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main.dart
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import 'package:flutter/material.dart';
import 'package:english_words/english_words.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Startup Name Generator: Ish',
home: RandomWords(),
);
}
}
class RandomWordsState extends State<RandomWords> {
final List<WordPair> _suggestions = <WordPair>[];
final TextStyle _biggerFont = const TextStyle(fontSize: 18);
@override
Widget build(BuildContext context) {
// final wordPair = WordPair.random();
// return Text(wordPair.asPascalCase);
return Scaffold (
appBar: AppBar(
title: Text('Startup Name Generator: Ish'),
),
body: _buildSuggestions(),
);
}
Widget _buildSuggestions() {
return ListView.builder(
padding: const EdgeInsets.all(16),
// The itemBuilder callback is called once per suggested word pairing, and places each suggestion into a ListTile row. For even rows, the function adds a ListTile row for the word pairing. For odd rows, the function adds a Divider widget to visually separate the entries. Note that the divider may be difficult to see on smaller devices.
itemBuilder: (BuildContext _context, int i) {
// Add a one-pixel-high divider widget before each row in the ListView.
if (i.isOdd) {
return Divider();
}
// The syntax "i ~/ 2" divides i by 2 and returns an integer result.
// For example: 1, 2, 3, 4, 5 becomes 0, 1, 1, 2, 2.
// This calculates the actual number of word pairings in the ListView,minus the divider widgets.
final int index = i ~/ 2;
// If you've reached the end of the available word pairings...
if (index >= _suggestions.length) {
// ...then generate 10 more and add them to the suggestions list.
_suggestions.addAll(generateWordPairs().take(10));
}
return _buildRow(_suggestions[index]);
}
);
}
Widget _buildRow(WordPair pair) {
return ListTile(
title: Text(
pair.asPascalCase,
style: _biggerFont,
),
);
}
}
class RandomWords extends StatefulWidget {
@override
RandomWordsState createState() => RandomWordsState();
}