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Why Nickel ?

There already exist quite a few languages with a similar purpose to Nickel: CUE, Dhall, Jsonnet, Starlark, to mention the closest contenders. So why Nickel ?

Nickel originated as an effort to detach the Nix expression language from the Nix package manager, while adding typing capabilities and improve modularity. We found that in practice, Nix is a simple yet expressive language which is particularly well fitted to build programmable configurations, and that although other good solutions existed, no one was entirely satisfying for our use-cases (mainly Nix, cloud infrastructure and build systems). Let's review the design choices of Nickel, why they were made, and how they compare with the choices of the four aforementioned alternatives.

Table of contents

  1. Design rationale
  2. Comparison with alternatives

Design rationale

Functions

The main contribution of a configuration language over a static configuration is abstraction: make the same code reusable in different contexts by just varying some inputs, instead of pasting variations of the same chunks all over the codebase, making them hard to maintain and to extend. Abstraction is achievable by several means: for example, a pure object oriented language like Java uses objects as a primary structuring block.

Nickel (and other languages of the list, for that matter) uses functions as a basic computational block. Functions are simple and well understood (some inputs give an output), pervasive (as macros, procedure, methods, etc.), and composable. Nickel is functional, in the sense that functions are moreover first-class: they can be created everywhere, passed around as any other value, and called at will.

Typing

One recurring difference between Nickel and other configuration languages is that Nickel has a static type system. The trade-offs of static typing for configurations are different than in the case of a general purpose programming language.

Reusable versus specific code

We can divide code in two categories:

  1. Configuration-specific code: local code that will only be used for the generation of said configuration.
  2. Reusable code: code that is used in several configurations and will be potentially used in many more. Basically, library code.

As opposed to a traditional program which interacts with external agents (a user, a database, a web service, ...), configuration-specific code will always be evaluated on the same inputs. Thus any type error will be visible at evaluation time anyway. In this case types can only get in the way, as they may require annotations and forbids correct but non typable code, while not really adding value.

On the other hand, reusable code may be called on infinitely many different inputs:

let f x = fun x => if x < 1000 then x + 1 else x ++ 2

In this contrived but illustrative example, f can work fine on a thousand inputs, but fails on the next one. Functions in general can never be tested exhaustively. Meanwhile, static typing would catch the typo x ++ 2 even before the first usage.

To this problem, Nickel offers the solution of a gradual type system which supports a mix of both typed and non typed parts, with the following perks:

  • You get to chose when to use static typing or not.
  • You can write code without any type annotation even when calling to statically typed code.
  • You can start with a totally untyped codebase and gradually (hence the name) type it parts by parts.
  • Nickel automatically insert checks at the boundary between the typed and the untyped world to report type mismatches early.

Typing JSON

The second motivation for a non fully static type system is that some code may be hard to type. JSON is a de-facto standard format for configuration and Nickel aims at being straightforwardly convertible to and from JSON. If it were to be fully statically typed, it would have to type things like heterogeneous lists: [{ field: 1 }, { differentField: 2}], which is doable but not trivial (see the comparison with Dhall). Nickel made the choice of offering typing capabilities for common idioms, but when the type system falls short of expressivity, you can still write your code without types.

Data validation

Another peculiarity is that there is an external tool which will consume the configuration at the end. The generated configuration has to conform to a specification dictated by this tool, which is a priori alien to the generating program.

In the following example,

{
  ...
  id: "www.github.com/nickel/back",
  baseURL: 2,
}

the configuration language has no reason to suspect that id and baseURL contents have been mistakingly swapped. It would need to be aware of the fact that id should be an integer and baseURL a string. Surely, an error will eventually pop up downstream in the pipeline, but how and when? Will the bug be easy to track down if the data has gone through several transformations, inside the program itself or later in the pipeline ? Using types, the generating language is no more oblivious to these external schemas and can model them internally, enabling early and precise error reporting.

In Nickel, such schemas are specified using enriched values. Enriched values are meta-data about record fields like id or baseURL: they can provide documentation, a default value, or even a type. Types so specified are called contracts: they are not part of the static type system, but rather offer a principled approach to dynamic type checking. They enforce types (or more complex, user-defined) assertions at runtime. Equipped with enriched values, one can for example ensure that baseURL is not only a string but a valid URL, and document that it should be the Github homepage of a project.

Turing completeness

All listed languages but Jsonnet forbid general recursion, and are hence non Turing-complete. The idea is that generating configuration should always terminate, and combinators on collections (e.g. map or fold) - or equivalent bounded loops - are enough in practice: why take the risk of writing programs stuck in an infinite loop for no reward ? On the other hand, one can write programs with huge running time and complexity even in a language which is not Turing-complete. Also, while configuration-specific code almost never requires recursion, this is not the case of library code. Allowing recursion makes it possible for programmers to implement new generic functionalities.

Side-Effects

As for Turing-completeness, most of these languages also forbid side-effects. Side-effects suffer from general drawbacks: they make code harder to reason about, to compose, to refactor and to parallelize. In general-purpose programming languages they are a necessary evil, the game being to circumscribe their usage and limit their effects. However, they may not be necessary at all for a configuration language, which has no reason to mess with the file system or to send a network packet. External, fixed inputs may be provided as inputs to the program without requiring it to interact directly with, say, environment variables.

