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@thi.ng/umbrella examples

This directory contains a growing number (currently 169) of standalone example projects, including live online versions, build instructions and commented source code.

If you want to contribute an example, please get in touch via PR, issue tracker, email or twitter!

# Screenshot Name Description
001 adaptive-threshold Interactive image processing (adaptive threshold)
002 ascii-raymarch ASCII art raymarching with thi.ng/shader-ast & thi.ng/text-canvas
003 async-effect Minimal demo using interceptors with an async side effect
004 big-font Large ASCII font text generator using @thi.ng/rdom
005 bitmap-font Figlet-style bitmap font creation with transducers
006 blurhash Interactive & reactive image blurhash generator
007 boid-basics Basic 2D boid simulation and spatial indexing neighbor lookups
008 canvas-dial Canvas based dial widget
009 canvas-recorder Self-modifying, animated typographic grid with emergent complex patterns
010 cellular-automata 2D transducer based cellular automata
011 color-themes Probabilistic color theme generator
012 commit-heatmap Heatmap visualization of this mono-repo's commits
013 commit-table-ssr Filterable commit log UI w/ minimal server to provide commit history
014 crypto-chart Basic crypto-currency candle chart with multiple moving averages plots
015 csp-bus CSP channel-based event handling, async transducers & reactive UI components
016 devcards BMI calculator in a devcards format
017 dominant-colors Color palette generation via dominant color extraction from uploaded images
018 ellipse-proximity Interactive visualization of closest points on ellipses
019 fft-synth Interactive inverse FFT toy synth
020 fiber-basics Fiber-based cooperative multitasking basics
021 geom-classify-point Polygon point classification (inside/boundary/outside)
022 geom-complex-poly Shape conversions & operations using polygons with holes
023 geom-convex-hull Convex hull & shape clipping of 2D polygons
024 geom-csv-piechart Piechart visualization of CSV data
025 geom-extra-hiccup Embedding thi.ng/hiccup data/elements in thi.ng/geom shape hierarchies
026 geom-fuzz-basics geom-fuzz basic shape & fill examples
027 geom-hexgrid Hex grid generation & tessellations
028 geom-knn Doodle w/ K-nearest neighbor search result visualization
029 geom-knn-hash K-nearest neighbor search in an hash grid
030 geom-sdf-logo (Re)Constructing the thi.ng logo using a 2D signed-distance field
031 geom-sdf-path SVG path to SDF, applying deformation and converting back to SVG
032 geom-terrain-viz 2.5D hidden line visualization of digital elevation files (DEM)
033 geom-tessel Animated, recursive polygon tessellations
034 geom-unique-edges Iterating the unique edges of a tessellation
035 geom-voronoi-mst Poisson-disk shape-aware sampling, Voronoi & Minimum Spanning Tree visualization
036 geom-webgl-attrib-pool Augmenting thi.ng/geom shapes for WebGL, using instancing & attribute buffers
037 geom-webgl-basics Converting thi.ng/geom shape types for WebGL
038 gesture-analysis Mouse gesture / stroke analysis, simplification, corner detection
039 grid-iterators Visualization of different grid iterator strategies
040 hdom-basics Minimal hdom usage example
041 hdom-benchmark hdom update performance benchmark (old version)
042 hdom-benchmark2 hdom update performance benchmark w/ config options
043 hdom-canvas-clock Realtime analog clock demo
044 hdom-canvas-draw Interactive pattern drawing demo using transducers
045 hdom-canvas-particles 2D Bezier curve-guided particle system
046 hdom-canvas-shapes Various hdom-canvas shape drawing examples & SVG conversion / export
047 hdom-dropdown Custom dropdown UI component for hdom
048 hdom-dropdown-fuzzy Custom dropdown UI component w/ fuzzy search
049 hdom-dyn-context Using custom hdom context for dynamic UI theming
050 hdom-elm Using hdom in an Elm-like manner
051 hdom-inner-html Higher-order component for rendering HTML strings
