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Models.cs
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//
// Models.cs
//
// Author:
// Noah Ablaseau <[email protected]>
//
// Copyright (c) 2017
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
namespace linerider
{
public static class Models
{
#region Fields
public static Drawing.VBO Arm;
public static Drawing.VBO Bosh;
public static Drawing.VBO BoshDead;
public static Drawing.VBO BrokenSled;
public static Drawing.VBO Leg;
public static Drawing.VBO Sled;
#endregion Fields
#region Methods
public static void LoadModels()
{
Bosh = LoadGraphic(GameResources.bosh);
BoshDead = LoadGraphic(GameResources.boshdead);
Arm = LoadGraphic(GameResources.arm);
Leg = LoadGraphic(GameResources.leg);
Sled = LoadGraphic(GameResources.sled);
BrokenSled = LoadGraphic(GameResources.brokensled);
}
private static Drawing.VBO LoadGraphic(byte[] graphics)
{
using (var s = new System.IO.MemoryStream(graphics))
using (var sr = new System.IO.StreamReader(s, System.Text.Encoding.ASCII))
{
var svg = NGraphics.Graphic.LoadSvg(sr);
var vbo = new Drawing.VBO(false,true);
vbo.Texture = linerider.Drawing.StaticRenderer.CircleTex;
foreach (var c in svg.Children)
{
if (c is NGraphics.Path)
{
linerider.Drawing.GameRenderer.canvas.DrawPath((NGraphics.Path)c,vbo);
}
else
{
throw new System.Exception("Unsupported SVG");
}
}
svg.Size.Height /= 2;
svg.Size.Width /=2;
return vbo;
}
}
#endregion Methods
}
}