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CMakeLists.txt
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cmake_minimum_required(VERSION 3.19)
project(filament-samples C ASM)
if (FILAMENT_SKIP_SAMPLES)
return()
endif()
set(ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/..)
set(GENERATION_ROOT ${CMAKE_CURRENT_BINARY_DIR})
set(RESOURCE_DIR "${GENERATION_ROOT}/generated/resources")
set(MATERIAL_DIR "${GENERATION_ROOT}/generated/material")
set(TEXTURE_DIR "${GENERATION_ROOT}/generated/texture")
set(RESOURCE_BINS)
# ==================================================================================================
# Build materials
# ==================================================================================================
set(MATERIAL_SRCS
materials/aiDefaultMat.mat
materials/bakedColor.mat
materials/bakedTexture.mat
materials/pointSprites.mat
materials/aoPreview.mat
materials/arrayTexture.mat
materials/groundShadow.mat
materials/heightfield.mat
materials/image.mat
materials/mirror.mat
materials/overdraw.mat
materials/sandboxCloth.mat
materials/sandboxLit.mat
materials/sandboxLitFade.mat
materials/sandboxLitTransparent.mat
materials/sandboxLitThinRefraction.mat
materials/sandboxLitThinRefractionSsr.mat
materials/sandboxLitSolidRefraction.mat
materials/sandboxLitSolidRefractionSsr.mat
materials/sandboxSpecGloss.mat
materials/sandboxSubsurface.mat
materials/sandboxUnlit.mat
materials/texturedLit.mat
)
if (CMAKE_CROSSCOMPILING)
include(${IMPORT_EXECUTABLES})
endif()
file(MAKE_DIRECTORY ${MATERIAL_DIR})
set (MATC_FLAGS ${MATC_BASE_FLAGS})
if (FILAMENT_SAMPLES_STEREO_TYPE STREQUAL "instanced")
set (MATC_FLAGS ${MATC_FLAGS} -PstereoscopicType=instanced)
add_definitions(-DFILAMENT_SAMPLES_STEREO_TYPE_INSTANCED)
elseif (FILAMENT_SAMPLES_STEREO_TYPE STREQUAL "multiview")
set (MATC_FLAGS ${MATC_FLAGS} -PstereoscopicType=multiview)
add_definitions(-DFILAMENT_SAMPLES_STEREO_TYPE_MULTIVIEW)
endif ()
foreach (mat_src ${MATERIAL_SRCS})
get_filename_component(localname "${mat_src}" NAME_WE)
get_filename_component(fullname "${mat_src}" ABSOLUTE)
set(output_path "${MATERIAL_DIR}/${localname}.filamat")
add_custom_command(
OUTPUT ${output_path}
COMMAND matc ${MATC_FLAGS} -o ${output_path} ${fullname}
MAIN_DEPENDENCY ${mat_src}
DEPENDS matc
COMMENT "Compiling material ${mat_src} to ${output_path}"
)
list(APPEND RESOURCE_BINS ${output_path})
endforeach()
# ==================================================================================================
# Build sample resources
# ==================================================================================================
file(MAKE_DIRECTORY ${RESOURCE_DIR})
get_resgen_vars(${RESOURCE_DIR} resources)
add_custom_command(
OUTPUT ${RESGEN_OUTPUTS}
COMMAND resgen ${RESGEN_FLAGS} ${RESOURCE_BINS}
DEPENDS resgen ${RESOURCE_BINS}
COMMENT "Aggregating resources"
)
if (DEFINED RESGEN_SOURCE_FLAGS)
set_source_files_properties(${RESGEN_SOURCE} PROPERTIES COMPILE_FLAGS ${RESGEN_SOURCE_FLAGS})
endif()
