Skip to content
View jasonhuang1115's full-sized avatar

Block or report jasonhuang1115

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
31 stars written in C++
Clear filter

Powerful yet simple to use screenshot software 🖥️ 📸

C++ 25,574 1,636 Updated Feb 12, 2025

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

C++ 18,153 1,934 Updated Feb 21, 2025

Universal Scene Description

C++ 6,386 1,257 Updated Feb 20, 2025

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

C++ 3,009 490 Updated Jan 30, 2025

Embed Python in Unreal Engine 4

C++ 2,800 759 Updated Jun 22, 2022

MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

C++ 1,935 366 Updated Feb 20, 2025

A color management framework for visual effects and animation.

C++ 1,841 463 Updated Feb 21, 2025

Tiny OpenEXR image loader/saver library

C++ 732 142 Updated Jan 24, 2025

A D3D11 application for experimenting with Spherical Gaussian lightmaps

C++ 707 92 Updated May 10, 2024

Real-time GPU path tracing with an OpenUSD Hydra render delegate

C++ 540 35 Updated Jul 31, 2024

HDR exposure merging

C++ 381 78 Updated Aug 2, 2024

This repo is no longer updated. Please see https://github.com/Autodesk/maya-usd

C++ 265 69 Updated Nov 4, 2019

Professional player and review tool for vfx, animation and computer graphics.

C++ 259 15 Updated Feb 21, 2025

OpenWalter is a suite of USD plugins for Arnold, Houdini, Katana, Maya and USD

C++ 209 38 Updated Apr 13, 2019

Collection of math nodes for Autodesk Maya

C++ 191 54 Updated Jan 17, 2023

RAW to ACES Utility

C++ 147 48 Updated Aug 9, 2024

Macduff: the Macbeth ColorChecker finder

C++ 117 22 Updated Aug 29, 2019

A physically based shader for woven cloth

C++ 100 19 Updated Feb 14, 2021

Scientific RAW to HDR merging tool

C++ 82 16 Updated May 2, 2018

An attempt at creating as many UE4 Slate examples.

C++ 72 11 Updated Dec 19, 2020

USD schemas, exporters, and importers for Arnold renderer

C++ 66 12 Updated Sep 22, 2020

A V-Ray port of the alSurface shader

C++ 39 11 Updated Apr 23, 2017

UE5 / UE4 quick commands window

C++ 39 9 Updated Nov 25, 2024

Autodesk Maya plugin for correcting the texture-to-world area ratio on objects, meshes and custom selections.

C++ 38 23 Updated Apr 9, 2021

RenderMan conversion tool for Disney's Moana Island Scene data set.

C++ 34 2 Updated Aug 7, 2018

Python Editor for unreal engine

C++ 26 13 Updated Aug 10, 2020

A wrapper of the V-Ray App SDK for Fabric Engine

C++ 20 4 Updated Mar 11, 2016

An example for the creation and deployment of a V-Ray plugin in Maya

C++ 3 1 Updated May 24, 2017
Next