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changelog.txt
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v1.2
*removed*
- custom compositions
*added*
- function to quickly garrison placed building. Settings can be changed in the preferences
- attribute to toggle map object IDs on/off
- attribute to turn off/on vehicles engines
- attribute to make unit a hostage
- English, German and Italian (partially) translation
- attribute to disable BIS revive for specific units
- attribute to remove all FAKs from a unit
- mission attribute to initialise BIS Dynamic Groups
- mission attribute to create an establishing shot
- mission attribute for display text on mission start
- currently played song of the playMusic preference attribute is now displayed at the bottom of the screen
- attribute to play random music at the beginning of the mission -> Scenario Attributs -> Music,Sound & Radiosettings
- attribute to set respawn tickets for all sides
*changed*
- added check to prevent vanilla fog to be overwritten by advanced fog
- music loop is not restarted every time the preference settings are confirmed
- some attributes were executed where not needed
- completely overhauled the task patrol attribute, one can now set the number of waypoints, radius of the area, behaviour of unit/group, and speed of unit/group
- removed an unwanted radio sound from playMusic function
- all functions, variables and attribute properties are now using the same tag (Enh_)
- various function improvements
- some categories where renamed
- tooltips where improved
- save gear on respawn attribute was moved to mission settings -> respawn and will now be applied to all playable units automatically
- changes logo which is display in the expansion menu
- improved fn_logClassName.sqf
- added improved control for view distance setting
- time multiplier settings uses a custom control with slider and edit box
- removed toggleMapIDs attribute from Preferences and moved it to the Menu Strip -> Tools
- added ID icon for ToggleMapIDs tool
*fixed*
- log classname function would not return classname of logics and modules
v1.1
*removed*
- removed composition tool
- removed custom triggers (If used, remove those from your mission, otherwise it won't run without 3den Enhanced mod, sorry for the inconvinience that caused)
*added*
- time multiplier to environment attribute
- advanced fog settings to environment attributes.
- remove map attribute
- remove GPS attribute
- ambient combat animation
- view distance and disable grass option to environment mission attribute (Will be executed globally and for JIP playes)
- attribute to create a small mission intro containing three lines (See scenario attribute -> general)
- quick links for:(Can be found in the menu strip -> help)
- Arma 3 Assets
- Arma 3 Function Overview
- 3den Enhanced Forum thread
- ability to quickly copy class name of selected unit to clipboard
- ability to quickly set random rotation for all selected entities
- attribute to force walk
- attribute to disallow sprinting
- rearranged attributes into different classes
- mission attribute for radio, music and sound volume
- suppression attribute
- fatigue level attribute
- attribute to enable headlights of empty vehicles
*changed*
- renamed some attributes
- save gear now also works on dedicated, not only on hosted server (Thanks to larrow!)
- crew in immobile is now only shown for vehicle entities
- fixed typo in ambient animation tooltip
- ambient anim attribute is now using combo boxes
- allowCrewImmobile attribute has been tweaked
- shortened ambient anim init time
- removed some ambient animation that would not work, e.g sit and treat_injured