-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathHelpers.h
48 lines (33 loc) · 1.49 KB
/
Helpers.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
#pragma once
#ifndef __HELPERS_H__
#define __HELPERS_H__
#include <windows.h>
wchar_t *AnsiToUnicode(const char *str, UINT codepage = CP_UTF8);
char *UnicodeToAnsi(const wchar_t *str, UINT codepage = CP_UTF8);
void HexDump(const unsigned char *pData, const unsigned long dwSize);
char *ByteToArray(const unsigned char *pData, const unsigned long dwSize);
void StringToLower(char *p);
void StringToLower(wchar_t *p);
void StringReplaceChar(char *str, const char find, const char replace, size_t buflen);
void StringReplaceChar(wchar_t *str, const wchar_t find, const wchar_t replace, size_t buflen);
char *StringReplace(const char *str, const char *sub, const char *rep);
wchar_t *StringReplace(const wchar_t *str, const wchar_t *sub, const wchar_t *rep);
int FormatString(char **szString, const char *szFormat, va_list argptr);
int FormatString(wchar_t **wsString, const wchar_t *szFormat, va_list argptr);
void ToColorString(char *p);
bool SwitchToProfile(const wchar_t *profile);
void InitSettings(void);
bool InitHooks(void);
void Reload(void);
bool ProcessCommand(const wchar_t *command, bool unprocessedIsCommand);
void InitCommandLine();
void GameJoined(void);
void MenuEntered(bool beginStarter);
void GameTools(void);
bool ToggleScript(const bool isPause = false);
// unsigned __int32 __fastcall sfh(const char *data, int len);
bool GetStackWalk();
bool PrintStack(CONTEXT *context, HANDLE hProcess, HANDLE hThread);
char *DllLoadAddrStrs();
LONG WINAPI ExceptionHandler(EXCEPTION_POINTERS *ptrs);
#endif