# CMake fails to invoke ar on Windows unless there is at least one C/C++ file in the library.
set(DUMMY_SRC "${RESOURCE_DIR}/dummy.c")
add_custom_command(OUTPUT ${DUMMY_SRC} COMMAND echo "//" > ${DUMMY_SRC})
add_library(sample-resources ${DUMMY_SRC} ${RESGEN_SOURCE})
set_target_properties(sample-resources PROPERTIES FOLDER Samples/Resources)
# ==================================================================================================
# Invoke cmgen to build KTX files for the default IBL and skybox
# ==================================================================================================
set(CMGEN_ARGS --quiet --format=ktx --size=256 --extract-blur=0.1)
function(add_envmap SOURCE TARGET)
set(source_envmap "${ROOT_DIR}/${SOURCE}")
set(target_skybox "${PROJECT_BINARY_DIR}/assets/ibl/${TARGET}/${TARGET}_skybox.ktx")
set(target_envmap "${PROJECT_BINARY_DIR}/assets/ibl/${TARGET}/${TARGET}_ibl.ktx")
set(target_envmaps ${target_envmaps} ${target_skybox} PARENT_SCOPE)
set(target_envmaps ${target_envmaps} ${target_envmap} PARENT_SCOPE)
add_custom_command(OUTPUT ${target_skybox} ${target_envmap}
COMMAND cmgen -x assets/ibl/${TARGET} ${CMGEN_ARGS} ${source_envmap}
MAIN_DEPENDENCY ${source_envmap}
DEPENDS cmgen
COMMENT "Generating environment map ${target_envmap}")
endfunction()
add_envmap("third_party/environments/lightroom_14b.hdr" "lightroom_14b")
# ==================================================================================================
# Build suzanne resources
# ==================================================================================================
function(add_ktxfiles SOURCE TARGET EXTRA_ARGS)
set(source_path "${ROOT_DIR}/${SOURCE}")
set(target_path "${TEXTURE_DIR}/${TARGET}")
set(MONKEY_FILES ${MONKEY_FILES} ${target_path} PARENT_SCOPE)
add_custom_command(
OUTPUT ${target_path}
COMMAND mipgen --quiet ${EXTRA_ARGS} ${source_path} ${target_path}
MAIN_DEPENDENCY ${source_path}
DEPENDS mipgen
COMMENT "Generating mip levels for ${source_path}")
endfunction()
function(add_pngfile SOURCE TARGET)
set(source_path "${ROOT_DIR}/${SOURCE}")
set(target_path "${TEXTURE_DIR}/${TARGET}")
set(MONKEY_FILES ${MONKEY_FILES} ${target_path} PARENT_SCOPE)
add_custom_command(
OUTPUT ${target_path}
COMMAND ${CMAKE_COMMAND} -E copy ${source_path} ${target_path}
MAIN_DEPENDENCY ${source_path})
endfunction()
function(add_mesh SOURCE TARGET)
set(source_mesh "${ROOT_DIR}/${SOURCE}")
set(target_mesh "${RESOURCE_DIR}/${TARGET}")
set(MONKEY_FILES ${MESH_BINS} ${target_mesh} PARENT_SCOPE)
add_custom_command(
OUTPUT ${target_mesh}
COMMAND filamesh --compress ${source_mesh} ${target_mesh}
MAIN_DEPENDENCY ${source_mesh}
DEPENDS filamesh)
endfunction()
add_mesh("assets/models/monkey/monkey.obj" "suzanne.filamesh")
set (COMPRESSION "--compression=uastc")
add_ktxfiles("assets/models/monkey/color.png" "albedo.ktx2" "${COMPRESSION}")
add_ktxfiles("assets/models/monkey/roughness.png" "roughness.ktx2" "${COMPRESSION};--grayscale;--linear")
add_ktxfiles("assets/models/monkey/metallic.png" "metallic.ktx2" "${COMPRESSION};--grayscale;--linear")
add_ktxfiles("assets/models/monkey/ao.png" "ao.ktx2" "${COMPRESSION};--grayscale;--linear")
add_pngfile("assets/models/monkey/normal.png" "normal.png")
get_resgen_vars(${RESOURCE_DIR} monkey)
add_custom_command(
OUTPUT ${RESGEN_OUTPUTS}
COMMAND resgen ${RESGEN_FLAGS} ${MONKEY_FILES}
DEPENDS resgen ${MONKEY_FILES}
COMMENT "Aggregating monkey resources"
)
if (DEFINED RESGEN_SOURCE_FLAGS)
set_source_files_properties(${RESGEN_SOURCE} PROPERTIES COMPILE_FLAGS ${RESGEN_SOURCE_FLAGS})
endif()
add_library(suzanne-resources ${DUMMY_SRC} ${RESGEN_SOURCE})
set_target_properties(suzanne-resources PROPERTIES FOLDER Samples/Resources)
# ==================================================================================================
# Resources for gltf_viewer and gltf_instances
# ==================================================================================================
add_library(gltf-demo-resources ${DUMMY_SRC})
set_target_properties(gltf-demo-resources PROPERTIES FOLDER Samples/Resources)
set(GLTF_DEMO_RESOURCES
${ROOT_DIR}/third_party/models/DamagedHelmet/DamagedHelmet.glb
${MATERIAL_DIR}/groundShadow.filamat
${MATERIAL_DIR}/overdraw.filamat
)
get_resgen_vars(${RESOURCE_DIR} gltf_demo)
add_custom_command(
OUTPUT ${RESGEN_OUTPUTS}
COMMAND resgen ${RESGEN_FLAGS} ${GLTF_DEMO_RESOURCES}
DEPENDS resgen ${GLTF_DEMO_RESOURCES}
