forked from doitsujin/dxvk
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathd3d11_texture.cpp
1259 lines (965 loc) · 44 KB
/
d3d11_texture.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
#include "d3d11_device.h"
#include "d3d11_gdi.h"
#include "d3d11_texture.h"
namespace dxvk {
D3D11CommonTexture::D3D11CommonTexture(
D3D11Device* pDevice,
const D3D11_COMMON_TEXTURE_DESC* pDesc,
D3D11_RESOURCE_DIMENSION Dimension,
DXGI_USAGE DxgiUsage,
VkImage vkImage)
: m_device(pDevice), m_dimension(Dimension), m_desc(*pDesc), m_dxgiUsage(DxgiUsage) {
DXGI_VK_FORMAT_MODE formatMode = GetFormatMode();
DXGI_VK_FORMAT_INFO formatInfo = m_device->LookupFormat(m_desc.Format, formatMode);
DXGI_VK_FORMAT_FAMILY formatFamily = m_device->LookupFamily(m_desc.Format, formatMode);
DXGI_VK_FORMAT_INFO formatPacked = m_device->LookupPackedFormat(m_desc.Format, formatMode);
m_packedFormat = formatPacked.Format;
DxvkImageCreateInfo imageInfo;
imageInfo.type = GetVkImageType();
imageInfo.format = formatInfo.Format;
imageInfo.flags = 0;
imageInfo.sampleCount = VK_SAMPLE_COUNT_1_BIT;
imageInfo.extent.width = m_desc.Width;
imageInfo.extent.height = m_desc.Height;
imageInfo.extent.depth = m_desc.Depth;
imageInfo.numLayers = m_desc.ArraySize;
imageInfo.mipLevels = m_desc.MipLevels;
imageInfo.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT
| VK_IMAGE_USAGE_TRANSFER_DST_BIT;
imageInfo.stages = VK_PIPELINE_STAGE_TRANSFER_BIT;
imageInfo.access = VK_ACCESS_TRANSFER_READ_BIT
| VK_ACCESS_TRANSFER_WRITE_BIT;
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageInfo.layout = VK_IMAGE_LAYOUT_GENERAL;
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageInfo.shared = vkImage != VK_NULL_HANDLE;
if (!pDevice->GetOptions()->disableMsaa)
DecodeSampleCount(m_desc.SampleDesc.Count, &imageInfo.sampleCount);
// Integer clear operations on UAVs are implemented using
// a view with a bit-compatible integer format, so we'll
// have to include that format in the format family
if (m_desc.BindFlags & D3D11_BIND_UNORDERED_ACCESS) {
DXGI_VK_FORMAT_INFO formatBase = m_device->LookupFormat(
m_desc.Format, DXGI_VK_FORMAT_MODE_RAW);
if (formatBase.Format != formatInfo.Format
&& formatBase.Format != VK_FORMAT_UNDEFINED) {
formatFamily.Add(formatBase.Format);
formatFamily.Add(formatInfo.Format);
}
}
// The image must be marked as mutable if it can be reinterpreted
// by a view with a different format. Depth-stencil formats cannot
// be reinterpreted in Vulkan, so we'll ignore those.
auto formatProperties = imageFormatInfo(formatInfo.Format);
bool isTypeless = formatInfo.Aspect == 0;
bool isMutable = formatFamily.FormatCount > 1;
bool isMultiPlane = (formatProperties->aspectMask & VK_IMAGE_ASPECT_PLANE_0_BIT) != 0;
bool isColorFormat = (formatProperties->aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) != 0;
if (isMutable && (isColorFormat || isMultiPlane)) {
imageInfo.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
// Typeless UAV images have relaxed reinterpretation rules
if (!isTypeless || !(m_desc.BindFlags & D3D11_BIND_UNORDERED_ACCESS)) {
imageInfo.viewFormatCount = formatFamily.FormatCount;
imageInfo.viewFormats = formatFamily.Formats;
}
}
// Adjust image flags based on the corresponding D3D flags
if (m_desc.BindFlags & D3D11_BIND_SHADER_RESOURCE) {
imageInfo.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
imageInfo.stages |= pDevice->GetEnabledShaderStages();
imageInfo.access |= VK_ACCESS_SHADER_READ_BIT;
}
if (m_desc.BindFlags & D3D11_BIND_RENDER_TARGET) {
imageInfo.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
imageInfo.stages |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
imageInfo.access |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
| VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
}
if (m_desc.BindFlags & D3D11_BIND_DEPTH_STENCIL) {
imageInfo.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
imageInfo.stages |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
| VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
imageInfo.access |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT
| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
}
if (m_desc.BindFlags & D3D11_BIND_UNORDERED_ACCESS) {
imageInfo.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
imageInfo.stages |= pDevice->GetEnabledShaderStages();
imageInfo.access |= VK_ACCESS_SHADER_READ_BIT
| VK_ACCESS_SHADER_WRITE_BIT;
// UAVs are not supported for sRGB formats on most drivers,
// but we can still create linear views for the image
if (formatProperties->flags.test(DxvkFormatFlag::ColorSpaceSrgb))
imageInfo.flags |= VK_IMAGE_CREATE_EXTENDED_USAGE_BIT;
}
// Multi-plane formats need views to be created with color formats, and
// may not report all relevant usage flags as supported on their own.
