSE = enums.ImGuiWindowFlags_NoScrollWithMouse
WINDOW_NO_COLLAPSE = enums.ImGuiWindowFlags_NoCollapse
WINDOW_ALWAYS_AUTO_RESIZE = enums.ImGuiWindowFlags_AlwaysAutoResize
WINDOW_NO_SAVED_SETTINGS = enums.ImGuiWindowFlags_NoSavedSettings
WINDOW_NO_INPUTS = enums.ImGuiWindowFlags_NoInputs
WINDOW_MENU_BAR = enums.ImGuiWindowFlags_MenuBar
WINDOW_HORIZONTAL_SCROLLING_BAR = enums.ImGuiWindowFlags_HorizontalScrollbar
WINDOW_NO_FOCUS_ON_APPEARING = enums.ImGuiWindowFlags_NoFocusOnAppearing
WINDOW_NO_BRING_TO_FRONT_ON_FOCUS = enums.ImGuiWindowFlags_NoBringToFrontOnFocus
WINDOW_ALWAYS_VERTICAL_SCROLLBAR = enums.ImGuiWindowFlags_AlwaysVerticalScrollbar
WINDOW_ALWAYS_HORIZONTAL_SCROLLBAR = enums.ImGuiWindowFlags_AlwaysHorizontalScrollbar
WINDOW_ALWAYS_USE_WINDOW_PADDING = enums.ImGuiWindowFlags_AlwaysUseWindowPadding
WINDOW_NO_NAV_INPUTS = enums.ImGuiWindowFlags_NoNavInputs
WINDOW_NO_NAV_FOCUS = enums.ImGuiWindowFlags_NoNavFocus
WINDOW_NO_NAV = enums.ImGuiWindowFlags_NoNav
# ==== TreeNode flags enum redefines ====
TREE_NODE_SELECTED = enums.ImGuiTreeNodeFlags_Selected
TREE_NODE_FRAMED = enums.ImGuiTreeNodeFlags_Framed
TREE_NODE_ALLOW_ITEM_OVERLAP = enums.ImGuiTreeNodeFlags_AllowItemOverlap
TREE_NODE_NO_TREE_PUSH_ON_OPEN = enums.ImGuiTreeNodeFlags_NoTreePushOnOpen
TREE_NODE_NO_AUTO_OPEN_ON_LOG = enums.ImGuiTreeNodeFlags_NoAutoOpenOnLog
TREE_NODE_DEFAULT_OPEN = enums.ImGuiTreeNodeFlags_DefaultOpen
TREE_NODE_OPEN_ON_DOUBLE_CLICK = enums.ImGuiTreeNodeFlags_OpenOnDoubleClick
TREE_NODE_OPEN_ON_ARROW = enums.ImGuiTreeNodeFlags_OpenOnArrow
TREE_NODE_LEAF = enums.ImGuiTreeNodeFlags_Leaf
TREE_NODE_BULLET = enums.ImGuiTreeNodeFlags_Bullet
TREE_NODE_FRAME_PADDING = enums.ImGuiTreeNodeFlags_FramePadding
TREE_NODE_COLLAPSING_HEADER = enums.ImGuiTreeNodeFlags_CollapsingHeader
# ==== Selectable flags enum redefines ====
SELECTABLE_DONT_CLOSE_POPUPS = enums.ImGuiSelectableFlags_DontClosePopups
SELECTABLE_SPAN_ALL_COLUMNS = enums.ImGuiSelectableFlags_SpanAllColumns
SELECTABLE_ALLOW_DOUBLE_CLICK = enums.ImGuiSelectableFlags_AllowDoubleClick
# ==== Combo flags enum redefines ====
COMBO_POPUP_ALIGN_LEFT = enums.ImGuiComboFlags_PopupAlignLeft
COMBO_HEIGHT_SMALL = enums.ImGuiComboFlags_HeightSmall
COMBO_HEIGHT_REGULAR = enums.ImGuiComboFlags_HeightRegular
COMBO_HEIGHT_LARGE = enums.ImGuiComboFlags_HeightLarge
COMBO_HEIGHT_LARGEST = enums.ImGuiComboFlags_HeightLargest
COMBO_NO_ARROW_BUTTON = enums.ImGuiComboFlags_NoArrowButton
COMBO_NO_PREVIEW = enums.ImGuiComboFlags_NoPreview
COMBO_HEIGHT_MASK = enums.ImGuiComboFlags_HeightMask_
# === Focus flag enum redefines ====
FOCUS_CHILD_WINDOWS = enums.ImGuiFocusedFlags_ChildWindows
FOCUS_ROOT_WINDOW = enums.ImGuiFocusedFlags_RootWindow
FOCUS_ANY_WINDOW = enums.ImGuiFocusedFlags_AnyWindow
