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FloodTool.cs
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/////////////////////////////////////////////////////////////////////////////////
// Paint.NET //
// Copyright (C) dotPDN LLC, Rick Brewster, Tom Jackson, and contributors. //
// Portions Copyright (C) Microsoft Corporation. All Rights Reserved. //
// See license-pdn.txt for full licensing and attribution details. //
// //
// Ported to Pinta by: Jonathan Pobst <[email protected]> //
/////////////////////////////////////////////////////////////////////////////////
// Additional code:
//
// FloodTool.cs
//
// Author:
// Jonathan Pobst <[email protected]>
//
// Copyright (c) 2010 Jonathan Pobst
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Threading.Tasks;
using Cairo;
using System.Collections.Generic;
using Pinta.Core;
using Mono.Unix;
namespace Pinta.Tools
{
public abstract class FloodTool : BaseTool
{
protected ToolBarLabel mode_label;
protected ToolBarDropDownButton mode_button;
protected Gtk.ToolItem mode_sep;
protected ToolBarLabel tolerance_label;
protected ToolBarSlider tolerance_slider;
private bool limitToSelection = true;
#region Protected Properties
protected bool IsContinguousMode { get { return (bool)mode_button.SelectedItem.Tag; } }
protected float Tolerance { get { return (float)(tolerance_slider.Slider.Value / 100); } }
protected virtual bool CalculatePolygonSet { get { return true; } }
protected bool LimitToSelection {
get { return limitToSelection; }
set { limitToSelection = value; }
}
#endregion
#region ToolBar
protected override void OnBuildToolBar (Gtk.Toolbar tb)
{
base.OnBuildToolBar (tb);
if (mode_label == null)
mode_label = new ToolBarLabel (string.Format (" {0}: ", Catalog.GetString ("Flood Mode")));
tb.AppendItem (mode_label);
if (mode_button == null) {
mode_button = new ToolBarDropDownButton ();
mode_button.AddItem (Catalog.GetString ("Contiguous"), "Tools.FreeformShape.png", true);
mode_button.AddItem (Catalog.GetString ("Global"), "Menu.Help.Website.png", false);
}
tb.AppendItem (mode_button);
if (mode_sep == null)
mode_sep = new Gtk.SeparatorToolItem ();
tb.AppendItem (mode_sep);
if (tolerance_label == null)
tolerance_label = new ToolBarLabel (string.Format (" {0}: ", Catalog.GetString ("Tolerance")));
tb.AppendItem (tolerance_label);
if (tolerance_slider == null)
tolerance_slider = new ToolBarSlider (0, 100, 1, 0);
tb.AppendItem (tolerance_slider);
}
#endregion
#region Mouse Handlers
protected override void OnMouseDown (Gtk.DrawingArea canvas, Gtk.ButtonPressEventArgs args, PointD point)
{
Document doc = PintaCore.Workspace.ActiveDocument;
Point pos = new Point ((int)point.X, (int)point.Y);
// Don't do anything if we're outside the canvas
if (pos.X < 0 || pos.X >= doc.ImageSize.Width)
return;
if (pos.Y < 0 || pos.Y >= doc.ImageSize.Height)
return;
base.OnMouseDown (canvas, args, point);
Gdk.Region currentRegion = Gdk.Region.Rectangle (doc.GetSelectedBounds (true));
// See if the mouse click is valid
if (!currentRegion.PointIn (pos.X, pos.Y) && limitToSelection) {
currentRegion.Dispose ();
currentRegion = null;
return;
}
ImageSurface surface = doc.CurrentUserLayer.Surface;
using (var stencil_surface = new ImageSurface (Format.Argb32, (int)surface.Width, (int)surface.Height)) {
IBitVector2D stencilBuffer = new BitVector2DSurfaceAdapter (stencil_surface);
int tol = (int)(Tolerance * Tolerance * 256);
Rectangle boundingBox;
if (IsContinguousMode)
FillStencilFromPoint (surface, stencilBuffer, pos, tol, out boundingBox, currentRegion, limitToSelection);
else
FillStencilByColor (surface, stencilBuffer, surface.GetColorBgraUnchecked (pos.X, pos.Y), tol, out boundingBox, currentRegion, LimitToSelection);
OnFillRegionComputed (stencilBuffer);
// If a derived tool is only going to use the stencil,
// don't waste time building the polygon set
if (CalculatePolygonSet) {
Point[][] polygonSet = stencilBuffer.CreatePolygonSet (boundingBox, 0, 0);
OnFillRegionComputed (polygonSet);
}
}
}
#endregion
#region Private Methods
// These methods are ported from PDN.