// Also, enable sampled bit to enable use with video processor APIs.
if (isMultiPlane) {
imageInfo.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
imageInfo.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT
| VK_IMAGE_CREATE_EXTENDED_USAGE_BIT;
}
// Access pattern for meta-resolve operations
if (imageInfo.sampleCount != VK_SAMPLE_COUNT_1_BIT && isColorFormat) {
imageInfo.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
imageInfo.stages |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
imageInfo.access |= VK_ACCESS_SHADER_READ_BIT;
}
if (m_desc.MiscFlags & D3D11_RESOURCE_MISC_TEXTURECUBE)
imageInfo.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
if (Dimension == D3D11_RESOURCE_DIMENSION_TEXTURE3D &&
(m_desc.BindFlags & D3D11_BIND_RENDER_TARGET))
imageInfo.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
// Swap chain back buffers need to be shader readable
if (DxgiUsage & DXGI_USAGE_BACK_BUFFER) {
imageInfo.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
imageInfo.stages |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
imageInfo.access |= VK_ACCESS_SHADER_READ_BIT;
imageInfo.shared = VK_TRUE;
}
// Some image formats (i.e. the R32G32B32 ones) are
// only supported with linear tiling on most GPUs
if (!CheckImageSupport(&imageInfo, VK_IMAGE_TILING_OPTIMAL))
imageInfo.tiling = VK_IMAGE_TILING_LINEAR;
// Determine map mode based on our findings
m_mapMode = DetermineMapMode(&imageInfo);
// If the image is mapped directly to host memory, we need
// to enable linear tiling, and DXVK needs to be aware that
// the image can be accessed by the host.
if (m_mapMode == D3D11_COMMON_TEXTURE_MAP_MODE_DIRECT) {
imageInfo.tiling = VK_IMAGE_TILING_LINEAR;
imageInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
}
// If necessary, create the mapped linear buffer
if (m_mapMode != D3D11_COMMON_TEXTURE_MAP_MODE_NONE) {
for (uint32_t i = 0; i < m_desc.ArraySize; i++) {
for (uint32_t j = 0; j < m_desc.MipLevels; j++) {
if (m_mapMode != D3D11_COMMON_TEXTURE_MAP_MODE_DIRECT)
m_buffers.push_back(CreateMappedBuffer(j));
m_mapTypes.push_back(D3D11_MAP(~0u));
}
}
}
// Skip image creation if possible
if (m_mapMode == D3D11_COMMON_TEXTURE_MAP_MODE_STAGING)
return;
// We must keep LINEAR images in GENERAL layout, but we
// can choose a better layout for the image based on how
// it is going to be used by the game.
if (imageInfo.tiling == VK_IMAGE_TILING_OPTIMAL && !isMultiPlane)
imageInfo.layout = OptimizeLayout(imageInfo.usage);
// For some formats, we need to enable sampled and/or
// render target capabilities if available, but these
// should in no way affect the default image layout
imageInfo.usage |= EnableMetaCopyUsage(imageInfo.format, imageInfo.tiling);
imageInfo.usage |= EnableMetaPackUsage(imageInfo.format, m_desc.CPUAccessFlags);
// Check if we can actually create the image
if (!CheckImageSupport(&imageInfo, imageInfo.tiling)) {
throw DxvkError(str::format(
"D3D11: Cannot create texture:",
"\n Format: ", m_desc.Format,
"\n Extent: ", m_desc.Width,
"x", m_desc.Height,
"x", m_desc.Depth,
"\n Samples: ", m_desc.SampleDesc.Count,
"\n Layers: ", m_desc.ArraySize,
"\n Levels: ", m_desc.MipLevels,
"\n Usage: ", std::hex, m_desc.BindFlags,
"\n Flags: ", std::hex, m_desc.MiscFlags));
}
// Create the image on a host-visible memory type
// in case it is going to be mapped directly.