FOCUS_ROOT_AND_CHILD_WINDOWS = enums.ImGuiFocusedFlags_RootAndChildWindows
# === Hovered flag enum redefines ====
HOVERED_NONE = enums.ImGuiHoveredFlags_None
HOVERED_CHILD_WINDOWS = enums.ImGuiHoveredFlags_ChildWindows
HOVERED_ROOT_WINDOW = enums.ImGuiHoveredFlags_RootWindow
HOVERED_ANY_WINDOW = enums.ImGuiHoveredFlags_AnyWindow
HOVERED_ALLOW_WHEN_BLOCKED_BY_POPUP = enums.ImGuiHoveredFlags_AllowWhenBlockedByPopup
HOVERED_ALLOW_WHEN_BLOCKED_BY_ACTIVE_ITEM = enums.ImGuiHoveredFlags_AllowWhenBlockedByActiveItem
HOVERED_ALLOW_WHEN_OVERLAPPED = enums.ImGuiHoveredFlags_AllowWhenOverlapped
HOVERED_RECT_ONLY = enums.ImGuiHoveredFlags_RectOnly
HOVERED_ROOT_AND_CHILD_WINDOWS = enums.ImGuiHoveredFlags_RootAndChildWindows
# === Drag Drop flag enum redefines ====
DRAG_DROP_SOURCE_NO_PREVIEW_TOOLTIP = enums.ImGuiDragDropFlags_SourceNoPreviewTooltip
DRAG_DROP_SOURCE_NO_DISABLE_HOVER = enums.ImGuiDragDropFlags_SourceNoDisableHover
DRAG_DROP_SOURCE_NO_HOLD_TO_OPEN_OTHERS = enums.ImGuiDragDropFlags_SourceNoHoldToOpenOthers
DRAG_DROP_SOURCE_ALLOW_NULL_ID = enums.ImGuiDragDropFlags_SourceAllowNullID
DRAG_DROP_SOURCE_EXTERN = enums.ImGuiDragDropFlags_SourceExtern
DRAG_DROP_SOURCE_AUTO_EXPIRE_PAYLOAD = enums.ImGuiDragDropFlags_SourceAutoExpirePayload
# === Accept Drag Drop Payload flag enum redefines ====
DRAG_DROP_ACCEPT_BEFORE_DELIVERY = enums.ImGuiDragDropFlags_AcceptBeforeDelivery
DRAG_DROP_ACCEPT_NO_DRAW_DEFAULT_RECT = enums.ImGuiDragDropFlags_AcceptNoDrawDefaultRect
DRAG_DROP_ACCEPT_NO_PREVIEW_TOOLTIP = enums.ImGuiDragDropFlags_AcceptNoPreviewTooltip
DRAG_DROP_ACCEPT_PEEK_ONLY = enums.ImGuiDragDropFlags_AcceptPeekOnly
# === Cardinal Direction enum redefines ====
DIRECTION_NONE = enums.ImGuiDir_None
DIRECTION_LEFT = enums.ImGuiDir_Left
DIRECTION_RIGHT = enums.ImGuiDir_Right
DIRECTION_UP = enums.ImGuiDir_Up
DIRECTION_DOWN = enums.ImGuiDir_Down
# ==== Mouse Cursors ====
MOUSE_CURSOR_NONE = enums.ImGuiMouseCursor_None
MOUSE_CURSOR_ARROW = enums.ImGuiMouseCursor_Arrow
MOUSE_CURSOR_TEXT_INPUT = enums.ImGuiMouseCursor_TextInput
MOUSE_CURSOR_RESIZE_ALL = enums.ImGuiMouseCursor_ResizeAll
MOUSE_CURSOR_RESIZE_NS = enums.ImGuiMouseCursor_ResizeNS
MOUSE_CURSOR_RESIZE_EW = enums.ImGuiMouseCursor_ResizeEW
MOUSE_CURSOR_RESIZE_NESW = enums.ImGuiMouseCursor_ResizeNESW
MOUSE_CURSOR_RESIZE_NWSE = enums.ImGuiMouseCursor_ResizeNWSE
MOUSE_CURSOR_HAND = enums.ImGuiMouseCursor_Hand
# ==== Color identifiers for styling ====
COLOR_TEXT = enums.ImGuiCol_Text
COLOR_TEXT_DISABLED = enums.ImGuiCol_TextDisabled
COLOR_WINDOW_BACKGROUND = enums.ImGuiCol_WindowBg
COLOR_CHILD_BACKGROUND = enums.ImGuiCol_ChildBg
COLOR_POPUP_BACKGROUND = enums.ImGuiCol_PopupBg
COLOR_BORDER = enums.ImGuiCol_Border
COLOR_BORDER_SHADOW = enums.ImGuiCol_BorderShadow
