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Copy pathD2Intercepts.h
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D2Intercepts.h
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#pragma once
#ifndef D2INTERCEPTS_H
#define D2INTERCEPTS_H
#include "D2Structs.h"
void GameDraw_Intercept(void);
void GameInput_Intercept();
void GamePacketReceived_Intercept();
void GamePacketSent_Interception();
UnitAny *GetSelectedUnit_Intercept(void);
void Whisper_Intercept();
void GameAttack_Intercept();
void PlayerAssignment_Intercept();
void GameCrashFix_Intercept();
void GameDrawOOG_Intercept(void);
void CongratsScreen_Intercept(void);
void GameActChange_Intercept(void);
void GameActChange2_Intercept(void);
void GameLeave_Intercept(void);
void ChannelInput_Intercept(void);
void ChatPacketRecv_Interception();
int WINAPI LogMessageBoxA_Intercept(HWND hWnd, LPCSTR lpText, LPCSTR lpCaption, UINT uType);
VOID __fastcall ClassicSTUB();
VOID __fastcall LodSTUB();
// VOID __fastcall InitMainMenu();
HMODULE __stdcall Multi(LPSTR Class, LPSTR Window);
HANDLE __stdcall Windowname(DWORD dwExStyle, LPCSTR lpClassName, LPCSTR lpWindowName, DWORD dwStyle, int x, int y, int nWidth, int nHeight, HWND hWndParent, HMENU hMenu,
HINSTANCE hInstance, LPVOID lpParam);
HANDLE __stdcall CacheFix(LPCSTR lpFileName, DWORD dwDesiredAccess, DWORD dwShareMode, LPSECURITY_ATTRIBUTES lpSecurityAttributes, DWORD dwCreationDisposition,
DWORD dwFlagsAndAttributes, HANDLE hTemplateFile);
void FailToJoin_Interception();
#endif