VkMemoryPropertyFlags memoryProperties = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
if (m_mapMode == D3D11_COMMON_TEXTURE_MAP_MODE_DIRECT) {
memoryProperties = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
| VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
| VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
}
if (vkImage == VK_NULL_HANDLE)
m_image = m_device->GetDXVKDevice()->createImage(imageInfo, memoryProperties);
else
m_image = m_device->GetDXVKDevice()->createImageFromVkImage(imageInfo, vkImage);
}
D3D11CommonTexture::~D3D11CommonTexture() {
}
VkDeviceSize D3D11CommonTexture::ComputeMappedOffset(UINT Subresource, UINT Plane, VkOffset3D Offset) const {
auto packedFormatInfo = imageFormatInfo(m_packedFormat);
VkImageAspectFlags aspectMask = packedFormatInfo->aspectMask;
VkDeviceSize elementSize = packedFormatInfo->elementSize;
if (packedFormatInfo->flags.test(DxvkFormatFlag::MultiPlane)) {
auto plane = &packedFormatInfo->planes[Plane];
elementSize = plane->elementSize;
Offset.x /= plane->blockSize.width;
Offset.y /= plane->blockSize.height;
aspectMask = vk::getPlaneAspect(Plane);
}
auto layout = GetSubresourceLayout(aspectMask, Subresource);
auto blockOffset = util::computeBlockOffset(Offset, packedFormatInfo->blockSize);
return VkDeviceSize(blockOffset.z) * layout.DepthPitch
+ VkDeviceSize(blockOffset.y) * layout.RowPitch
+ VkDeviceSize(blockOffset.x) * elementSize
+ VkDeviceSize(layout.Offset);
}
VkImageSubresource D3D11CommonTexture::GetSubresourceFromIndex(
VkImageAspectFlags Aspect,
UINT Subresource) const {
VkImageSubresource result;
result.aspectMask = Aspect;
result.mipLevel = Subresource % m_desc.MipLevels;
result.arrayLayer = Subresource / m_desc.MipLevels;
return result;
}
D3D11_COMMON_TEXTURE_SUBRESOURCE_LAYOUT D3D11CommonTexture::GetSubresourceLayout(
VkImageAspectFlags AspectMask,
UINT Subresource) const {
VkImageSubresource subresource = GetSubresourceFromIndex(AspectMask, Subresource);
D3D11_COMMON_TEXTURE_SUBRESOURCE_LAYOUT layout = { };
switch (m_mapMode) {
case D3D11_COMMON_TEXTURE_MAP_MODE_DIRECT: {
auto vkLayout = m_image->querySubresourceLayout(subresource);
layout.Offset = vkLayout.offset;
layout.Size = vkLayout.size;
layout.RowPitch = vkLayout.rowPitch;
layout.DepthPitch = vkLayout.depthPitch;
} break;
case D3D11_COMMON_TEXTURE_MAP_MODE_NONE:
case D3D11_COMMON_TEXTURE_MAP_MODE_BUFFER:
case D3D11_COMMON_TEXTURE_MAP_MODE_STAGING: {
auto packedFormatInfo = imageFormatInfo(m_packedFormat);
VkImageAspectFlags aspects = packedFormatInfo->aspectMask;
VkExtent3D mipExtent = MipLevelExtent(subresource.mipLevel);
while (aspects) {
auto aspect = vk::getNextAspect(aspects);
auto extent = mipExtent;
auto elementSize = packedFormatInfo->elementSize;
if (packedFormatInfo->flags.test(DxvkFormatFlag::MultiPlane)) {
auto plane = &packedFormatInfo->planes[vk::getPlaneIndex(aspect)];
extent.width /= plane->blockSize.width;
extent.height /= plane->blockSize.height;
elementSize = plane->elementSize;
}
auto blockCount = util::computeBlockCount(extent, packedFormatInfo->blockSize);
if (!layout.RowPitch) {
layout.RowPitch = elementSize * blockCount.width;
layout.DepthPitch = elementSize * blockCount.width * blockCount.height;
}
VkDeviceSize size = elementSize * blockCount.width * blockCount.height * blockCount.depth;
if (aspect & AspectMask)
layout.Size += size;
else if (!layout.Size)
layout.Offset += size;
}
} break;
}
// D3D wants us to return the total subresource size in some instances
if (m_dimension < D3D11_RESOURCE_DIMENSION_TEXTURE2D) layout.RowPitch = layout.Size;
if (m_dimension < D3D11_RESOURCE_DIMENSION_TEXTURE3D) layout.DepthPitch = layout.Size;
return layout;
}
DXGI_VK_FORMAT_MODE D3D11CommonTexture::GetFormatMode() const {
if (m_desc.BindFlags & D3D11_BIND_RENDER_TARGET)
return DXGI_VK_FORMAT_MODE_COLOR;
if (m_desc.BindFlags & D3D11_BIND_DEPTH_STENCIL)
return DXGI_VK_FORMAT_MODE_DEPTH;
return DXGI_VK_FORMAT_MODE_ANY;
}
uint32_t D3D11CommonTexture::GetPlaneCount() const {
return vk::getPlaneCount(m_image->formatInfo()->aspectMask);
}
bool D3D11CommonTexture::CheckViewCompatibility(UINT BindFlags, DXGI_FORMAT Format, UINT Plane) const {
const DxvkImageCreateInfo& imageInfo = m_image->info();
// Check whether the given bind flags are supported
if ((m_desc.BindFlags & BindFlags) != BindFlags)
return false;
// Check whether the view format is compatible
DXGI_VK_FORMAT_MODE formatMode = GetFormatMode();
DXGI_VK_FORMAT_INFO viewFormat = m_device->LookupFormat(Format, formatMode);
DXGI_VK_FORMAT_INFO baseFormat = m_device->LookupFormat(m_desc.Format, formatMode);
// Check whether the plane index is valid for the given format
uint32_t planeCount = GetPlaneCount();
if (Plane >= planeCount)
return false;
if (imageInfo.flags & VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT) {
// Check whether the given combination of image
// view type and view format is actually supported
VkFormatFeatureFlags features = GetImageFormatFeatures(BindFlags);
if (!CheckFormatFeatureSupport(viewFormat.Format, features))
return false;
// Using the image format itself is supported for non-planar formats
if (viewFormat.Format == baseFormat.Format && planeCount == 1)
return true;
// If there is a list of compatible formats, the view format must be
// included in that list. For planar formats, the list is laid out in
// such a way that the n-th format is supported for the n-th plane.