private static bool CheckColor (ColorBgra a, ColorBgra b, int tolerance)
{
int sum = 0;
int diff;
diff = a.R - b.R;
sum += (1 + diff * diff) * a.A / 256;
diff = a.G - b.G;
sum += (1 + diff * diff) * a.A / 256;
diff = a.B - b.B;
sum += (1 + diff * diff) * a.A / 256;
diff = a.A - b.A;
sum += diff * diff;
return (sum <= tolerance * tolerance * 4);
}
public unsafe static void FillStencilFromPoint (ImageSurface surface, IBitVector2D stencil, Point start, int tolerance,
out Rectangle boundingBox, Gdk.Region limitRegion, bool limitToSelection)
{
ColorBgra cmp = surface.GetColorBgraUnchecked (start.X, start.Y);
int top = int.MaxValue;
int bottom = int.MinValue;
int left = int.MaxValue;
int right = int.MinValue;
Gdk.Rectangle[] scans;
stencil.Clear (false);
if (limitToSelection) {
using (Gdk.Region excluded = Gdk.Region.Rectangle (new Gdk.Rectangle (0, 0, stencil.Width, stencil.Height))) {
excluded.Xor (limitRegion);
scans = excluded.GetRectangles ();
}
} else {
scans = new Gdk.Rectangle[0];
}
foreach (Gdk.Rectangle rect in scans) {
stencil.Set (rect, true);
}
Queue<Point> queue = new Queue<Point> (16);
queue.Enqueue (start);
while (queue.Count > 0) {
Point pt = queue.Dequeue ();
ColorBgra* rowPtr = surface.GetRowAddressUnchecked (pt.Y);
int localLeft = pt.X - 1;
int localRight = pt.X;
while (localLeft >= 0 &&
!stencil.GetUnchecked (localLeft, pt.Y) &&
CheckColor (cmp, rowPtr[localLeft], tolerance)) {
stencil.SetUnchecked (localLeft, pt.Y, true);
--localLeft;
}
int surfaceWidth = surface.Width;
while (localRight < surfaceWidth &&
!stencil.GetUnchecked (localRight, pt.Y) &&
CheckColor (cmp, rowPtr[localRight], tolerance)) {
stencil.SetUnchecked (localRight, pt.Y, true);
++localRight;
}
++localLeft;
--localRight;
Action<int> checkRow = (row) =>
{
int sleft = localLeft;
int sright = localLeft;
ColorBgra* otherRowPtr = surface.GetRowAddressUnchecked (row);
for (int sx = localLeft; sx <= localRight; ++sx) {
if (!stencil.GetUnchecked (sx, row) &&
CheckColor (cmp, otherRowPtr[sx], tolerance)) {
++sright;
} else {
if (sright - sleft > 0) {
queue.Enqueue (new Point (sleft, row));
}
++sright;
sleft = sright;
}
}
if (sright - sleft > 0) {
queue.Enqueue (new Point (sleft, row));
}
};
if (pt.Y > 0) {
checkRow (pt.Y - 1);
}
if (pt.Y < surface.Height - 1) {
checkRow (pt.Y + 1);
}
if (localLeft < left) {
left = localLeft;
}
if (localRight > right) {
right = localRight;
}
if (pt.Y < top) {
top = pt.Y;
}
if (pt.Y > bottom) {
bottom = pt.Y;
}
}
foreach (Gdk.Rectangle rect in scans)
stencil.Set (rect, false);
boundingBox = new Rectangle (left, top, right - left + 1, bottom - top + 1);
}
public unsafe static void FillStencilByColor (ImageSurface surface, IBitVector2D stencil, ColorBgra cmp, int tolerance,
out Rectangle boundingBox, Gdk.Region limitRegion, bool limitToSelection)
{
int top = int.MaxValue;
int bottom = int.MinValue;
int left = int.MaxValue;
int right = int.MinValue;
Gdk.Rectangle[] scans;
stencil.Clear (false);
if (limitToSelection) {
using (Gdk.Region excluded = Gdk.Region.Rectangle (new Gdk.Rectangle (0, 0, stencil.Width, stencil.Height))) {
excluded.Xor (limitRegion);
scans = excluded.GetRectangles ();
}
} else {
scans = new Gdk.Rectangle[0];
}
foreach (Gdk.Rectangle rect in scans)
stencil.Set (rect, true);
Parallel.For(0, surface.Height, y =>
{
bool foundPixelInRow = false;
ColorBgra* ptr = surface.GetRowAddressUnchecked(y);
int surfaceWidth = surface.Width;
for (int x = 0; x < surfaceWidth; ++x)
{
if (CheckColor(cmp, *ptr, tolerance))
{
stencil.SetUnchecked(x, y, true);
if (x < left)
{
left = x;
}
if (x > right)
{
right = x;
}
foundPixelInRow = true;
}
++ptr;
}
if (foundPixelInRow)
{
if (y < top)
{
top = y;
}
if (y >= bottom)
{
bottom = y;
}
}
});
foreach (Gdk.Rectangle rect in scans)
stencil.Set (rect, false);
boundingBox = new Rectangle (left, top, right - left + 1, bottom - top + 1);
}
protected virtual void OnFillRegionComputed (Point[][] polygonSet) {}
protected virtual void OnFillRegionComputed (IBitVector2D stencil) {}
#endregion
}
}