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pch.h
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pch.h
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// pch.h: This is a precompiled header file.
// Files listed below are compiled only once, improving build performance for future builds.
// This also affects IntelliSense performance, including code completion and many code browsing features.
// However, files listed here are ALL re-compiled if any one of them is updated between builds.
// Do not add files here that you will be updating frequently as this negates the performance advantage.
#ifndef PCH_H
#define PCH_H
// add headers that you want to pre-compile here
#ifdef _DEBUG
#define _CRTDBG_MAP_ALLOC
#include <crtdbg.h>
#define new new(_NORMAL_BLOCK, __FILE__, __LINE__)
#endif
#include "targetver.h"
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <initguid.h>
// d3d
#include <d3d12.h>
#include <dxgi1_4.h>
#include <d3d11on12.h>
#include <d2d1_3.h>
#include <dwrite_3.h>
#include <d3dx12.h>
#include <DirectXMath.h>
#include <windows.h>
// C RunTime Header Files
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>
#include "typedef.h"
#include "../Util/LinkedList.h"
#include "../Util/HashTable.h"
#include "../Util/IndexCreator.h"
#include "../D3D_Util/D3DUtil.h"
#endif //PCH_H