for (size_t i = Plane; i < imageInfo.viewFormatCount; i += planeCount) {
if (imageInfo.viewFormats[i] == viewFormat.Format) {
return true;
}
}
// Otherwise, all bit-compatible formats can be used.
if (imageInfo.viewFormatCount == 0 && planeCount == 1) {
auto baseFormatInfo = imageFormatInfo(baseFormat.Format);
auto viewFormatInfo = imageFormatInfo(viewFormat.Format);
return baseFormatInfo->aspectMask == viewFormatInfo->aspectMask
&& baseFormatInfo->elementSize == viewFormatInfo->elementSize;
}
return false;
} else {
// For non-mutable images, the view format
// must be identical to the image format.
return viewFormat.Format == baseFormat.Format && planeCount == 1;
}
}
HRESULT D3D11CommonTexture::NormalizeTextureProperties(D3D11_COMMON_TEXTURE_DESC* pDesc) {
if (pDesc->Width == 0 || pDesc->Height == 0 || pDesc->Depth == 0 || pDesc->ArraySize == 0)
return E_INVALIDARG;
if (FAILED(DecodeSampleCount(pDesc->SampleDesc.Count, nullptr)))
return E_INVALIDARG;
if ((pDesc->MiscFlags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE)
&& (pDesc->Usage == D3D11_USAGE_STAGING
|| (pDesc->Format != DXGI_FORMAT_B8G8R8A8_TYPELESS
&& pDesc->Format != DXGI_FORMAT_B8G8R8A8_UNORM
&& pDesc->Format != DXGI_FORMAT_B8G8R8A8_UNORM_SRGB)))
return E_INVALIDARG;
if ((pDesc->MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS)
&& (pDesc->BindFlags & (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET))
!= (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET))
return E_INVALIDARG;
// TILE_POOL is invalid, but we don't support TILED either
if (pDesc->MiscFlags & (D3D11_RESOURCE_MISC_TILE_POOL | D3D11_RESOURCE_MISC_TILED))
return E_INVALIDARG;
// Use the maximum possible mip level count if the supplied
// mip level count is either unspecified (0) or invalid
const uint32_t maxMipLevelCount = pDesc->SampleDesc.Count <= 1
? util::computeMipLevelCount({ pDesc->Width, pDesc->Height, pDesc->Depth })
: 1u;
if (pDesc->MipLevels == 0 || pDesc->MipLevels > maxMipLevelCount)
pDesc->MipLevels = maxMipLevelCount;
// Row-major is only supported for textures with one single
// subresource and one sample and cannot have bind flags.
