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This is my custom open-source C# game engine designed from the ground-up for maximum possible performance rendering in VR with multiple characters and mirrors.
Build WickedShooter's exe, content not included
API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.
Shaft is a cross-platform GUI framework built for demanding workloads and developer ergonomics
Jsmn is a world fastest JSON parser/tokenizer. This is the official repo replacing the old one at Bitbucket
A completely free, open-source, 2D game engine built on proven torque technology.
Scalar is an open-source API platform: 🌐 Modern Rest API Client 📖 Beautiful API References …
Game engine evolved from The Nebula Device 2 and 3
Official repo for paper "Structured 3D Latents for Scalable and Versatile 3D Generation".
Swift 3D Game Engine for Windows, macOS, iOS, Linux
Light-weight, simple and fast XML parser for C++ with XPath support
A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.
Open-source, cross-platform 2D and 3D game engine built in C++
A fast C++23 3D game engine for modern devices, with wide platform support
A lightweight, flexible .net serializer, with support for complex object graphs, circular references, and much more.
Just a set of general-purpose libraries for the C++11.
daslang - high-performance statically strong typed scripting language
Auto-layout Ui library, lightweight, skinnable and system agnostic, with an OpenGL backend