052 hdom-local-render Isolated, component-local DOM updates
053 hdom-localstate UI component w/ local state stored in hdom context
054 hdom-skip Skipping UI updates for selected component(s)
055 hdom-skip-nested Skipping UI updates for nested component(s)
056 hdom-theme Example for themed components proposal
057 hdom-toggle Customizable slide toggle component demo
058 hdom-vscroller Virtual scroller component for large tables / lists
059 hiccup-canvas-arcs Animated arcs & drawing using hiccup-canvas
060 hiccup-canvas-basics Basic hiccup-based canvas drawing
061 hiccup-css-image-transition Generating pure CSS image transitions
062 hydrate-basics Hiccup / hdom DOM hydration example
063 ifs-fractal Barnsley fern IFS fractal renderer
064 imgui Canvas based Immediate Mode GUI components
065 imgui-basics Minimal IMGUI usage example
066 interceptor-basics Event handling w/ interceptors and side effects
067 interceptor-basics2 Event handling w/ interceptors and side effects
068 iso-plasma Animated sine plasma effect visualized using contour lines
069 json-components Transforming JSON into UI components
070 kmeans-viz k-means clustering visualization
071 layout-gridgen Randomized space-filling, nested grid layout generator
072 lispy-repl Browser REPL for a Lispy S-expression based mini language
073 login-form Basic SPA example with atom-based UI router
074 mandelbrot Worker based, interactive Mandelbrot visualization
075 markdown Markdown to Hiccup to HTML parser / transformer
076 mastodon-feed Mastodon API feed reader with support for different media types, fullscreen media modal, HTML rewriting
077 meta-css-basics Basic thi.ng/meta-css usage & testbed
078 multitouch Basic rstream-gestures multi-touch demo
079 package-stats CLI util to visualize umbrella pkg stats
080 parse-playground Parser grammar livecoding editor/playground & codegen
081 pixel-basics Pixel buffer manipulations
082 pixel-colormatrix Matrix-based image color adjustments
083 pixel-dither Showcase of various dithering algorithms
084 pixel-gradients Randomized 4-point 2D color gradient image generator
085 pixel-indexed Image dithering and remapping using indexed palettes
086 pixel-normal-map Normal map creation/conversion basics
087 pixel-sorting Interactive pixel sorting tool using thi.ng/color & thi.ng/pixel
088 pixel-waveform RGB waveform image analysis
089 pointfree-geom Live coding playground for 2D geometry generation using @thi.ng/pointfree-lang
090 pointfree-svg Generate SVG using pointfree DSL
091 poisson-circles 2D Poisson-disc sampler with procedural gradient map
092 poly-spline Polygon to cubic curve conversion & visualization
093 poly-subdiv Animated, iterative polygon subdivisions & visualization
094 porter-duff Port-Duff image compositing / alpha blending
095 procedural-text Procedural stochastic text generation via custom DSL, parse grammar & AST transformation
096 quasi-lattice Quasi-random lattice generator
097 ramp-scroll-anim Scroll-based, reactive, multi-param CSS animation basics
098 ramp-synth Unison wavetable synth with waveform editor
099 rasterize-blend Steering behavior drawing with alpha-blended shapes
100 rdom-async Basic & barebones usage of async iterables in thi.ng/rdom
101 rdom-basics Demonstates various rdom usage patterns
102 rdom-canvas-basics Minimal rdom-canvas animation
103 rdom-delayed-update Dynamically loaded images w/ preloader state
104 rdom-dnd rdom drag & drop example
105 rdom-formgen Basic usage of the declarative rdom-forms generator
106 rdom-key-sequences rstream & transducer-based FSM for converting key event sequences into high-level commands
107 rdom-klist Basic usage of thi.ng/rdom keyed list component wrapper
108 rdom-lazy-load Lazy loading components via @thi.ng/rdom
109 rdom-lissajous rdom & hiccup-canvas interop test
110 rdom-reactive-svg Animated SVG elements with reactive attributes
111 rdom-search-docs Full umbrella repo doc string search w/ paginated results