if (pDesc->TextureLayout == D3D11_TEXTURE_LAYOUT_ROW_MAJOR
&& (pDesc->MipLevels != 1 || pDesc->SampleDesc.Count != 1 || pDesc->BindFlags))
return E_INVALIDARG;
// Standard swizzle is unsupported
if (pDesc->TextureLayout == D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE)
return E_INVALIDARG;
return S_OK;
}
BOOL D3D11CommonTexture::CheckImageSupport(
const DxvkImageCreateInfo* pImageInfo,
VkImageTiling Tiling) const {
const Rc<DxvkAdapter> adapter = m_device->GetDXVKDevice()->adapter();
VkImageUsageFlags usage = pImageInfo->usage;
if (pImageInfo->flags & VK_IMAGE_CREATE_EXTENDED_USAGE_BIT)
usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
VkImageFormatProperties formatProps = { };
VkResult status = adapter->imageFormatProperties(
pImageInfo->format, pImageInfo->type, Tiling,
usage, pImageInfo->flags, formatProps);
if (status != VK_SUCCESS)
return FALSE;
return (pImageInfo->extent.width <= formatProps.maxExtent.width)
&& (pImageInfo->extent.height <= formatProps.maxExtent.height)
&& (pImageInfo->extent.depth <= formatProps.maxExtent.depth)
&& (pImageInfo->numLayers <= formatProps.maxArrayLayers)
&& (pImageInfo->mipLevels <= formatProps.maxMipLevels)
&& (pImageInfo->sampleCount & formatProps.sampleCounts);
}
BOOL D3D11CommonTexture::CheckFormatFeatureSupport(
VkFormat Format,
VkFormatFeatureFlags Features) const {
VkFormatProperties properties = m_device->GetDXVKDevice()->adapter()->formatProperties(Format);
return (properties.linearTilingFeatures & Features) == Features
|| (properties.optimalTilingFeatures & Features) == Features;
}
VkImageUsageFlags D3D11CommonTexture::EnableMetaCopyUsage(
VkFormat Format,
VkImageTiling Tiling) const {
VkFormatFeatureFlags requestedFeatures = 0;
if (Format == VK_FORMAT_D16_UNORM || Format == VK_FORMAT_D32_SFLOAT) {
requestedFeatures |= VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
| VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT;
}
if (Format == VK_FORMAT_R16_UNORM || Format == VK_FORMAT_R32_SFLOAT) {
requestedFeatures |= VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
| VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT;
}
if (Format == VK_FORMAT_D32_SFLOAT_S8_UINT || Format == VK_FORMAT_D24_UNORM_S8_UINT)
requestedFeatures |= VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT;
if (requestedFeatures == 0)
return 0;
// Enable usage flags for all supported and requested features
VkFormatProperties properties = m_device->GetDXVKDevice()->adapter()->formatProperties(Format);
requestedFeatures &= Tiling == VK_IMAGE_TILING_OPTIMAL
? properties.optimalTilingFeatures
: properties.linearTilingFeatures;
VkImageUsageFlags requestedUsage = 0;
if (requestedFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)
requestedUsage |= VK_IMAGE_USAGE_SAMPLED_BIT;
if (requestedFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
requestedUsage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
if (requestedFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)
requestedUsage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
return requestedUsage;
}
VkImageUsageFlags D3D11CommonTexture::EnableMetaPackUsage(
VkFormat Format,
UINT CpuAccess) const {
if ((CpuAccess & D3D11_CPU_ACCESS_READ) == 0)
return 0;
const auto dsMask = VK_IMAGE_ASPECT_DEPTH_BIT
| VK_IMAGE_ASPECT_STENCIL_BIT;
auto formatInfo = imageFormatInfo(Format);
return formatInfo->aspectMask == dsMask
? VK_IMAGE_USAGE_SAMPLED_BIT
: 0;
}
D3D11_COMMON_TEXTURE_MAP_MODE D3D11CommonTexture::DetermineMapMode(
const DxvkImageCreateInfo* pImageInfo) const {
// Don't map an image unless the application requests it
if (!m_desc.CPUAccessFlags)
return D3D11_COMMON_TEXTURE_MAP_MODE_NONE;
// If the resource cannot be used in the actual rendering pipeline, we
// do not need to create an actual image and can instead implement copy
// functions as buffer-to-image and image-to-buffer copies.
if (!m_desc.BindFlags && m_desc.Usage != D3D11_USAGE_DEFAULT)
return D3D11_COMMON_TEXTURE_MAP_MODE_STAGING;
// Write-only images should go through a buffer for multiple reasons:
// 1. Some games do not respect the row and depth pitch that is returned
// by the Map() method, which leads to incorrect rendering (e.g. Nier)
// 2. Since the image will most likely be read for rendering by the GPU,
// writing the image to device-local image may be more efficient than
// reading its contents from host memory.
if (m_desc.Usage == D3D11_USAGE_DYNAMIC
&& m_desc.TextureLayout != D3D11_TEXTURE_LAYOUT_ROW_MAJOR)
return D3D11_COMMON_TEXTURE_MAP_MODE_BUFFER;
// Depth-stencil formats in D3D11 can be mapped and follow special
// packing rules, so we need to copy that data into a buffer first
if (GetPackedDepthStencilFormat(m_desc.Format))
return D3D11_COMMON_TEXTURE_MAP_MODE_BUFFER;
// Multi-plane images have a special memory layout in D3D11
if (imageFormatInfo(pImageInfo->format)->flags.test(DxvkFormatFlag::MultiPlane))
return D3D11_COMMON_TEXTURE_MAP_MODE_BUFFER;
// Images that can be read by the host should be mapped directly in
// order to avoid expensive synchronization with the GPU. This does
// however require linear tiling, which may not be supported for all
// combinations of image parameters.