COLOR_FRAME_BACKGROUND = enums.ImGuiCol_FrameBg
COLOR_FRAME_BACKGROUND_HOVERED = enums.ImGuiCol_FrameBgHovered
COLOR_FRAME_BACKGROUND_ACTIVE = enums.ImGuiCol_FrameBgActive
COLOR_TITLE_BACKGROUND = enums.ImGuiCol_TitleBg
COLOR_TITLE_BACKGROUND_ACTIVE = enums.ImGuiCol_TitleBgActive
COLOR_TITLE_BACKGROUND_COLLAPSED = enums.ImGuiCol_TitleBgCollapsed
COLOR_MENUBAR_BACKGROUND = enums.ImGuiCol_MenuBarBg
COLOR_SCROLLBAR_BACKGROUND = enums.ImGuiCol_ScrollbarBg
COLOR_SCROLLBAR_GRAB = enums.ImGuiCol_ScrollbarGrab
COLOR_SCROLLBAR_GRAB_HOVERED = enums.ImGuiCol_ScrollbarGrabHovered
COLOR_SCROLLBAR_GRAB_ACTIVE = enums.ImGuiCol_ScrollbarGrabActive
COLOR_CHECK_MARK = enums.ImGuiCol_CheckMark
COLOR_SLIDER_GRAB = enums.ImGuiCol_SliderGrab
COLOR_SLIDER_GRAB_ACTIVE = enums.ImGuiCol_SliderGrabActive
COLOR_BUTTON = enums.ImGuiCol_Button
COLOR_BUTTON_HOVERED = enums.ImGuiCol_ButtonHovered
COLOR_BUTTON_ACTIVE = enums.ImGuiCol_ButtonActive
COLOR_HEADER = enums.ImGuiCol_Header
COLOR_HEADER_HOVERED = enums.ImGuiCol_HeaderHovered
COLOR_HEADER_ACTIVE = enums.ImGuiCol_HeaderActive
COLOR_SEPARATOR = enums.ImGuiCol_Separator
COLOR_SEPARATOR_HOVERED = enums.ImGuiCol_SeparatorHovered
COLOR_SEPARATOR_ACTIVE = enums.ImGuiCol_SeparatorActive
COLOR_RESIZE_GRIP = enums.ImGuiCol_ResizeGrip
COLOR_RESIZE_GRIP_HOVERED = enums.ImGuiCol_ResizeGripHovered
COLOR_RESIZE_GRIP_ACTIVE = enums.ImGuiCol_ResizeGripActive
COLOR_PLOT_LINES = enums.ImGuiCol_PlotLines
COLOR_PLOT_LINES_HOVERED = enums.ImGuiCol_PlotLinesHovered
COLOR_PLOT_HISTOGRAM = enums.ImGuiCol_PlotHistogram
COLOR_PLOT_HISTOGRAM_HOVERED = enums.ImGuiCol_PlotHistogramHovered
COLOR_TEXT_SELECTED_BACKGROUND = enums.ImGuiCol_TextSelectedBg
COLOR_DRAG_DROP_TARGET = enums.ImGuiCol_DragDropTarget
COLOR_NAV_HIGHLIGHT = enums.ImGuiCol_NavHighlight
COLOR_NAV_WINDOWING_HIGHLIGHT = enums.ImGuiCol_NavWindowingHighlight
COLOR_NAV_WINDOWING_DIM_BACKGROUND = enums.ImGuiCol_NavWindowingDimBg
COLOR_MODAL_WINDOW_DIM_BACKGROUND = enums.ImGuiCol_ModalWindowDimBg
COLOR_COUNT = enums.ImGuiCol_COUNT
# ==== Text input flags ====
INPUT_TEXT_CHARS_DECIMAL = enums.ImGuiInputTextFlags_CharsDecimal
INPUT_TEXT_CHARS_HEXADECIMAL = enums.ImGuiInputTextFlags_CharsHexadecimal
INPUT_TEXT_CHARS_UPPERCASE = enums.ImGuiInputTextFlags_CharsUppercase
INPUT_TEXT_CHARS_NO_BLANK = enums.ImGuiInputTextFlags_CharsNoBlank
INPUT_TEXT_AUTO_SELECT_ALL = enums.ImGuiInputTextFlags_AutoSelectAll
INPUT_TEXT_ENTER_RETURNS_TRUE = enums.ImGuiInputTextFlags_EnterReturnsTrue
INPUT_TEXT_CALLBACK_COMPLETION = enums.ImGuiInputTextFlags_CallbackCompletion
INPUT_TEXT_CALLBACK_HISTORY = enums.ImGuiInputTextFlags_CallbackHistory
INPUT_TEXT_CALLBACK_ALWAYS = enums.ImGuiInputTextFlags_CallbackAlways
