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setup.py
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import os
import re
import subprocess
import sys
from pathlib import Path
import shutil
from setuptools import Extension, setup
from setuptools.command.build_ext import build_ext
# Convert distutils Windows platform specifiers to CMake -A arguments
PLAT_TO_CMAKE = {
"win32": "Win32",
"win-amd64": "x64",
"win-arm32": "ARM",
"win-arm64": "ARM64",
}
# A CMakeExtension needs a sourcedir instead of a file list.
# The name must be the _single_ output extension from the CMake build.
# If you need multiple extensions, see scikit-build.
class CMakeExtension(Extension):
def __init__(self, name: str, sourcedir: str = "") -> None:
super().__init__(name, sources=[])
self.sourcedir = os.fspath(Path(sourcedir).resolve())
class CMakeBuild(build_ext):
def build_extension(self, ext: CMakeExtension) -> None:
# Must be in this form due to bug in .resolve() only fixed in Python 3.10+
ext_fullpath = Path.cwd() / self.get_ext_fullpath(ext.name)
extdir = ext_fullpath.parent.resolve()
debug = int(os.environ.get("DEBUG", 0)) if self.debug is None else self.debug
cfg = "Debug" if debug else "Release"
# CMake lets you override the generator - we need to check this.
# Can be set with Conda-Build, for example.
cmake_generator = os.environ.get("CMAKE_GENERATOR", "")
# Set Python_EXECUTABLE instead if you use PYBIND11_FINDPYTHON
# EXAMPLE_VERSION_INFO shows you how to pass a value into the C++ code
# from Python.
cmake_args = [
f"-DCMAKE_LIBRARY_OUTPUT_DIRECTORY={extdir}{os.sep}",
f"-DPYTHON_EXECUTABLE={sys.executable}",
f"-DCMAKE_BUILD_TYPE={cfg}", # not used on MSVC, but no harm
]
build_args = []
build_temp = Path(self.build_temp) / ext.name
if not build_temp.exists():
build_temp.mkdir(parents=True)
print("Downloading vgmstream dependencies...")
# 下载依赖
if sys.platform == "linux" or sys.platform == "linux2":
subprocess.run(
['sh', './install_dependency/linux.sh'], check=True
)
elif sys.platform == "darwin":
subprocess.run(
['sh', './install_dependency/macos.sh'], check=True
)
elif sys.platform == "win32":
cmake_args.append("-G")
cmake_args.append('Unix Makefiles')
source_folder = ".\\vgmstream\\ext_libs\\dll-x64"
dll_files = [file for file in os.listdir(source_folder) if file.lower().endswith(".dll")]
dest_folder = extdir
if not os.path.exists(dest_folder):
os.makedirs(dest_folder)
print(f"Created {dest_folder}")
# Copy each .dll file to the destination folder
for dll_file in dll_files:
source_path = os.path.join(source_folder, dll_file)
dest_path = os.path.join(dest_folder, dll_file)
shutil.copy(source_path, dest_path)
print(f"Copied {dll_file} to {dest_folder}")
print(cmake_args)
subprocess.run(
["cmake", ext.sourcedir, *cmake_args], cwd=build_temp, check=True
)
subprocess.run(
["cmake", "--build", ".", "--", "-j"], cwd=build_temp, check=True
)
# The information here can also be placed in setup.cfg - better separation of
# logic and declaration, and simpler if you include description/version in a file.
setup(
name="pyvgmstream",
version="0.0.1",
author="Huge_Black",
description="A vgmstream library that you can directly call from python.",
long_description="",
ext_modules=[CMakeExtension("pyvgmstream.libpyvgmstream")],
cmdclass={"build_ext": CMakeBuild},
zip_safe=False,
python_requires=">=3.7",
packages=['pyvgmstream']
)