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Board.py
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from Pawn import Pawn
from Rook import Rook
from King import King
from Bishop import Bishop
from Knight import Knight
from Queen import Queen
from Piece import Piece
from Coordinate import Coordinate as C
from termcolor import colored
import copy
from Move import Move
WHITE = True
BLACK = False
class Board :
def __init__(self, mateInOne = False, castleBoard = False, pessant = False, promotion = False) :
self.pieces = []
self.history = []
self.points = 0
self.currentSide = WHITE
self.movesMade = 0
self.checkmate = False
if not mateInOne and not castleBoard and not pessant and not promotion:
self.pieces.extend([Rook(self, BLACK, C(0,7)), Knight(self, BLACK, C(1,7)), Bishop(self, BLACK, C(2,7)), King(self, BLACK, C(3,7)), Queen(self, BLACK, C(4,7)), Bishop(self, BLACK, C(5,7)), Knight(self, BLACK, C(6,7)), Rook(self, BLACK, C(7,7))])
for x in range(8) :
self.pieces.append(Pawn(self, BLACK, C(x, 6)))
for x in range(8) :
self.pieces.append(Pawn(self, WHITE, C(x, 1)))
self.pieces.extend([Rook(self, WHITE, C(0,0)), Knight(self, WHITE, C(1,0)), Bishop(self, WHITE, C(2,0)), King(self, WHITE, C(3,0)), Queen(self, WHITE, C(4,0)), Bishop(self, WHITE, C(5,0)), Knight(self, WHITE, C(6,0)), Rook(self, WHITE, C(7,0))])
elif promotion :
pawnToPromote = Pawn(self, WHITE, C(1,6))
pawnToPromote.movesMade = 1
kingWhite = King(self, WHITE, C(4,0))
kingBlack = King(self, BLACK, C(3, 2))
self.pieces.extend([pawnToPromote, kingWhite, kingBlack])
elif pessant :
pawn = Pawn(self, WHITE, C(1,4))
pawn2 = Pawn(self, BLACK, C(2,6))
kingWhite = King(self, WHITE, C(4,0))
kingBlack = King(self, BLACK, C(3, 2))
self.pieces.extend([pawn, pawn2, kingWhite, kingBlack])
self.history = []
self.currentSide = BLACK
self.points = 0
self.movesMade = 0
self.checkmate = False
firstMove = Move(pawn2, C(2,4))
self.makeMove(firstMove)
self.currentSide = WHITE
return
def __str__(self) :
return self.makeStringRep(self.pieces)
def undoLastMove(self) :
lastMove, pieceTaken = self.history.pop()
if lastMove.queensideCastle or lastMove.kingsideCastle :
king = lastMove.piece
rook = lastMove.specialMovePiece
self.movePieceToPosition(king, lastMove.oldPos)
self.movePieceToPosition(rook, lastMove.rookMove.oldPos)
king.movesMade -= 1
rook.movesMade -= 1
elif lastMove.pessant :
pawnMoved = lastMove.piece
pawnTaken = pieceTaken
self.pieces.append(pawnTaken)
self.movePieceToPosition(pawnMoved, lastMove.oldPos)
pawnMoved.movesMade -= 1
if pawnTaken.side == WHITE :
self.points += 1
if pawnTaken.side == BLACK :
self.points -= 1
elif lastMove.promotion :
pawnPromoted = lastMove.piece
promotedPiece = self.pieceAtPosition(lastMove.newPos)
self.pieces.remove(promotedPiece)
self.pieces.append(pawnPromoted)
if pawnPromoted.side == WHITE :
self.points -= promotedPiece.value - 1
elif pawnPromoted.side == BLACK :
self.points += promotedPiece.value - 1
pawnPromoted.movesMade -= 1
else :
pieceToMoveBack = lastMove.piece
self.movePieceToPosition(pieceToMoveBack, lastMove.oldPos)
if pieceTaken :
if pieceTaken.side == WHITE :
self.points += pieceTaken.value
if pieceTaken.side == BLACK :
self.points -= pieceTaken.value
self.addPieceToPosition(pieceTaken, lastMove.newPos)
self.pieces.append(pieceTaken)
pieceToMoveBack.movesMade -= 1
self.currentSide = not self.currentSide
def isCheckmate(self) :
if len(self.getAllMovesLegal(self.currentSide)) == 0 :
for move in self.getAllMovesUnfiltered(not self.currentSide) :
pieceToTake = move.pieceToCapture
if pieceToTake and pieceToTake.stringRep == "K" :
return True
return False
def isStalemate(self) :
if len(self.getAllMovesLegal(self.currentSide)) == 0 :
for move in self.getAllMovesUnfiltered(not self.currentSide) :
pieceToTake = move.pieceToCapture
if pieceToTake and pieceToTake.stringRep == "K" :
return False
return True
return False
def getLastMove(self) :
if self.history :
return self.history[-1][0]
def getLastPieceMoved(self) :
if self.history :
return self.history[-1][0].piece
def addMoveToHistory(self, move) :
pieceTaken = None
if move.pessant :
pieceTaken = move.specialMovePiece
self.history.append([move, pieceTaken])
return
pieceTaken = move.pieceToCapture
if pieceTaken :
self.history.append([move, pieceTaken])
return
self.history.append([move, None])
def getCurrentSide(self) :
return self.currentSide
def makeStringRep(self, pieces) :
stringRep = ''
