From 6e90ce9dfabaf33916a35c2486a5c0cd32c49603 Mon Sep 17 00:00:00 2001 From: horbin Date: Sat, 18 Jul 2015 12:45:15 -0400 Subject: [PATCH] Update README.md --- README.md | 29 +++++++++++++++++++++++++++++ 1 file changed, 29 insertions(+) diff --git a/README.md b/README.md index b0c63ae..6e80995 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,35 @@ #Fulcrum Mission System (FuMS) (like the mod? please feel free to donate. http://conroh.com/fums/ ------------------------------------------------------------------------------------ +v2.1a +* Fixed bug with decaying loot and Scatter algorithm. (Loot fixed with HeloCrash missions) + - Scatter loot now 'holds' the loot off the server until a player gets within 50m of the loot's location. + - This was implemented to prevent other mods from accidentally cleaning up the 'weaponholdersimulated' used to store each item. + +* Fixed bug not permitting admins to terminate or start missions. + +* Fixed a bug with Captives that was not properly removing them upon mission end. +* Fixed a bug with Captive Evac points. Captives must exit a vehicle before being credited with a rescue. +* Fixed a bug with Captive not exiting a vehicle once it is driven by a player. + (Was being caused by change in ownership of the vehicle) + +* New Optional Damage setting for AI controlled vehicles:Damage +- Optional setting + Value 0.0 - 1.0 + Sets the amount of 'damage' that the vehicle has already sustained. + 1.0 = vehicle totally broken + 0.0 = vehicle fully healthy +- Optional Array: + Can be any or all of the following: + ["engine",.5],["fuel",.5],["hull",.5], ....etc + See Captive.sqf and MissionFile.htm for details. + +* New Crypto rewards for AI. +See GlobalSoldierData.htm and BaseSoldierData.sqf for details. +Killing FuMS AI now award crypto to players. Crypto is deposited directly into the player's bank account. + + + v2.1 * Fixed slow helo's. All helo's now spawn and fly at proper speeds.