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debug.lua
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--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--
-- file: debug.lua
-- brief: printing routines to debug Spring call-out results
-- author: Dave Rodgers
--
-- Copyright (C) 2007.
-- Licensed under the terms of the GNU GPL, v2 or later.
--
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function PrintInCommand()
local cmdIndex, cmdId, cmdType, name = Spring.GetActiveCommand()
print("InCommand: ", cmdIndex, cmdId, cmdType, name)
end
function PrintBuildQueue(unitID)
local queue, count = Spring.GetRealBuildQueue(unitID)
print("BuildQueue(" .. unitID .."): " .. count)
for i,v in pairs(queue) do
for i2,v2 in pairs(v) do
print(' ' .. i .. ': ' .. i2 .. ' x' .. v2)
end
end
end
function PrintSelection()
local udTable = Spring.GetSelectedUnitsSorted()
local selectedGroup = Spring.GetSelectedGroup()
print("Selected Group = " .. selectedGroup)
print("Selected: " .. udTable.n .. " types")
udTable.n = nil
for udid,uTable in pairs(udTable) do
print(' ' .. udid .. '=' .. UnitDefs[udid].name .. ' count ' .. uTable.n)
uTable.n = nil
for _,uid in ipairs(uTable) do
local health, maxHealth, paralyze, capture, build = Spring.GetUnitHealth(uid)
print(' ', uid, health, maxHealth, paralyze, capture, build)
PrintCommandQueue(uid)
end
end
for udid,uTable in pairs(udTable) do
uTable.n = nil
for uid,udid2 in pairs(uTable) do
PrintBuildQueue(uid)
end
end
end
function PrintCommandQueue(uid)
local queue = Spring.GetCommandQueue(uid, -1)
if (queue ~= nil) then
local msg = ''
local count = 0
for i,cmd in pairs(queue) do
local name = CommandNames[cmd]
if (name ~= nil) then
count = count + 1
msg = msg .. ' ' .. CommandNames[cmd] .. ','
if (count >= 8) then
break
end
end
end
print('', 'commands: ' .. msg)
end
end
function PrintGroups()
local groupList, count = Spring.GetGroupList()
print("GetGroupList: " .. tostring(count))
for i, v in pairs(groupList) do
local groupName = Spring.GetGroupAIName(i)
if (groupName == nil) then groupName = "" end
print(' ' .. i .. '\t' .. v .. '\t' .. groupName)
end
for g, c in pairs(groupList) do
print("Units in Group " .. g)
local udTable = Spring.GetGroupUnitsSorted(g)
print(" MyTeamUnits: " .. udTable.n .. " types")
udTable.n = nil
for udid,uTable in pairs(udTable) do
print(' ' .. udid .. '=' .. UnitDefs[udid].name .. ' count ' .. uTable.n)
uTable.n = nil
for _,uid in ipairs(uTable) do
print(' ', uid)
end
end
end
end
function PrintTeamUnits(team)
udTable = Spring.GetTeamUnitsSorted(team)
-- print("TeamUnits(" .. team .. "): " .. udTable.n .. " types")
-- udTable.n = nil
if (udTable == nil) then
return
end
udTable.n = nil
for udid,uTable in pairs(udTable) do
print(' ' .. udid .. '=' .. UnitDefs[udid].name .. ' count ' .. uTable.n)
uTable.n = nil
for _,uid in ipairs(uTable) do
print(' ', uid)
end
end
end
function PrintTeamUnitsCounts(team)
print("Team Units Count:" .. team)
local countTable = Spring.GetTeamUnitsCounts(team)
if (countTable == nil) then
return
end
countTable.n = nil
for udid,count in pairs(countTable) do
print(' ' .. udid .. '=' .. UnitDefs[udid].name .. ': ' .. count)
end
end
function PrintAlliedUnits()
local teamTable = Spring.GetTeamList(Spring.GetMyAllyTeamID())
-- print("AlliedUnits: " .. teamTable.n .. " teams")
teamTable.n = nil
for n,tid in pairs(teamTable) do
PrintTeamUnits(tid);
end
end
function PrintAllyTeamList()
local allyTeamTable = Spring.GetAllyTeamList()
local msg = "AllyTeams(" .. allyTeamTable.n .. ")"
allyTeamTable.n = nil
for n,atid in pairs(allyTeamTable) do
msg = msg .. " " .. atid
end
print(msg)
end
function PrintTeamList(allyTeam)
local teamTable
if (allyTeam == nil) then
teamTable = Spring.GetTeamList()
else
teamTable = Spring.GetTeamList(allyTeam)
end
if (teamTable == nil) then
return
end
local msg = "Teams(" .. teamTable.n .. ")"
teamTable.n = nil
for n,tid in pairs(teamTable) do
msg = msg .. " " .. tid
end
print(msg)
end
function PrintPlayerList(team)
local playerTable