INPUT_TEXT_CALLBACK_CHAR_FILTER = enums.ImGuiInputTextFlags_CallbackCharFilter
INPUT_TEXT_ALLOW_TAB_INPUT = enums.ImGuiInputTextFlags_AllowTabInput
INPUT_TEXT_CTRL_ENTER_FOR_NEW_LINE = enums.ImGuiInputTextFlags_CtrlEnterForNewLine
INPUT_TEXT_NO_HORIZONTAL_SCROLL = enums.ImGuiInputTextFlags_NoHorizontalScroll
INPUT_TEXT_ALWAYS_INSERT_MODE = enums.ImGuiInputTextFlags_AlwaysInsertMode
INPUT_TEXT_READ_ONLY = enums.ImGuiInputTextFlags_ReadOnly
INPUT_TEXT_PASSWORD = enums.ImGuiInputTextFlags_Password
INPUT_TEXT_NO_UNDO_REDO = enums.ImGuiInputTextFlags_NoUndoRedo
# ==== Config Flags ====
CONFIG_NAV_ENABLE_KEYBOARD = enums.ImGuiConfigFlags_.ImGuiConfigFlags_NavEnableKeyboard
CONFIG_NAV_ENABLE_GAMEPAD = enums.ImGuiConfigFlags_.ImGuiConfigFlags_NavEnableGamepad
CONFIG_NAV_ENABLE_SET_MOUSE_POS = enums.ImGuiConfigFlags_.ImGuiConfigFlags_NavEnableSetMousePos
CONFIG_NAV_NO_CAPTURE_KEYBOARD = enums.ImGuiConfigFlags_.ImGuiConfigFlags_NavNoCaptureKeyboard
CONFIG_NO_MOUSE = enums.ImGuiConfigFlags_.ImGuiConfigFlags_NoMouse
CONFIG_NO_MOUSE_CURSOR_CHARGE = enums.ImGuiConfigFlags_.ImGuiConfigFlags_NoMouseCursorChange
CONFIG_IS_RGB = enums.ImGuiConfigFlags_.ImGuiConfigFlags_IsSRGB
CONFIG_IS_TOUCH_SCREEN = enums.ImGuiConfigFlags_.ImGuiConfigFlags_IsTouchScreen
# ==== Backend Flags ====
BACKEND_HAS_GAMEPAD = enums.ImGuiBackendFlags_.ImGuiBackendFlags_HasGamepad
BACKEND_HAS_MOUSE_CURSORS = enums.ImGuiBackendFlags_.ImGuiBackendFlags_HasMouseCursors
BACKEND_HAS_SET_MOUSE_POS = enums.ImGuiBackendFlags_.ImGuiBackendFlags_HasSetMousePos
Vec2 = namedtuple("Vec2", ['x', 'y'])
Vec4 = namedtuple("Vec4", ['x', 'y', 'z', 'w'])
cdef bytes _bytes(str text):
return <bytes>(text if PY_MAJOR_VERSION < 3 else text.encode('utf-8'))
cdef str _from_bytes(bytes text):
return <str>(text if PY_MAJOR_VERSION < 3 else text.decode('utf-8', errors='ignore'))
cdef _cast_ImVec2_tuple(cimgui.ImVec2 vec): # noqa
return Vec2(vec.x, vec.y)
cdef cimgui.ImVec2 _cast_tuple_ImVec2(pair) except *: # noqa
cdef cimgui.ImVec2 vec
if len(pair) != 2:
raise ValueError("pair param must be length of 2")
vec.x, vec.y = pair
return vec
cdef cimgui.ImVec2 _cast_args_ImVec2(float x, float y) except *: # noqa
cdef cimgui.ImVec2 vec
vec.x, vec.y = x, y
return vec
cdef cimgui.ImVec4 _cast_tuple_ImVec4(quadruple): # noqa
cdef cimgui.ImVec4 vec
if len(quadruple) != 4:
raise ValueError("quadruple param must be length of 4")
vec.x, vec.y, vec.z, vec.w = quadruple
return vec
cdef cimgui.ImVec4 _cast_args_ImVec4(float x, float y, float z, float w): # noqa
cdef cimgui.ImVec4 vec
vec.x, vec.y, vec.z, vec.w = x, y, z, w
return vec
cdef _cast_ImVec4_tuple(cimgui.ImVec4 vec): # noqa
return Vec4(vec.x, vec.y, vec.z, vec.w)
cdef class _ImGuiContext(object):
cdef cimgui.ImGuiContext* _ptr
@staticmethod