112 rdom-svg-nodes rdom powered SVG graph with draggable nodes
113 rdom-web-components Defining & using basic Web Components (with shadow DOM) via @thi.ng/rdom & @thi.ng/meta-css
114 related-images Responsive image gallery with tag-based Jaccard similarity ranking
115 render-audio Generative audio synth offline renderer and WAV file export
116 rotating-voronoi Animated Voronoi diagram, cubic splines & SVG download
117 router-basics Complete mini SPA app w/ router & async content loading
118 rstream-dataflow Minimal rstream dataflow graph
119 rstream-event-loop Minimal demo of using rstream constructs to form an interceptor-style event loop
120 rstream-grid Interactive grid generator, SVG generation & export, undo/redo support
121 rstream-hdom rstream based UI updates & state handling
122 rstream-spreadsheet rstream based spreadsheet w/ S-expression formula DSL
123 rstream-sync Minimal rstream sync() example using rdom
124 rstream-system-bus Declarative component-based system with central rstream-based pubsub event bus
125 scenegraph 2D scenegraph & shape picking
126 scenegraph-image 2D scenegraph & image map based geometry manipulation
127 shader-ast-canvas2d 2D canvas shader emulation
128 shader-ast-easings Shader-AST meta-programming techniques for animated function plots
129 shader-ast-evo Evolutionary shader generation using genetic programming
130 shader-ast-noise HOF shader procedural noise function composition
131 shader-ast-raymarch WebGL & JS canvas2D raymarch shader cross-compilation
132 shader-ast-sdf2d WebGL & JS canvas 2D SDF
133 shader-ast-tunnel WebGL & Canvas2D textured tunnel shader
134 shader-ast-workers Fork-join worker-based raymarch renderer (JS/CPU only)
135 shader-graph Minimal shader graph developed during livestream #2
136 simd-plot Fitting, transforming & plotting 10k data points per frame using SIMD
137 soa-ecs Entity Component System w/ 100k 3D particles
138 spline-tangent Compute cubic spline position & tangent using Dual Numbers
139 stacked-layout Responsive & reactively computed stacked column layout
140 stratified-grid 2D Stratified grid sampling example
141 svg-barchart Simplistic SVG bar chart component
142 svg-particles Basic 2D particle system w/ SVG shapes
143 svg-resample SVG path parsing & dynamic resampling
144 svg-waveform Additive waveform synthesis & SVG visualization with undo/redo
145 talk-slides hdom based slide deck viewer & slides from my ClojureX 2018 keynote
146 text-canvas 3D wireframe textmode demo
147 text-canvas-image Textmode image warping w/ 16bit color output
148 todo-list Obligatory to-do list example with undo/redo
149 trace-bitmap Multi-layer vectorization & dithering of bitmap images
150 transducers-hdom Transducer & rstream based hdom UI updates
151 triple-query Triple store query results & sortable table
152 unbiased-normals Visual comparison of biased vs. unbiased normal vectors projected on the surface of a sphere
153 webgl-channel-mixer rdom & WebGL-based image channel editor
154 webgl-cube WebGL multi-colored cube mesh
155 webgl-cubemap WebGL cube maps with async texture loading
156 webgl-float-fbo Drawing to floating point offscreen / multi-pass shader pipeline
157 webgl-game-of-life Game of Life implemented as WebGL2 multi-pass shader pipeline
158 webgl-grid WebGL instancing, animated grid
159 webgl-msdf WebGL MSDF text rendering & particle system
160 webgl-multipass Minimal multi-pass / GPGPU example
161 webgl-shadertoy Shadertoy-like WebGL setup
162 webgl-ssao WebGL screenspace ambient occlusion
163 webgl-texture-paint Interactively drawing to & reading from a WebGL offscreen render texture
164 wolfram 1D Wolfram automata with OBJ point cloud export
165 xml-converter XML/HTML/SVG to hiccup/JS conversion
166 zig-canvas Zig-based DOM creation & canvas drawing app
167 zig-cellular Zig-based 2D multi-behavior cellular automata
168 zig-counter Simple Zig/WASM click counter DOM component
169 zig-todo-list Zig-based To-Do list, DOM creation, local storage task persistence