)
if (DEFINED RESGEN_SOURCE_FLAGS)
set_source_files_properties(${RESGEN_SOURCE} PROPERTIES COMPILE_FLAGS ${RESGEN_SOURCE_FLAGS})
endif()
target_sources(gltf-demo-resources PRIVATE ${RESGEN_SOURCE})
# ==================================================================================================
# Compiler flags
# ==================================================================================================
if (MSVC)
else()
set(COMPILER_FLAGS
-Wno-extern-c-compat
$<$<NOT:$<PLATFORM_ID:Linux>>:-Wno-address-of-packed-member>)
endif()
# ==================================================================================================
# Test apps
# ==================================================================================================
function(add_demo NAME)
include_directories(${GENERATION_ROOT})
add_executable(${NAME} ${NAME}.cpp)
target_link_libraries(${NAME} PRIVATE sample-resources filamentapp)
target_compile_options(${NAME} PRIVATE ${COMPILER_FLAGS})
set_target_properties(${NAME} PROPERTIES FOLDER Samples)
# This is needed after XCode 15.3
if (APPLE)
set_target_properties(${NAME} PROPERTIES BUILD_WITH_INSTALL_RPATH TRUE)
set_target_properties(${NAME} PROPERTIES INSTALL_RPATH /usr/local/lib)
endif()
endfunction()
if (NOT ANDROID)
add_demo(animation)
add_demo(depthtesting)
add_demo(frame_generator)
add_demo(gltf_viewer)
add_demo(gltf_instances)
add_demo(heightfield)
add_demo(hellomorphing)
add_demo(hellopbr)
add_demo(hellotriangle)
add_demo(helloskinning)
add_demo(helloskinningbuffer)
add_demo(helloskinningbuffer_morebones)
add_demo(hellostereo)
add_demo(image_viewer)
add_demo(lightbulb)
add_demo(material_sandbox)
add_demo(multiple_windows)
add_demo(point_sprites)
add_demo(rendertarget)
add_demo(sample_cloth)
add_demo(sample_full_pbr)
add_demo(sample_normal_map)
add_demo(shadowtest)
add_demo(skinningtest)
add_demo(strobecolor)
add_demo(suzanne)
add_demo(texturedquad)
add_demo(vbotest)
add_demo(viewtest)
# Sample app specific
target_link_libraries(frame_generator PRIVATE imageio)
target_link_libraries(gltf_viewer PRIVATE gltf-demo-resources uberarchive gltfio viewer)
target_link_libraries(gltf_instances PRIVATE gltf-demo-resources uberarchive gltfio viewer)
target_link_libraries(hellopbr PRIVATE filameshio suzanne-resources)
target_link_libraries(hellostereo PRIVATE filameshio suzanne-resources)
target_link_libraries(image_viewer PRIVATE viewer imageio)
target_link_libraries(multiple_windows PRIVATE filameshio suzanne-resources)
target_link_libraries(rendertarget PRIVATE filameshio suzanne-resources)
target_link_libraries(sample_cloth PRIVATE filameshio)
target_link_libraries(sample_normal_map PRIVATE filameshio)
target_link_libraries(suzanne PRIVATE filameshio suzanne-resources)
if (FILAMENT_DISABLE_MATOPT)
add_definitions(-DFILAMENT_DISABLE_MATOPT=1)
else()
add_definitions(-DFILAMENT_DISABLE_MATOPT=0)
endif()
# ==============================================================================================
# Installation
# ==============================================================================================
install(TARGETS gltf_viewer RUNTIME DESTINATION bin)
install(TARGETS material_sandbox RUNTIME DESTINATION bin)
# Install resources
install(DIRECTORY ${PROJECT_BINARY_DIR}/assets/fonts DESTINATION bin/assets)
install(DIRECTORY ${PROJECT_BINARY_DIR}/assets/ibl/ DESTINATION bin/assets/ibl)
endif()
# ==================================================================================================
# Copy Assets
#
# This creates a structure like:
#
# /lightbulb (etc) sample app executable
# /assets/fonts copied from REPO/assets
# /assets/models copied from REPO/assets
# /textures copied from REPO/third_party
#
# ==================================================================================================
file(COPY ../third_party/textures DESTINATION ${PROJECT_BINARY_DIR})
add_custom_target(textures ALL DEPENDS textures)
add_dependencies(filament textures)
set_target_properties(textures PROPERTIES FOLDER Samples/Assets)
file(COPY ../assets DESTINATION ${PROJECT_BINARY_DIR}
PATTERN "reference" EXCLUDE
PATTERN "environments" EXCLUDE)
add_custom_target(assets ALL DEPENDS assets)
add_dependencies(filament assets)
set_target_properties(assets PROPERTIES FOLDER Samples/Assets)
add_custom_target(envs DEPENDS ${target_envmaps})
add_dependencies(filament envs)
set_target_properties(envs PROPERTIES FOLDER Samples/Assets)