cdef from_ptr(cimgui.ImGuiContext* ptr):
if ptr == NULL:
return None
instance = _ImGuiContext()
instance._ptr = ptr
return instance
def __eq__(_ImGuiContext self, _ImGuiContext other):
return other._ptr == self._ptr
cdef class _DrawCmd(object):
cdef cimgui.ImDrawCmd* _ptr
# todo: consider using fast instantiation here
# see: http://cython.readthedocs.io/en/latest/src/userguide/extension_types.html#fast-instantiation
@staticmethod
cdef from_ptr(cimgui.ImDrawCmd* ptr):
if ptr == NULL:
return None
instance = _DrawCmd()
instance._ptr = ptr
return instance
@property
def texture_id(self):
return <object>self._ptr.TextureId
@property
def clip_rect(self):
return _cast_ImVec4_tuple(self._ptr.ClipRect)
@property
def elem_count(self):
return self._ptr.ElemCount
cdef class _DrawList(object):
""" Low level drawing API.
_DrawList instance can be acquired by calling :func:`get_window_draw_list`.
"""
cdef cimgui.ImDrawList* _ptr
@staticmethod
cdef from_ptr(cimgui.ImDrawList* ptr):
if ptr == NULL:
return None
instance = _DrawList()
instance._ptr = ptr
return instance
@property
def cmd_buffer_size(self):
return self._ptr.CmdBuffer.Size
@property
def cmd_buffer_data(self):
return <uintptr_t>self._ptr.CmdBuffer.Data
@property
def vtx_buffer_size(self):
return self._ptr.VtxBuffer.Size
@property
def vtx_buffer_data(self):
return <uintptr_t>self._ptr.VtxBuffer.Data
@property
def idx_buffer_size(self):
return self._ptr.IdxBuffer.Size
@property
def idx_buffer_data(self):
return <uintptr_t>self._ptr.IdxBuffer.Data
def add_line(
self,
float start_x, float start_y,
float end_x, float end_y,
cimgui.ImU32 col,
# note: optional
float thickness=1.0,
):
"""Add a straight line to the draw list.
.. visual-example::
:auto_layout:
:width: 200
:height: 100
imgui.begin("Line example")
draw_list = imgui.get_window_draw_list()
draw_list.add_line(20, 35, 180, 80, imgui.get_color_u32_rgba(1,1,0,1), 3)
draw_list.add_line(180, 35, 20, 80, imgui.get_color_u32_rgba(1,0,0,1), 3)
imgui.end()
Args:
start_x (float): X coordinate of first point
start_y (float): Y coordinate of first point
end_x (float): X coordinate of second point
end_y (float): Y coordinate of second point
col (ImU32): RGBA color specification
thickness (float): Line thickness in pixels
.. wraps::
void ImDrawList::AddLine(
const ImVec2& a,
const ImVec2& b,
ImU32 col,
float thickness = 1.0f
)
"""
self._ptr.AddLine(
_cast_args_ImVec2(start_x, start_y),
_cast_args_ImVec2(end_x, end_y),
col,
thickness,
)
def add_rect(
self,
float upper_left_x, float upper_left_y,
float lower_right_x, float lower_right_y,
cimgui.ImU32 col,
# note: optional
float rounding = 0.0,
cimgui.ImGuiWindowFlags rounding_corners_flags = 0xF,
float thickness = 1.0,
):
"""Add a rectangle outline to the draw list.
