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main.cpp
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#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <malloc.h>
#include <iostream>
#include <sstream>
#include <3ds.h>
//Custom Classes
#include "utils.h"
#include "application.h"
#include "gui.h"
#include "input.h"
#include "download.h"
#include "font.h"
#include "splash.h"
#include "json.h"
using namespace std;
Input_s Input;
char superStr[8192];
char* jsonSS;
int main(int argc, char** argv)
{
//Initialize services
srvInit();
aptInit();
hidInit(NULL);
gfxInit();
initGUI();
//gfxSet3D(true);
gspWaitForVBlank(); //wait to let the app register itself
doSplash(); //SplashScreen
Result r = networkInit();
if(r != 0){
//Error,
//ToDo: Set application in offline mode
print("Error could not init network!\n");
}
else{
print("Downloading File..\n");
char* url = APPLICATIONSJSON; //Temp
jsonSS = downloadFile(url);
if(jsonSS != NULL && jsonSS[0] != 'e'){
print("Success\n");
print(jsonSS); //ToDo
print("\n");
}
else{
print(jsonSS); //Prints out the error
jsonSS = offlineJson;
print(", Offline mode enabled\n");
}
}
//JSON TEST-----------------------------------------
//--------------------------------------------------
//APP_STATUS status;
//Fade into main loop, needs to get moved over to splash.cpp
for(int x = 255; x >= 0; x = x - 15){
gfxFadeScreen(GFX_BOTTOM, GFX_LEFT, x);
gfxFadeScreen(GFX_TOP, GFX_LEFT, x);
gfxFadeScreen(GFX_TOP, GFX_RIGHT, x);
gfxFlushBuffers();
gfxSwapBuffers();
}
renderGUI();
/*for(int x = 0; x <= 255; x = x + 10){
gfxFadeScreen(GFX_BOTTOM, GFX_LEFT, x);
gfxFadeScreen(GFX_TOP, GFX_LEFT, x);
gfxFadeScreen(GFX_TOP, GFX_RIGHT, x);
gfxFlushBuffers();
gfxSwapBuffers();
}*/
/* Main loop */
unsigned int lastScene = 0;
while (aptMainLoop())
{
UpdateInput(&Input);
if(lastScene != scene){
switch(scene){
case 0:
sceneTitle = "Overview";
break;
case 1:
sceneTitle = "Top Downloaded Applications";
break;
case 2:
sceneTitle = "Top Downloaded Games";
break;
default:
sceneTitle = "Staff Pick";
break;
}
lastScene = scene;
}
renderGUI();
if (Input.Start){
print("Exiting..\n");
renderGUI();
break; //break in order to return to hbmenu
} else if(Input.R && (scene > maxScene)){
scene++;
} else if(Input.L && (scene < 0)){
scene--;
}
gspWaitForVBlank();
}
//Exit services
gfxExit();
hidExit();
aptExit();
srvExit();
return 0;
}