return this->CheckImageSupport(pImageInfo, VK_IMAGE_TILING_LINEAR)
? D3D11_COMMON_TEXTURE_MAP_MODE_DIRECT
: D3D11_COMMON_TEXTURE_MAP_MODE_BUFFER;
}
D3D11CommonTexture::MappedBuffer D3D11CommonTexture::CreateMappedBuffer(UINT MipLevel) const {
const DxvkFormatInfo* formatInfo = imageFormatInfo(
m_device->LookupPackedFormat(m_desc.Format, GetFormatMode()).Format);
DxvkBufferCreateInfo info;
info.size = GetSubresourceLayout(formatInfo->aspectMask, MipLevel).Size;
info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT
| VK_BUFFER_USAGE_TRANSFER_DST_BIT
| VK_BUFFER_USAGE_STORAGE_BUFFER_BIT
| VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT
| VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT
| VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
info.access = VK_ACCESS_TRANSFER_READ_BIT
| VK_ACCESS_TRANSFER_WRITE_BIT
| VK_ACCESS_SHADER_READ_BIT
| VK_ACCESS_SHADER_WRITE_BIT;
VkMemoryPropertyFlags memType = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
| VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
if (m_desc.Usage == D3D11_USAGE_STAGING)
memType |= VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
MappedBuffer result;
result.buffer = m_device->GetDXVKDevice()->createBuffer(info, memType);
result.slice = result.buffer->getSliceHandle();
return result;
}
VkImageType D3D11CommonTexture::GetImageTypeFromResourceDim(D3D11_RESOURCE_DIMENSION Dimension) {
switch (Dimension) {
case D3D11_RESOURCE_DIMENSION_TEXTURE1D: return VK_IMAGE_TYPE_1D;
case D3D11_RESOURCE_DIMENSION_TEXTURE2D: return VK_IMAGE_TYPE_2D;
case D3D11_RESOURCE_DIMENSION_TEXTURE3D: return VK_IMAGE_TYPE_3D;
default: throw DxvkError("D3D11CommonTexture: Unhandled resource dimension");
}
}
VkImageLayout D3D11CommonTexture::OptimizeLayout(VkImageUsageFlags Usage) {
const VkImageUsageFlags usageFlags = Usage;
// Filter out unnecessary flags. Transfer operations
// are handled by the backend in a transparent manner.
Usage &= ~(VK_IMAGE_USAGE_TRANSFER_DST_BIT
| VK_IMAGE_USAGE_TRANSFER_SRC_BIT);
// If the image is used only as an attachment, we never
// have to transform the image back to a different layout
if (Usage == VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)
return VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
if (Usage == VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
return VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
Usage &= ~(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
| VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
// If the image is used for reading but not as a storage
// image, we can optimize the image for texture access
if (Usage == VK_IMAGE_USAGE_SAMPLED_BIT) {
return usageFlags & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
? VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
: VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
// Otherwise, we have to stick with the default layout
return VK_IMAGE_LAYOUT_GENERAL;
}
D3D11DXGISurface::D3D11DXGISurface(
ID3D11Resource* pResource,
D3D11CommonTexture* pTexture)
: m_resource (pResource),
m_texture (pTexture),
m_gdiSurface(nullptr) {
if (pTexture->Desc()->MiscFlags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE)
m_gdiSurface = new D3D11GDISurface(m_resource, 0);
}
D3D11DXGISurface::~D3D11DXGISurface() {
if (m_gdiSurface)
delete m_gdiSurface;
}
ULONG STDMETHODCALLTYPE D3D11DXGISurface::AddRef() {
return m_resource->AddRef();
}
ULONG STDMETHODCALLTYPE D3D11DXGISurface::Release() {
return m_resource->Release();
}
HRESULT STDMETHODCALLTYPE D3D11DXGISurface::QueryInterface(
REFIID riid,
void** ppvObject) {