.. visual-example::
:auto_layout:
:width: 200
:height: 100
imgui.begin("Rect example")
draw_list = imgui.get_window_draw_list()
draw_list.add_rect(20, 35, 90, 80, imgui.get_color_u32_rgba(1,1,0,1), thickness=3)
draw_list.add_rect(110, 35, 180, 80, imgui.get_color_u32_rgba(1,0,0,1), rounding=5, thickness=3)
imgui.end()
Args:
upper_left_x (float): X coordinate of top-left corner
upper_left_y (float): Y coordinate of top-left corner
lower_right_x (float): X coordinate of lower-right corner
lower_right_y (float): Y coordinate of lower-right corner
col (ImU32): RGBA color specification
rounding (float): Degree of rounding, defaults to 0.0
rounding_corners_flags (ImDrawCornerFlags): Draw flags, defaults to ImDrawCornerFlags_ALL
thickness (float): Line thickness, defaults to 1.0
.. wraps::
void ImDrawList::AddRect(
const ImVec2& a,
const ImVec2& b,
ImU32 col,
float rounding = 0.0f,
int rounding_corners_flags = ImDrawCornerFlags_All,
float thickness = 1.0f
)
"""
self._ptr.AddRect(
_cast_args_ImVec2(upper_left_x, upper_left_y),
_cast_args_ImVec2(lower_right_x, lower_right_y),
col,
rounding,
rounding_corners_flags,
thickness,
)
def add_rect_filled(
self,
float upper_left_x, float upper_left_y,
float lower_right_x, float lower_right_y,
cimgui.ImU32 col,
# note: optional
float rounding = 0.0,
cimgui.ImGuiWindowFlags rounding_corners_flags = 0xF,
):
"""Add a filled rectangle to the draw list.
.. visual-example::
:auto_layout:
:width: 200
:height: 100
imgui.begin("Filled rect example")
draw_list = imgui.get_window_draw_list()
draw_list.add_rect_filled(20, 35, 90, 80, imgui.get_color_u32_rgba(1,1,0,1))
draw_list.add_rect_filled(110, 35, 180, 80, imgui.get_color_u32_rgba(1,0,0,1), 5)
imgui.end()
Args:
upper_left_x (float): X coordinate of top-left corner
upper_left_y (float): Y coordinate of top-left corner
lower_right_x (float): X coordinate of lower-right corner
lower_right_y (float): Y coordinate of lower-right corner
col (ImU32): RGBA color specification
rounding (float): Degree of rounding, defaults to 0.0
rounding_corners_flags (ImDrawCornerFlags): Draw flags, defaults to ImDrawCornerFlags_ALL
.. wraps::
void ImDrawList::AddRectFilled(
const ImVec2& a,
const ImVec2& b,
ImU32 col,
float rounding = 0.0f,
int rounding_corners_flags = ImDrawCornerFlags_All
)
"""
self._ptr.AddRectFilled(
_cast_args_ImVec2(upper_left_x, upper_left_y),
_cast_args_ImVec2(lower_right_x, lower_right_y),
col,
rounding,
rounding_corners_flags,
)
def add_circle(
self,
float centre_x, float centre_y,
float radius,
cimgui.ImU32 col,
# note: optional
int num_segments = 12,
float thickness = 1.0
):
"""Add a circle to the draw list.
.. visual-example::
:auto_layout:
:width: 200
:height: 100
imgui.begin("Circle example")
draw_list = imgui.get_window_draw_list()
draw_list.add_circle(100, 60, 30, imgui.get_color_u32_rgba(1,1,0,1), thickness=3)
imgui.end()
Args:
centre_x (float): circle centre coordinates
centre_y (float): circle centre coordinates
radius (float): circle radius
col (ImU32): RGBA color specification
num_segments (ImU32): Number of segments, defaults to 12
thickness (float): Line thickness
.. wraps::
void ImDrawList::AddCircle(
const ImVec2& centre,
float radius,
ImU32 col,
int num_segments = 12,
float thickness = 1.0
)
"""
self._ptr.AddCircle(
_cast_args_ImVec2(centre_x, centre_y),
radius,
col,
num_segments,
thickness
)
def add_circle_filled(
self,
float centre_x, float centre_y,
float radius,
cimgui.ImU32 col,
# note: optional
cimgui.ImU32 num_segments = 12
):
"""Add a filled circle to the draw list.
.. visual-example::
:auto_layout:
:width: 200
:height: 100
imgui.begin("Filled circle example")
draw_list = imgui.get_window_draw_list()
draw_list.add_circle_filled(100, 60, 30, imgui.get_color_u32_rgba(1,1,0,1))
imgui.end()
Args:
centre_x (float): circle centre coordinates
centre_y (float): circle centre coordinates
radius (float): circle radius
col (ImU32): RGBA color specification
num_segments (ImU32): Number of segments, defaults to 12
.. wraps::
void ImDrawList::AddCircleFilled(
const ImVec2& centre,
float radius,
ImU32 col,
int num_segments = 12
)
"""
self._ptr.AddCircleFilled(
_cast_args_ImVec2(centre_x, centre_y),
radius,
col,
num_segments
)
def add_text(
self,
float pos_x, float pos_y,
cimgui.ImU32 col,
str text
):
"""Add text to the draw list.