However, sometimes the situation does not fit in a rigid framework: as for Turing-completeness, there may be cases which mandates side-effects. An example is when writing Terraform configurations, some external values (an IP) used somewhere in the configuration may only be known once another part of the configuration has been evaluated and executed (deploying machines, in this context). Reading this IP is a side-effect, even if not called so in Terraform's terminology.

Nickel permits side-effects, but they are heavily constrained: they must be commutative, a property which makes them not hurting parallelizability. They are extensible, meaning that third-party may define new effects and implement externally the associated effect handlers in order to customize Nickel for specific use-cases.

Comparison with alternatives

Let's compare Nickel with the languages cited at the beginning: Starlark, Dhall, CUE and Jsonnet.

Starlark: the standard package

Starlark is a language originally designed for the Bazel build system, but it can also be used independently as a configuration language. It is a dialect of Python and includes the following classical features:

  • First-class functions: abstraction and code-reuse
  • Basic data structure: list and dictionaries
  • Dynamic typing: no type annotations

With the following restrictions:

  • No recursion: the language is not Turing-complete
  • No side-effects: execution cannot access the file system, network or system clock.

In summary, Starlark comes with a sensible basic set of capabilities which is good enough to enable the writing of parametrizable and reusable configurations.

Starlark vs Nickel

Starlark forbids recursion and side-effects which are allowed in Nickel. It lacks a static type system, which hampers the ability to write robust library code and prevents the expression of data schemas inside the language.

Dhall: powerful type system

Dhall is heavily inspired by Nix, to which it adds a powerful type system. Because of its complexity, the type system only supports a limited type inference. This can lead to code that is sometimes heavy on type annotations, as in the following example:

let filterOptional
	: ∀(a : Type) → ∀(b : Type) → (a → Optional b) → List a → List b
	=   λ(a : Type)
	  → λ(b : Type)
	  → λ(f : a → Optional b)
	  → λ(l : List a)
	  → List/build
		b
		(   λ(list : Type)
		  → λ(cons : b → list → list)
		  → λ(nil : list)
		  → List/fold
			a
			l
			list
			(   λ(x : a)
			  → λ(xs : list)
			  → Optional/fold b (f x) list (λ(opt : b) → cons opt xs) xs
			)
			nil
		)

in  filterOptional

As stated in the reusable vs specific section, configuration-specific code does not benefit much from static typing. Functions used as temporary values in such code, for example the anonymous function in map (fun x => x ++ ".jpg") baseFilesList, require type annotations in Dhall.

Another point is that code is sometimes difficult to type, as raised in typing JSON. Typically, Dhall lists must be homogeneous: all elements must have the same type. In particular, you can't represent directly the following list of objects with different structure, which is valid JSON [{a: 1}, {b: 2}]. One has to write:

let Union = < Left : {a : Natural} | Right : {b : Natural} >
in [Union.Left {a = 1}, Union.Right {b = 2}]

and write boilerplate code accordingly when manipulating this list.

Dhall vs Nickel

Dhall is entirely statically typed, with an expressive but complex type system. It requires type annotations, and may add boilerplate for code that is hard to type, while Nickel prefers the mixed approach of gradual typing. As Starlark, and as opposed to Nickel, Dhall forbids recursion and side-effects.

CUE: opinionated data validation

CUE is quite a different beast. It focuses on data validation rather than boilerplate removal. To do so, it sacrifices flexibility by not supporting not only general recursion, but even general functions, in exchange of a particularly well-behaved system. In CUE, everything is basically a type: concrete values are just types so constrained that they only have one inhabitant. These types form a lattice, which means they come with a union and an intersection operation.

This provides:

  • Merging: combine mixed schemas and values together in a well behaved way (merge is commutative, everywhere defined and idempotent)
  • Querying: synthesize values inhabiting a type
  • Trimming: Automatically simplify code

Nickel's merge system and enriched values are inspired by CUE's type lattice, although the flexibility of Nickel necessarily makes the two system behave differently.

CUE vs Nickel

CUE is an outsider. While it produces elegant code, is backed by a solid theory and is excellent at data validation, it seems less adapted to generating configuration in general. It is also heavily constrained, which might be limiting for specific use-cases.

Jsonnet: JSON, functions and inheritance

In this list, Jsonnet is arguably the closest language to Nickel. As Nickel, it is a JSON with higher-order functions, recursion and lazy evaluation. It features a simplified object system with inheritance, which achieves similar functionalities to Nickel's merge system.

Jsonnet vs Nickel

The main difference between Jsonnet and Nickel are types. Jsonnet does not feature static types, contracts or enriched values, and thus can't type library code and has no principled approach to data validation.

Summary

Language Typing Recursion Evaluation Side-effects
Nickel Gradual (dynamic + static) Yes Lazy Yes (constrained)
Starlark Dynamic No Strict No
Dhall Static (requires annotations) No Lazy No
CUE Static (everything is a type) No ? No, but allowed in the separated scripting layer
Jsonnet Dynamic Yes Lazy No

Conclusion

We outlined our motivations for creating Nickel, our main design choices and why we made them. To give an idea of the position of Nickel in the ecosystem, we compared it to a handful of related languages. They are all very well designed and offer working solutions for configuration generation, but we felt like there was still room for a simple but expressive functional language, with a type system hitting a sweet spot between expressiveness and ease-of-use, a nice way of expressing data schemas inside the language and a merge system for easy modularity.