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| 1 | +/* |
| 2 | + * Copyright (C) 2008 The Android Open Source Project |
| 3 | + * |
| 4 | + * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | + * you may not use this file except in compliance with the License. |
| 6 | + * You may obtain a copy of the License at |
| 7 | + * |
| 8 | + * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | + * |
| 10 | + * Unless required by applicable law or agreed to in writing, software |
| 11 | + * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | + * See the License for the specific language governing permissions and |
| 14 | + * limitations under the License. |
| 15 | + */ |
| 16 | + |
| 17 | +package com.example.android.apis.graphics; |
| 18 | + |
| 19 | +import java.io.ByteArrayInputStream; |
| 20 | +import java.io.ByteArrayOutputStream; |
| 21 | +import java.io.IOException; |
| 22 | +import java.io.InputStream; |
| 23 | +import java.nio.Buffer; |
| 24 | +import java.nio.ByteBuffer; |
| 25 | +import java.nio.ByteOrder; |
| 26 | + |
| 27 | +import javax.microedition.khronos.opengles.GL10; |
| 28 | + |
| 29 | +import android.app.Activity; |
| 30 | +import android.opengl.ETC1Util; |
| 31 | +import android.opengl.GLES10; |
| 32 | +import android.opengl.GLSurfaceView; |
| 33 | +import android.os.Bundle; |
| 34 | +import android.util.Log; |
| 35 | + |
| 36 | +import com.example.android.apis.R; |
| 37 | + |
| 38 | +/** |
| 39 | + * Demonstrate how to use ETC1 format compressed textures. |
| 40 | + * This sample can be recompiled to use either resource-based |
| 41 | + * textures (compressed offline using the etc1tool), or |
| 42 | + * textures created on the fly by compressing images. |
| 43 | + * |
| 44 | + */ |
| 45 | +public class CompressedTextureActivity extends Activity { |
| 46 | + private final static String TAG = "CompressedTextureActivity"; |
| 47 | + /** |
| 48 | + * Choose between creating a compressed texture on the fly or |
| 49 | + * loading a compressed texture from a resource. |
| 50 | + */ |
| 51 | + private final static boolean TEST_CREATE_TEXTURE = false; |
| 52 | + /** |
| 53 | + * When creating a compressed texture on the fly, choose |
| 54 | + * whether or not to use the i/o stream APIs. |
| 55 | + */ |
| 56 | + private final static boolean USE_STREAM_IO = false; |
| 57 | + |
| 58 | + @Override |
| 59 | + protected void onCreate(Bundle savedInstanceState) { |
| 60 | + super.onCreate(savedInstanceState); |
| 61 | + mGLView = new GLSurfaceView(this); |
| 62 | + mGLView.setEGLConfigChooser(false); |
| 63 | + StaticTriangleRenderer.TextureLoader loader; |
| 64 | + if (TEST_CREATE_TEXTURE) { |
| 65 | + loader = new SyntheticCompressedTextureLoader(); |
| 66 | + } else { |
| 67 | + loader = new CompressedTextureLoader(); |
| 68 | + } |
| 69 | + mGLView.setRenderer(new StaticTriangleRenderer(this, loader)); |
| 70 | + setContentView(mGLView); |
| 71 | + } |
| 72 | + |
| 73 | + @Override |
| 74 | + protected void onPause() { |
| 75 | + super.onPause(); |
| 76 | + mGLView.onPause(); |
| 77 | + } |
| 78 | + |
| 79 | + @Override |
| 80 | + protected void onResume() { |
| 81 | + super.onResume(); |
| 82 | + mGLView.onResume(); |
| 83 | + } |
| 84 | + |
| 85 | + /** |
| 86 | + * Demonstrate how to load a compressed texture from an APK resource. |
| 87 | + * |
| 88 | + */ |
| 89 | + private class CompressedTextureLoader implements StaticTriangleRenderer.TextureLoader { |
| 90 | + public void load(GL10 gl) { |
| 91 | + Log.w(TAG, "ETC1 texture support: " + ETC1Util.isETC1Supported()); |
| 92 | + InputStream input = getResources().openRawResource(R.raw.androids); |
| 93 | + try { |
| 94 | + ETC1Util.loadTexture(GLES10.GL_TEXTURE_2D, 0, 0, |
| 95 | + GLES10.GL_RGB, GLES10.GL_UNSIGNED_SHORT_5_6_5, input); |
| 96 | + } catch (IOException e) { |
| 97 | + Log.w(TAG, "Could not load texture: " + e); |
| 98 | + } finally { |
| 99 | + try { |
| 100 | + input.close(); |
| 101 | + } catch (IOException e) { |
| 102 | + // ignore exception thrown from close. |
| 103 | + } |
| 104 | + } |
| 105 | + } |
| 106 | + } |
| 107 | + |
| 108 | + /** |
| 109 | + * Demonstrate how to create a compressed texture on the fly. |
| 110 | + */ |
| 111 | + private class SyntheticCompressedTextureLoader implements StaticTriangleRenderer.TextureLoader { |
| 112 | + public void load(GL10 gl) { |
| 113 | + int width = 128; |
| 114 | + int height = 128; |
| 115 | + Buffer image = createImage(width, height); |
| 116 | + ETC1Util.ETC1Texture etc1Texture = ETC1Util.compressTexture(image, width, height, 3, 3 * width); |
| 117 | + if (USE_STREAM_IO) { |
| 118 | + // Test the ETC1Util APIs for reading and writing compressed textures to I/O streams. |
| 119 | + try { |
| 120 | + ByteArrayOutputStream bos = new ByteArrayOutputStream(); |
| 121 | + ETC1Util.writeTexture(etc1Texture, bos); |
| 122 | + ByteArrayInputStream bis = new ByteArrayInputStream(bos.toByteArray()); |
| 123 | + ETC1Util.loadTexture(GLES10.GL_TEXTURE_2D, 0, 0, |
| 124 | + GLES10.GL_RGB, GLES10.GL_UNSIGNED_SHORT_5_6_5, bis); |
| 125 | + } catch (IOException e) { |
| 126 | + Log.w(TAG, "Could not load texture: " + e); |
| 127 | + } |
| 128 | + } else { |
| 129 | + ETC1Util.loadTexture(GLES10.GL_TEXTURE_2D, 0, 0, |
| 130 | + GLES10.GL_RGB, GLES10.GL_UNSIGNED_SHORT_5_6_5, etc1Texture); |
| 131 | + } |
| 132 | + } |
| 133 | + |
| 134 | + private Buffer createImage(int width, int height) { |
| 135 | + int stride = 3 * width; |
| 136 | + ByteBuffer image = ByteBuffer.allocateDirect(height * stride) |
| 137 | + .order(ByteOrder.nativeOrder()); |
| 138 | + |
| 139 | + // Fill with a pretty "munching squares" pattern: |
| 140 | + for (int t = 0; t < height; t++) { |
| 141 | + byte red = (byte)(255-2*t); |
| 142 | + byte green = (byte)(2*t); |
| 143 | + byte blue = 0; |
| 144 | + for (int x = 0; x < width; x++) { |
| 145 | + int y = x ^ t; |
| 146 | + image.position(stride*y+x*3); |
| 147 | + image.put(red); |
| 148 | + image.put(green); |
| 149 | + image.put(blue); |
| 150 | + } |
| 151 | + } |
| 152 | + image.position(0); |
| 153 | + return image; |
| 154 | + } |
| 155 | + } |
| 156 | + private GLSurfaceView mGLView; |
| 157 | +} |
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