.. visual-example::
:auto_layout:
:width: 200
:height: 100
imgui.begin("Text example")
draw_list = imgui.get_window_draw_list()
draw_list.add_text(20, 35, imgui.get_color_u32_rgba(1,1,0,1), "Hello!")
imgui.end()
Args:
pos_x (float): X coordinate of the text's upper-left corner
pos_y (float): Y coordinate of the text's upper-left corner
col (ImU32): RGBA color specification
text (str): text
.. wraps::
void ImDrawList::AddText(
const ImVec2& pos,
ImU32 col,
const char* text_begin,
const char* text_end = NULL
)
"""
self._ptr.AddText(
_cast_args_ImVec2(pos_x, pos_y),
col,
_bytes(text),
NULL
)
def add_image(self,
texture_id,
tuple a,
tuple b,
tuple uv_a=(0,0),
tuple uv_b=(1,1),
cimgui.ImU32 col=0xffffffff):
"""Add image to the draw list. Aspect ratio is not preserved.
.. visual-example::
:auto_layout:
:width: 200
:height: 100
imgui.begin("Image example")
texture_id = imgui.get_io().fonts.texture_id
draw_list = imgui.get_window_draw_list()
draw_list.add_image(texture_id, (20, 35), (180, 80), col=imgui.get_color_u32_rgba(0.5,0.5,1,1))
imgui.end()
Args:
texture_id (object): ID of the texture to draw
a (tuple): top-left image corner coordinates,
b (tuple): bottom-right image corner coordinates,
uv_a (tuple): UV coordinates of the top-left corner, defaults to (0, 0)
uv_b (tuple): UV coordinates of the bottom-right corner, defaults to (1, 1)
col (ImU32): tint color, defaults to 0xffffffff (no tint)
.. wraps::
void ImDrawList::AddImage(
ImTextureID user_texture_id,
const ImVec2& a,
const ImVec2& b,
const ImVec2& uv_a = ImVec2(0,0),
const ImVec2& uv_b = ImVec2(1,1),
ImU32 col = 0xFFFFFFFF
)
"""
self._ptr.AddImage(
<void*>texture_id,
_cast_tuple_ImVec2(a),
_cast_tuple_ImVec2(b),
_cast_tuple_ImVec2(uv_a),
_cast_tuple_ImVec2(uv_b),
col
)
def add_polyline(
self,
list points,
cimgui.ImU32 col,
bool closed=False,
float thickness=1.0
):
"""Add a optionally closed polyline to the draw list.
.. visual-example::
:auto_layout:
:width: 200
:height: 100
imgui.begin("Polyline example")
draw_list = imgui.get_window_draw_list()
draw_list.add_polyline([(20, 35), (90, 35), (55, 80)], imgui.get_color_u32_rgba(1,1,0,1), closed=False, thickness=3)
draw_list.add_polyline([(110, 35), (180, 35), (145, 80)], imgui.get_color_u32_rgba(1,0,0,1), closed=True, thickness=3)
imgui.end()
Args:
points (list): list of points
col (float): RGBA color specification
closed (bool): close the polyline to form a polygon
thickness (float): line thickness
.. wraps::
void ImDrawList::AddPolyline(
const ImVec2* points,
int num_points,
ImU32 col,
bool closed,
float thickness
)
"""
num_points = len(points)
cdef cimgui.ImVec2 *pts
pts = <cimgui.ImVec2 *>malloc(num_points * cython.sizeof(cimgui.ImVec2))
for i in range(num_points):
pts[i] = _cast_args_ImVec2(points[i][0], points[i][1])
self._ptr.AddPolyline(
pts,
num_points,
col,
closed,
thickness
)
free(pts)
# channels
def channels_split(self, int channels_count):
"""
Warning - be careful with using channels as "layers".
Child windows are always drawn after their parent, so they will
paint over its channels.
To paint over child windows, use `OverlayDrawList`.
