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286-Walls-And-Gates.js
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286-Walls-And-Gates.js
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//////////////////////////////////////////////////////////////////////////////
// Depth First Search (DFS)
// Time: Theta(mn) O(mnk) Space: Theta(mn) O(mn)
// Theoretically the BFS implementation should be faster as it calculates the
// distance from the gate for each cell exactly once, but in practice the DFS
// solution outperforms it. I'm guessing the implementation of the queue,
// specifically `queue.shift()`, costs more than the few extra DFS
// calculations that occur.
//////////////////////////////////////////////////////////////////////////////
const INF = 2 ** 31 - 1;
/**
* @param {number[][]} rooms
* @return {void} Do not return anything, modify rooms in-place instead.
*/
function wallsAndGates(rooms) {
for (let i = 0; i < rooms.length; ++i) {
for (let j = 0; j < rooms[0].length; ++j) {
if (rooms[i][j] === 0) {
fillRooms(rooms, i - 1, j);
fillRooms(rooms, i + 1, j);
fillRooms(rooms, i, j - 1);
fillRooms(rooms, i, j + 1);
}
}
}
}
/**
* @param {number[][]} rooms
* @param {number} i
* @param {number} j
* @param {number=} count = `0`
* @return {void}
*/
function fillRooms(rooms, i, j, count = 0) {
if (!inBounds(rooms, i, j) || rooms[i][j] < 1) {
return;
}
++count;
if (rooms[i][j] !== INF && rooms[i][j] <= count) {
return;
}
rooms[i][j] = count;
fillRooms(rooms, i - 1, j, count);
fillRooms(rooms, i + 1, j, count);
fillRooms(rooms, i, j - 1, count);
fillRooms(rooms, i, j + 1, count);
}
/**
* @param {number[][]} rooms
* @param {number} i
* @param {number} j
* @return {boolean}
*/
function inBounds(rooms, i, j) {
return i >= 0 && j >= 0 && i < rooms.length && j < rooms[0].length;
}
//////////////////////////////////////////////////////////////////////////////
// Breadth First Search (BFS)
// Time: Theta(mn) O(mn) Space: Theta(mn) O(mn)
// Theoretically the BFS implementation should be faster as it calculates the
// distance from the gate for each cell exactly once, but in practice the DFS
// solution outperforms it. I'm guessing the implementation of the queue,
// specifically `queue.shift()`, costs more than the few extra DFS
// calculations that occur.
//////////////////////////////////////////////////////////////////////////////
const INF = 2 ** 31 - 1;
const DIRECTIONS = [
[-1, 0],
[1, 0],
[0, -1],
[0, 1],
];
/**
* @param {number[][]} rooms
* @return {void}
*/
function wallsAndGates(rooms) {
const queue = [];
for (let i = 0; i < rooms.length; ++i) {
for (let j = 0; j < rooms[0].length; ++j) {
if (rooms[i][j] === 0) {
queue.push([i, j]);
}
}
}
let count = 1;
while (queue.length) {
let length = queue.length;
while (length--) {
[i, j] = queue.shift();
for ([k, l] of DIRECTIONS) {
k += i;
l += j;
if (inBounds(rooms, k, l) && rooms[k][l] === INF) {
rooms[k][l] = count;
queue.push([k, l]);
}
}
}
++count;
}
}
/**
* @param {number[][]} rooms
* @param {number} i
* @param {number} j
* @return {boolean}
*/
function inBounds(rooms, i, j) {
return i >= 0 && j >= 0 && i < rooms.length && j < rooms[0].length;
}