return m_resource->QueryInterface(riid, ppvObject);
}
HRESULT STDMETHODCALLTYPE D3D11DXGISurface::GetPrivateData(
REFGUID Name,
UINT* pDataSize,
void* pData) {
return m_resource->GetPrivateData(Name, pDataSize, pData);
}
HRESULT STDMETHODCALLTYPE D3D11DXGISurface::SetPrivateData(
REFGUID Name,
UINT DataSize,
const void* pData) {
return m_resource->SetPrivateData(Name, DataSize, pData);
}
HRESULT STDMETHODCALLTYPE D3D11DXGISurface::SetPrivateDataInterface(
REFGUID Name,
const IUnknown* pUnknown) {
return m_resource->SetPrivateDataInterface(Name, pUnknown);
}
HRESULT STDMETHODCALLTYPE D3D11DXGISurface::GetParent(
REFIID riid,
void** ppParent) {
return GetDevice(riid, ppParent);
}
HRESULT STDMETHODCALLTYPE D3D11DXGISurface::GetDevice(
REFIID riid,
void** ppDevice) {
Com<ID3D11Device> device;
m_resource->GetDevice(&device);
return device->QueryInterface(riid, ppDevice);
}
HRESULT STDMETHODCALLTYPE D3D11DXGISurface::GetDesc(
DXGI_SURFACE_DESC* pDesc) {
if (!pDesc)
return DXGI_ERROR_INVALID_CALL;
auto desc = m_texture->Desc();
pDesc->Width = desc->Width;
pDesc->Height = desc->Height;
pDesc->Format = desc->Format;
pDesc->SampleDesc = desc->SampleDesc;
return S_OK;
}
HRESULT STDMETHODCALLTYPE D3D11DXGISurface::Map(
DXGI_MAPPED_RECT* pLockedRect,
UINT MapFlags) {
Com<ID3D11Device> device;
Com<ID3D11DeviceContext> context;
m_resource->GetDevice(&device);
device->GetImmediateContext(&context);
if (pLockedRect) {
pLockedRect->Pitch = 0;
pLockedRect->pBits = nullptr;
}
D3D11_MAP mapType;
if (MapFlags & (DXGI_MAP_READ | DXGI_MAP_WRITE))
mapType = D3D11_MAP_READ_WRITE;
else if (MapFlags & DXGI_MAP_READ)
mapType = D3D11_MAP_READ;
else if (MapFlags & (DXGI_MAP_WRITE | DXGI_MAP_DISCARD))
mapType = D3D11_MAP_WRITE_DISCARD;
else if (MapFlags & DXGI_MAP_WRITE)
mapType = D3D11_MAP_WRITE;
else
return DXGI_ERROR_INVALID_CALL;
D3D11_MAPPED_SUBRESOURCE sr;
HRESULT hr = context->Map(m_resource, 0,
mapType, 0, pLockedRect ? &sr : nullptr);
if (hr != S_OK)
return hr;
pLockedRect->Pitch = sr.RowPitch;
pLockedRect->pBits = reinterpret_cast<unsigned char*>(sr.pData);
return hr;
}
HRESULT STDMETHODCALLTYPE D3D11DXGISurface::Unmap() {
Com<ID3D11Device> device;
Com<ID3D11DeviceContext> context;
m_resource->GetDevice(&device);
device->GetImmediateContext(&context);
context->Unmap(m_resource, 0);
return S_OK;
}
HRESULT STDMETHODCALLTYPE D3D11DXGISurface::GetDC(
BOOL Discard,
HDC* phdc) {
if (!m_gdiSurface)
return DXGI_ERROR_INVALID_CALL;
return m_gdiSurface->Acquire(Discard, phdc);
}
HRESULT STDMETHODCALLTYPE D3D11DXGISurface::ReleaseDC(
RECT* pDirtyRect) {
if (!m_gdiSurface)
return DXGI_ERROR_INVALID_CALL;
return m_gdiSurface->Release(pDirtyRect);
}
HRESULT STDMETHODCALLTYPE D3D11DXGISurface::GetResource(
REFIID riid,
void** ppParentResource,
UINT* pSubresourceIndex) {
HRESULT hr = m_resource->QueryInterface(riid, ppParentResource);
if (pSubresourceIndex)
*pSubresourceIndex = 0;
return hr;
}
bool D3D11DXGISurface::isSurfaceCompatible() const {
auto desc = m_texture->Desc();
return desc->ArraySize == 1
&& desc->MipLevels == 1;
}
D3D11VkInteropSurface::D3D11VkInteropSurface(
ID3D11Resource* pResource,
D3D11CommonTexture* pTexture)
: m_resource(pResource),
m_texture (pTexture) {
}
D3D11VkInteropSurface::~D3D11VkInteropSurface() {
}
ULONG STDMETHODCALLTYPE D3D11VkInteropSurface::AddRef() {
return m_resource->AddRef();
}
ULONG STDMETHODCALLTYPE D3D11VkInteropSurface::Release() {
return m_resource->Release();
}
HRESULT STDMETHODCALLTYPE D3D11VkInteropSurface::QueryInterface(
REFIID riid,
void** ppvObject) {
return m_resource->QueryInterface(riid, ppvObject);
}
HRESULT STDMETHODCALLTYPE D3D11VkInteropSurface::GetDevice(