if (team == nil) then
playerTable = Spring.GetTeamList()
else
playerTable = Spring.GetTeamList(team)
end
if (playerTable == nil) then
return
end
local msg = "Players(" .. playerTable.n .. ")"
playerTable.n = nil
for n,pid in pairs(playerTable) do
msg = msg .. " " .. pid
end
print(msg)
end
function PrintPlayerTree()
local atTable = Spring.GetAllyTeamList()
for atn,atid in ipairs(atTable) do
print('Ally team: ' .. atid)
local tTable = Spring.GetTeamList(atid)
for tn,tid in ipairs(tTable) do
print(' Team: ' .. tid)
local pTable = Spring.GetPlayerList(tid)
for pn,pid in ipairs(pTable) do
local pname, active = Spring.GetPlayerInfo(pid)
if (active) then
print(' Player: ' .. pid .. " " .. pname)
end
end
end
end
end
function PrintTeamInfo(teamID)
local num, leader, dead, isAI, side, allyTeam = Spring.GetTeamInfo(teamID)
print('Team number: ' .. num)
print(' leader: ' .. leader)
print(' dead: ' .. tostring(dead))
print(' isAI: ' .. tostring(isAI))
print(' side: ' .. side)
print(' allyTeam: ' .. allyTeam)
end
function PrintTeamResources(teamID, type)
local current, storage, pull, income, expense,
share, sent, received = Spring.GetTeamResources(teamID, type)
if (current ~= nil) then
print('Team number: ' .. teamID)
print(' ' .. type .. ': ' .. current)
print(' ' .. type .. ' storage: ' .. storage)
print(' ' .. type .. ' pull: ' .. pull)
print(' ' .. type .. ' income: ' .. income)
print(' ' .. type .. ' expense: ' .. expense)
print(' ' .. type .. ' share: ' .. share)
print(' ' .. type .. ' sent: ' .. sent)
print(' ' .. type .. ' received: ' .. received)
end
end
function PrintTeamUnitStats(teamID)
local kills, deaths, caps, losses, recv, sent = Spring.GetTeamUnitStats(teamID)
if (kills ~= nil) then
print('Team number: ' .. teamID)
print(' kills: ' .. kills)
print(' deaths: ' .. deaths)
print(' caps: ' .. caps)
print(' losses: ' .. losses)
print(' recv: ' .. recv)
print(' sent: ' .. sent)
end
end
function PrintPlayerInfo(playerID)
local name, active, spectator, team, allyteam, ping, cpuUsage =
Spring.GetPlayerInfo(playerID)
print(' name: '..name)
print(' id: '..playerID)
print(' active: '..tostring(active))
print(' spectator '..tostring(spectator))
print(' team: '..team)
print(' allyteam: '..allyteam)
print(' ping: '..ping)
print(' cpu: '..(100*cpuUsage)..'%')
end
function PrintCommands(commands)
for i, v in pairs(commands) do
if (type(v) == "table") then
local txt = ""
for i2, v2 in pairs(v) do
txt = txt .. '"' .. i2 .. '"' .. ' = '
if (type(v2) ~= "table") then
txt = txt .. tostring(v2) .. ', '
else
txt = txt .. '{ '
for i3,v3 in pairs(v2) do
txt = txt .. '"' .. v3 .. '", '
end
txt = txt .. '}, '
end
end
print(txt)
else
print(i, v)
end
end
end
function Debug()
for i,v in pairs(UnitDefs) do
if (v ~= nil) then
print(i ..' '.. v.name)
end
end
for i,v in pairs(WeaponDefs) do
if (v ~= nil) then
print(i ..' '.. v.name)
end
end
print("Game.version = " .. Engine.version)
print("Game.commEnds = " .. tostring(Game.commEnds))
print("Game.gravity = " .. Game.gravity)
print("Game.tidal = " .. Game.tidal)
print("Game.windMin = " .. Game.windMin)
print("Game.windMax = " .. Game.windMax)
print("Game.mapX = " .. Game.mapX)
print("Game.mapY = " .. Game.mapY)
print("Game.mapSizeX = " .. Game.mapSizeX)
print("Game.mapSizeZ = " .. Game.mapSizeZ)
print("Game.mapName = " .. Game.mapName)
print("Game.modName = " .. Game.modName)
print("Game.limitDGun = " .. tostring(Game.limitDGun))
print("Game.Game.diminishingMetal = " .. tostring(Game.diminishingMetal))
PrintAllyTeamList()
PrintTeamList()
PrintPlayerList()
PrintPlayerTree()
PrintAlliedUnits()
PrintSelection()
PrintGroups()
PrintInCommand()
print("UserName = " .. Spring.GetConfigString("name", ""))
print("Shadows = " .. Spring.GetConfigString("Shadows", 0))
print("ReflectiveWater = " .. Spring.GetConfigString("ReflectiveWater", 1))
PrintTeamUnits(Spring.GetMyTeamID())
print("My Player Info:")
local myPlayerID = Spring.GetMyPlayerID()
PrintPlayerInfo(myPlayerID)
PrintTeamUnitsCounts(Spring.GetMyTeamID())
end