forked from megayuchi/D3D12Lecture
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathmain.cpp
320 lines (277 loc) · 7.84 KB
/
main.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
// 01_CreateDevice.cpp : Defines the entry point for the application.
//
#include "pch.h"
#include <Windows.h>
#include "Resource.h"
#include <DirectXMath.h>
#include "VertexUtil.h"
#include "D3D12Renderer.h"
#include "Game.h"
using namespace DirectX;
// required .lib files
#pragma comment(lib, "DXGI.lib")
#pragma comment(lib, "dxguid.lib")
#pragma comment(lib, "D3D12.lib")
#pragma comment( lib, "d3d11.lib" )
#pragma comment(lib, "D3DCompiler.lib")
#pragma comment(lib, "d2d1.lib")
#pragma comment(lib, "dwrite.lib")
#if defined(_M_ARM64EC) || defined(_M_ARM64)
#ifdef _DEBUG
#pragma comment(lib, "../DirectXTex/DirectXTex/Bin/Desktop_2022/ARM64/debug/DirectXTex.lib")
#else
#pragma comment(lib, "../DirectXTex/DirectXTex/Bin/Desktop_2022/ARM64/release/DirectXTex.lib")
#endif
#elif defined(_M_AMD64)
#ifdef _DEBUG
#pragma comment(lib, "../DirectXTex/DirectXTex/Bin/Desktop_2022/x64/debug/DirectXTex.lib")
#else
#pragma comment(lib, "../DirectXTex/DirectXTex/Bin/Desktop_2022/x64/release/DirectXTex.lib")
#endif
#elif defined(_M_IX86)
#ifdef _DEBUG
#pragma comment(lib, "../DirectXTex/DirectXTex/Bin/Desktop_2022/win32/debug/DirectXTex.lib")
#else
#pragma comment(lib, "../DirectXTex/DirectXTex/Bin/Desktop_2022/win32/release/DirectXTex.lib")
#endif
#endif
extern "C" { __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001; }
//////////////////////////////////////////////////////////////////////////////////////////////////////
// D3D12 Agility SDK Runtime
extern "C" { __declspec(dllexport) extern const UINT D3D12SDKVersion = 614; }
#if defined(_M_ARM64EC)
extern "C" { __declspec(dllexport) extern const char* D3D12SDKPath = u8".\\D3D12\\arm64\\"; }
#elif defined(_M_ARM64)
extern "C" { __declspec(dllexport) extern const char* D3D12SDKPath = u8".\\D3D12\\arm64\\"; }
#elif defined(_M_AMD64)
extern "C" { __declspec(dllexport) extern const char* D3D12SDKPath = u8".\\D3D12\\x64\\"; }
#elif defined(_M_IX86)
extern "C" { __declspec(dllexport) extern const char* D3D12SDKPath = u8".\\D3D12\\x86\\"; }
#endif
//////////////////////////////////////////////////////////////////////////////////////////////////////
#define MAX_LOADSTRING 100
// Global Variables:
HINSTANCE hInst = nullptr; // current instance
HWND g_hMainWindow = nullptr;
WCHAR szTitle[MAX_LOADSTRING]; // The title bar text
WCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name
CGame* g_pGame = nullptr;
// Forward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance);
HWND InitInstance(HINSTANCE hInstance, int nCmdShow);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPWSTR lpCmdLine,
_In_ int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// TODO: Place code here.
#ifdef _DEBUG
_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
#endif
// Initialize global strings
LoadStringW(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadStringW(hInstance, IDC_MY01CREATEDEVICE, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
// Perform application initialization:
g_hMainWindow = InitInstance (hInstance, nCmdShow);
if (!g_hMainWindow)
{
return FALSE;
}
HACCEL hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_MY01CREATEDEVICE));
MSG msg;
g_pGame = new CGame;
//g_pGame->Initialiize(g_hMainWindow, TRUE, TRUE);
g_pGame->Initialiize(g_hMainWindow, FALSE, FALSE);
SetWindowText(g_hMainWindow, L"RenderQueue");
// Main message loop:
//while (GetMessage(&msg, nullptr, 0, 0))
//{
// if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
// {
// TranslateMessage(&msg);
// DispatchMessage(&msg);
// }
//}
// Main message loop:
while (1)
{
// call WndProc
//g_bCanUseWndProc == FALSEÀ̸é DefWndProcÈ£Ãâ
BOOL bHasMsg = PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE);
if (bHasMsg)
{
if (msg.message == WM_QUIT)
{
break;
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
if (g_pGame)
{
g_pGame->Run();
}
}
}
if (g_pGame)
{
delete g_pGame;
g_pGame = nullptr;
}
#ifdef _DEBUG
_ASSERT(_CrtCheckMemory());
#endif
return (int)msg.wParam;
}
//
// FUNCTION: MyRegisterClass()
//
// PURPOSE: Registers the window class.
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEXW wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_MY01CREATEDEVICE));
wcex.hCursor = LoadCursor(nullptr, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wcex.lpszMenuName = MAKEINTRESOURCEW(IDC_MY01CREATEDEVICE);
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
return RegisterClassExW(&wcex);
}
//
// FUNCTION: InitInstance(HINSTANCE, int)
//
// PURPOSE: Saves instance handle and creates main window
//
// COMMENTS:
//
// In this function, we save the instance handle in a global variable and
// create and display the main program window.
//
HWND InitInstance(HINSTANCE hInstance, int nCmdShow)
{
hInst = hInstance; // Store instance handle in our global variable
HWND hWnd = CreateWindowW(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, nullptr, nullptr, hInstance, nullptr);
if (!hWnd)
{
return nullptr;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return hWnd;
}
//
// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
//
// PURPOSE: Processes messages for the main window.
//
// WM_COMMAND - process the application menu
// WM_PAINT - Paint the main window
// WM_DESTROY - post a quit message and return
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_COMMAND:
{
int wmId = LOWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
}
break;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
// TODO: Add any drawing code that uses hdc here...
EndPaint(hWnd, &ps);
}
break;
case WM_SIZE:
{
if (g_pGame)
{
RECT rect;
GetClientRect(hWnd, &rect);
DWORD dwWndWidth = rect.right - rect.left;
DWORD dwWndHeight = rect.bottom - rect.top;
g_pGame->UpdateWindowSize(dwWndWidth, dwWndHeight);
}
}
break;
case WM_KEYDOWN:
{
if (g_pGame)
{
UINT uiScanCode = (0x00ff0000 & lParam) >> 16;
UINT vkCode = MapVirtualKey(uiScanCode, MAPVK_VSC_TO_VK);
if (!(lParam & 0x40000000))
{
g_pGame->OnKeyDown(vkCode, uiScanCode);
}
}
}
break;
case WM_KEYUP:
{
if (g_pGame)
{
UINT uiScanCode = (0x00ff0000 & lParam) >> 16;
UINT vkCode = MapVirtualKey(uiScanCode, MAPVK_VSC_TO_VK);
g_pGame->OnKeyUp(vkCode, uiScanCode);
}
}
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
// Message handler for about box.
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
return (INT_PTR)TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return (INT_PTR)TRUE;
}
break;
}
return (INT_PTR)FALSE;
}