IDXGIVkInteropDevice** ppDevice) {
Com<ID3D11Device> device;
m_resource->GetDevice(&device);
return device->QueryInterface(
__uuidof(IDXGIVkInteropDevice),
reinterpret_cast<void**>(ppDevice));
}
HRESULT STDMETHODCALLTYPE D3D11VkInteropSurface::GetVulkanImageInfo(
VkImage* pHandle,
VkImageLayout* pLayout,
VkImageCreateInfo* pInfo) {
const Rc<DxvkImage> image = m_texture->GetImage();
const DxvkImageCreateInfo& info = image->info();
if (pHandle != nullptr)
*pHandle = image->handle();
if (pLayout != nullptr)
*pLayout = info.layout;
if (pInfo != nullptr) {
// We currently don't support any extended structures
if (pInfo->sType != VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO
|| pInfo->pNext != nullptr)
return E_INVALIDARG;
pInfo->flags = 0;
pInfo->imageType = info.type;
pInfo->format = info.format;
pInfo->extent = info.extent;
pInfo->mipLevels = info.mipLevels;
pInfo->arrayLayers = info.numLayers;
pInfo->samples = info.sampleCount;
pInfo->tiling = info.tiling;
pInfo->usage = info.usage;
pInfo->sharingMode = VK_SHARING_MODE_EXCLUSIVE;
pInfo->queueFamilyIndexCount = 0;
pInfo->initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
}
return S_OK;
}
///////////////////////////////////////////
// D 3 D 1 1 T E X T U R E 1 D
D3D11Texture1D::D3D11Texture1D(
D3D11Device* pDevice,
const D3D11_COMMON_TEXTURE_DESC* pDesc)
: D3D11DeviceChild<ID3D11Texture1D>(pDevice),
m_texture (pDevice, pDesc, D3D11_RESOURCE_DIMENSION_TEXTURE1D, 0, VK_NULL_HANDLE),
m_interop (this, &m_texture),
m_surface (this, &m_texture),
m_resource(this),
m_d3d10 (this) {
}
D3D11Texture1D::~D3D11Texture1D() {
}
HRESULT STDMETHODCALLTYPE D3D11Texture1D::QueryInterface(REFIID riid, void** ppvObject) {
if (ppvObject == nullptr)
return E_POINTER;
*ppvObject = nullptr;
if (riid == __uuidof(IUnknown)
|| riid == __uuidof(ID3D11DeviceChild)
|| riid == __uuidof(ID3D11Resource)
|| riid == __uuidof(ID3D11Texture1D)) {
*ppvObject = ref(this);
return S_OK;
}
if (riid == __uuidof(ID3D10DeviceChild)
|| riid == __uuidof(ID3D10Resource)
|| riid == __uuidof(ID3D10Texture1D)) {
*ppvObject = ref(&m_d3d10);
return S_OK;
}
if (m_surface.isSurfaceCompatible()
&& (riid == __uuidof(IDXGISurface)
|| riid == __uuidof(IDXGISurface1)
|| riid == __uuidof(IDXGISurface2))) {
*ppvObject = ref(&m_surface);
return S_OK;
}
if (riid == __uuidof(IDXGIObject)
|| riid == __uuidof(IDXGIDeviceSubObject)
|| riid == __uuidof(IDXGIResource)
|| riid == __uuidof(IDXGIResource1)) {
*ppvObject = ref(&m_resource);
return S_OK;
}
if (riid == __uuidof(IDXGIVkInteropSurface)) {
*ppvObject = ref(&m_interop);
return S_OK;
}
Logger::warn("D3D11Texture1D::QueryInterface: Unknown interface query");
Logger::warn(str::format(riid));
return E_NOINTERFACE;
}
void STDMETHODCALLTYPE D3D11Texture1D::GetType(D3D11_RESOURCE_DIMENSION *pResourceDimension) {
*pResourceDimension = D3D11_RESOURCE_DIMENSION_TEXTURE1D;
}
UINT STDMETHODCALLTYPE D3D11Texture1D::GetEvictionPriority() {
return DXGI_RESOURCE_PRIORITY_NORMAL;
}
void STDMETHODCALLTYPE D3D11Texture1D::SetEvictionPriority(UINT EvictionPriority) {
static bool s_errorShown = false;
if (!std::exchange(s_errorShown, true))
Logger::warn("D3D11Texture1D::SetEvictionPriority: Stub");
}
void STDMETHODCALLTYPE D3D11Texture1D::GetDesc(D3D11_TEXTURE1D_DESC *pDesc) {
pDesc->Width = m_texture.Desc()->Width;
pDesc->MipLevels = m_texture.Desc()->MipLevels;
pDesc->ArraySize = m_texture.Desc()->ArraySize;
pDesc->Format = m_texture.Desc()->Format;
pDesc->Usage = m_texture.Desc()->Usage;
pDesc->BindFlags = m_texture.Desc()->BindFlags;
pDesc->CPUAccessFlags = m_texture.Desc()->CPUAccessFlags;