"""
# TODO: document
self._ptr.ChannelsSplit(channels_count)
def channels_set_current(self, int idx):
# TODO: document
self._ptr.ChannelsSetCurrent(idx)
def channels_merge(self):
# TODO: document
self._ptr.ChannelsMerge()
@property
def commands(self):
return [
# todo: consider operator overloading in pxd file
_DrawCmd.from_ptr(&self._ptr.CmdBuffer.Data[idx])
# perf: short-wiring instead of using property
# note: add py3k compat
for idx in xrange(self._ptr.CmdBuffer.Size)
]
cdef class _Colors(object):
cdef GuiStyle _style
def __cinit__(self):
self._style = None
def __init__(self, GuiStyle gui_style):
self._style = gui_style
cdef inline _check_color(self, cimgui.ImGuiCol variable):
if not (0 <= variable < enums.ImGuiCol_COUNT):
raise ValueError("Unknown style variable: {}".format(variable))
def __getitem__(self, cimgui.ImGuiCol variable):
self._check_color(variable)
self._style._check_ptr()
cdef int ix = variable
return _cast_ImVec4_tuple(self._style._ptr.Colors[ix])
def __setitem__(self, cimgui.ImGuiCol variable, value):
self._check_color(variable)
self._style._check_ptr()
cdef int ix = variable
self._style._ptr.Colors[ix] = _cast_tuple_ImVec4(value)
cdef class GuiStyle(object):
"""
Container for ImGui style information
"""
cdef cimgui.ImGuiStyle* _ptr
cdef bool _owner
cdef _Colors _colors
def __cinit__(self):
self._ptr = NULL
self._owner = False
self._colors = None
def __dealloc__(self):
if self._owner:
del self._ptr
self._ptr = NULL
cdef inline _check_ptr(self):
if self._ptr is NULL:
raise RuntimeError(
"Improperly initialized, use imgui.get_style() or "
"GuiStyle.created() to obtain style classes"
)
def __eq__(GuiStyle self, GuiStyle other):
return other._ptr == self._ptr
@staticmethod
def create():
return GuiStyle._create()
@staticmethod
cdef GuiStyle from_ref(cimgui.ImGuiStyle& ref):
cdef GuiStyle instance = GuiStyle()
instance._ptr = &ref
instance._colors = _Colors(instance)
return instance
@staticmethod
cdef GuiStyle _create():
cdef cimgui.ImGuiStyle* _ptr = new cimgui.ImGuiStyle()
cdef GuiStyle instance = GuiStyle.from_ref(deref(_ptr))
instance._owner = True
instance._colors = _Colors(instance)
return instance
@property
def alpha(self):
"""Global alpha blending parameter for windows
Returns:
float
"""
self._check_ptr()
return self._ptr.Alpha
@alpha.setter
def alpha(self, float value):
self._check_ptr()
self._ptr.Alpha = value
@property
def window_padding(self):
self._check_ptr()
return _cast_ImVec2_tuple(self._ptr.WindowPadding)
@window_padding.setter
def window_padding(self, value):
self._check_ptr()
self._ptr.WindowPadding = _cast_tuple_ImVec2(value)
@property
def window_min_size(self):
self._check_ptr()
return _cast_ImVec2_tuple(self._ptr.WindowMinSize)
@window_min_size.setter
def window_min_size(self, value):
self._check_ptr()
self._ptr.WindowMinSize = _cast_tuple_ImVec2(value)
@property
def window_rounding(self):
self._check_ptr()
return self._ptr.WindowRounding
@window_rounding.setter
def window_rounding(self, float value):
self._check_ptr()
self._ptr.WindowRounding = value
@property
def window_border_size(self):
self._check_ptr()
return self._ptr.WindowBorderSize
@window_border_size.setter
def window_border_size(self, float value):
self._check_ptr()
self._ptr.WindowBorderSize = value
@property
def child_rounding(self):
self._check_ptr()
return self._ptr.ChildRounding
@child_rounding.setter
def child_rounding(self, float value):
self._check_ptr()
self._ptr.ChildRounding = value
@property
def child_border_size(self):
self._check_ptr()
return self._ptr.ChildBorderSize
@child_border_size.setter
def child_border_size(self, float value):
self._check_ptr()
self._ptr.ChildBorderSize = value
@property
def popup_rounding(self):
self._check_ptr()
return self._ptr.PopupRounding
@popup_rounding.setter
def popup_rounding(self, float value):
self._check_ptr()
self._ptr.PopupRounding = value
@property
def popup_border_size(self):
self._check_ptr()
return self._ptr.PopupBorderSize
@popup_border_size.setter
def popup_border_size(self, float value):
self._check_ptr()
self._ptr.ChildBorderSize = value
@property
def window_title_align(self):
self._check_ptr()
return _cast_ImVec2_tuple(self._ptr.WindowTitleAlign)
@window_title_align.setter
def window_title_align(self, value):
self._check_ptr()
self._ptr.WindowTitleAlign = _cast_tuple_ImVec2(value)
@property
def frame_padding(self):
self._check_ptr()
return _cast_ImVec2_tuple(self._ptr.FramePadding)
@frame_padding.setter
def frame_padding(self, value):