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Per voice FX ? #39
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Pilot is a bit too limited for this kind of gymnastic at the moment, I would need some help to get this in. |
I think it should be fairly simple. Just like you have a Tone.Envelope for each voice, you could have a FX parameter. |
Would you like to give it a shot and submit a PR? |
I'll try |
You got this ✊ |
What would be better? One FX slot for each voice and you can choose which effect you put there. Or all FX available for each voice and you set the amount for each of them like you do for master FX right now? I don't know how we could represent the latter in the UI without it being a little too much. |
I think one fx slot by voice is enough for now it'd be an addional column per voice:
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Resolves hundredrabbits#39 To change effect for a voice: <voice number><effect name><value> If the effect is different than the current one, it's replaced (current one is disconnected and replaced by the new effect)
Resolves hundredrabbits#39 To change effect for a voice: <voice number><effect name><value> If the effect is different than the current one, it's replaced (current one is disconnected and replaced by the new effect)
Resolves hundredrabbits#39 To change effect for a voice: <voice number><effect name><value> If the effect is different than the current one, it's replaced (current one is disconnected and replaced by the new effect)
Resolves hundredrabbits#39 To change effect for a voice: <voice number><effect name><value> If the effect is different than the current one, it's replaced (current one is disconnected and replaced by the new effect)
Resolves hundredrabbits#39 To change effect for a voice: <voice number><effect name><value> If the effect is different than the current one, it's replaced (current one is disconnected and replaced by the new effect)
Resolves hundredrabbits#39 To change effect for a voice: <voice number><effect name><value> If the effect is different than the current one, it's replaced (current one is disconnected and replaced by the new effect)
This wasn't so hard :) |
Is it possible to have individual FX for each voice? Or to play a single note with an effect?
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