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layout.lua
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--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--
-- file: layout.lua
-- brief: dummy and default LayoutButtons() routines
-- author: Dave Rodgers
--
-- Copyright (C) 2007.
-- Licensed under the terms of the GNU GPL, v2 or later.
--
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--
-- ConfigLayoutHandler(data) is defined at the end of this file.
--
-- data == true: use DefaultHandler
-- data == false: use DummyHandler
-- data == func: use the provided function
-- data == nil: use Spring's default control panel
--
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
include("colors.h.lua")
local langSuffix = Spring.GetConfigString('Language', 'fr')
local l10nName = 'L10N/commands_' .. langSuffix .. '.lua'
local success, translations = pcall(VFS.Include, l10nName)
if (not success) then
translations = nil
end
local showPanelLabel = false
-- for DefaultHandler
local FrameTex = "bitmaps/icons/frame_slate_128x96.png"
local FrameScale = "&0.1x0.1&"
local PageNumTex = "bitmaps/circularthingy.tga"
if (false) then -- disable textured buttons?
FrameTex = ""
PageNumTex = ""
end
local PageNumCmd = {
name = "1",
texture = PageNumTex,
tooltip = "Active Page Number\n(click to toggle buildiconsfirst)",
actions = { "buildiconsfirst", "firstmenu" }
}
--------------------------------------------------------------------------------
local function DummyHandler(xIcons, yIcons, cmdCount, commands)
widgetHandler.commands = commands
widgetHandler.commands.n = cmdCount
widgetHandler:CommandsChanged()
return "", xIcons, yIcons, {}, {}, {}, {}, {}, {}, {}, {}
end
--------------------------------------------------------------------------------
local function DefaultHandler(xIcons, yIcons, cmdCount, commands)
widgetHandler.commands = commands
widgetHandler.commands.n = cmdCount
widgetHandler:CommandsChanged()
-- FIXME: custom commands
if (cmdCount <= 0) then
return "", xIcons, yIcons, {}, {}, {}, {}, {}, {}, {}, {}
end
local menuName = ''
local removeCmds = {}
local customCmds = widgetHandler.customCommands
local onlyTexCmds = {}
local reTexCmds = {}
local reNamedCmds = {}
local reTooltipCmds = {}
local reParamsCmds = {}
local iconList = {}
local cmdsFirst = (commands[1].id >= 0)
if (showPanelLabel) then
if (cmdsFirst) then
menuName = RedStr .. 'Commands'
else
menuName = GreenStr .. 'Build Orders'
end
end
local ipp = (xIcons * yIcons) -- iconsPerPage
local prevCmd = cmdCount - 1
local nextCmd = cmdCount - 0
local prevPos = ipp - xIcons
local nextPos = ipp - 1
if (prevCmd >= 1) then reTexCmds[prevCmd] = FrameTex end
if (nextCmd >= 1) then reTexCmds[nextCmd] = FrameTex end
local pageNumCmd = -1
local pageNumPos = (prevPos + nextPos) / 2
if (xIcons > 2) then
local color
if (commands[1].id < 0) then color = GreenStr else color = RedStr end
local activePage = activePage or 0
local pageNum = '' .. (activePage + 1) .. ''
PageNumCmd.name = color .. ' ' .. pageNum .. ' '
table.insert(customCmds, PageNumCmd)
pageNumCmd = cmdCount + 1
end
local pos = 0;
local firstSpecial = (xIcons * (yIcons - 1))
for cmdSlot = 1, (cmdCount - 2) do
-- fill the last row with special buttons
while ((pos % ipp) >= firstSpecial) do
pos = pos + 1
end
local onLastRow = (math.abs(pos % ipp) < 0.1)
if (onLastRow) then
local pageStart = math.floor(ipp * math.floor(pos / ipp))
if (pageStart > 0) then
iconList[prevPos + pageStart] = prevCmd
iconList[nextPos + pageStart] = nextCmd
if (pageNumCmd > 0) then
iconList[pageNumPos + pageStart] = pageNumCmd
end
end
if (pageStart == ipp) then
iconList[prevPos] = prevCmd
iconList[nextPos] = nextCmd
if (pageNumCmd > 0) then
iconList[pageNumPos] = pageNumCmd
end
end
end
-- add the command icons to iconList
local cmd = commands[cmdSlot]
if ((cmd ~= nil) and (cmd.hidden == false)) then
iconList[pos] = cmdSlot
pos = pos + 1
local cmdTex = cmd.texture
if (#cmdTex > 0) then
if (cmdTex:byte(1) ~= 38) then -- '&' == 38
reTexCmds[cmdSlot] = FrameScale..cmdTex..'&'..FrameTex
end
else
if (cmd.id >= 0) then
reTexCmds[cmdSlot] = FrameTex
else
reTexCmds[cmdSlot] = FrameScale..'#'..(-cmd.id)..'&'..FrameTex
table.insert(onlyTexCmds, cmdSlot)
end
end
if (translations) then
local trans = translations[cmd.id]
if (trans) then
reTooltipCmds[cmdSlot] = trans.desc
if (not trans.params) then
if (cmd.id ~= CMD.STOCKPILE) then
reNamedCmds[cmdSlot] = trans.name
end
else
local num = tonumber(cmd.params[1])
if (num) then
num = (num + 1)
cmd.params[num] = trans.params[num]
reParamsCmds[cmdSlot] = cmd.params
end
end
end
end
end
end
return menuName, xIcons, yIcons,
removeCmds, customCmds,
onlyTexCmds, reTexCmds,
reNamedCmds, reTooltipCmds, reParamsCmds,
iconList
end
--------------------------------------------------------------------------------
function ConfigLayoutHandler(data)
if (type(data) == 'function') then
LayoutButtons = data
elseif (type(data) == 'boolean') then
if (data) then
LayoutButtons = DefaultHandler
else
LayoutButtons = DummyHandler
end
elseif (data == nil) then
LayoutButtons = nil
end
forceLayout = true
end
LayoutButtons = DefaultHandler
--------------------------------------------------------------------------------