for y in range(7, -1, -1) :
for x in range(8) :
piece = None
for p in pieces :
if p.position == C(x, y) :
piece = p
break
pieceRep = ''
if piece :
side = piece.side
color = 'blue' if side == WHITE else 'red'
pieceRep = colored(piece.stringRep, color)
else :
pieceRep = 'x'
stringRep += pieceRep + ' '
stringRep += '\n'
stringRep = stringRep.strip()
return stringRep
def rankOfPiece(self, piece) :
return str(piece.position[1] + 1)
def fileOfPiece(self, piece) :
transTable = str.maketrans('01234567', 'abcdefgh')
return str(piece.position[0]).translate(transTable)
def getShortNotationOfMove(self, move) :
notation = ""
pieceToMove = move.piece
pieceToTake = move.pieceToCapture
if move.queensideCastle :
return "0-0-0"
if move.kingsideCastle :
return "0-0"
if pieceToMove.stringRep != 'p' :
notation += pieceToMove.stringRep
if pieceToTake is not None :
if pieceToMove.stringRep == 'p' :
notation += self.fileOfPiece(pieceToMove)
notation += 'x'
notation += self.positionToHumanCoord(move.newPos)
if move.promotion :
notation += "=" + str(move.specialMovePiece.stringRep)
return notation
def getShortNotationOfMoveWithFile(self, move) :
#TODO: Use self.getShortNotationOfMove instead of repeating code
notation = ""
pieceToMove = self.pieceAtPosition(move.oldPos)
pieceToTake = self.pieceAtPosition(move.newPos)
if pieceToMove.stringRep != 'p' :
notation += pieceToMove.stringRep
notation += self.fileOfPiece(pieceToMove)
if pieceToTake is not None :
notation += 'x'
notation += self.positionToHumanCoord(move.newPos)
return notation
def getShortNotationOfMoveWithRank(self, move) :
#TODO: Use self.getShortNotationOfMove instead of repeating code
notation = ""
pieceToMove = self.pieceAtPosition(move.oldPos)
pieceToTake = self.pieceAtPosition(move.newPos)
if pieceToMove.stringRep != 'p' :
notation += pieceToMove.stringRep
notation += self.rankOfPiece(pieceToMove)
if pieceToTake is not None :
notation += 'x'
notation += self.positionToHumanCoord(move.newPos)
return notation
def getShortNotationOfMoveWithFileAndRank(self, move) :
#TODO: Use self.getShortNotationOfMove instead of repeating code
notation = ""
pieceToMove = self.pieceAtPosition(move.oldPos)
pieceToTake = self.pieceAtPosition(move.newPos)
if pieceToMove.stringRep != 'p' :
notation += pieceToMove.stringRep
notation += self.fileOfPiece(pieceToMove)
notation += self.rankOfPiece(pieceToMove)
if pieceToTake is not None :
notation += 'x'
notation += self.positionToHumanCoord(move.newPos)
return notation
return
def humanCoordToPosition(self, coord) :
transTable = str.maketrans('abcdefgh', '12345678')
coord = coord.translate(transTable)
coord = [int(c)-1 for c in coord]
pos = C(coord[0], coord[1])
return pos
def positionToHumanCoord(self, pos) :
transTable = str.maketrans('01234567', 'abcdefgh')
notation = str(pos[0]).translate(transTable) + str(pos[1]+1)
return notation
def isValidPos(self, pos) :
if 0 <= pos[0] <= 7 and 0 <= pos[1] <= 7 :
return True
else :
return False
def getSideOfMove(self, move) :
return move.piece.side
def getPositionOfPiece(self, piece) :
for y in range(8) :
for x in range(8) :
if self.boardArray[y][x] is piece :
return C(x, 7-y)
def pieceAtPosition(self, pos) :
for piece in self.pieces :
if piece.position == pos :
return piece
def movePieceToPosition(self, piece, pos) :
piece.position = pos
def addPieceToPosition(self, piece, pos) :
piece.position = pos
def clearPosition(self, pos) :
x, y = self.coordToLocationInArray(pos)
self.boardArray[x][y] = None
def coordToLocationInArray(self, pos) :
return (7-pos[1], pos[0])
def locationInArrayToCoord(self, loc) :
return (loc[1], 7-loc[0])
def makeMove(self, move) :
self.addMoveToHistory(move)
if move.kingsideCastle or move.queensideCastle :
kingToMove = move.piece
rookToMove = move.specialMovePiece
self.movePieceToPosition(kingToMove, move.newPos)
self.movePieceToPosition(rookToMove, move.rookMovePos)
kingToMove.movesMade += 1
rookToMove.movesMade += 1
elif move.pessant :
pawnToMove = move.piece
pawnToTake = move.specialMovePiece
pawnToMove.position = move.newPos
self.pieces.remove(pawnToTake)
pawnToMove.movesMade += 1
elif move.promotion :
self.pieces.remove(move.piece)
self.pieces.append(move.specialMovePiece)
if move.piece.side == WHITE :
self.points += move.specialMovePiece.value - 1
if move.piece.side == BLACK :
self.points -= move.specialMovePiece.value - 1
else :
pieceToMove = move.piece
pieceToTake = move.pieceToCapture
if pieceToTake :
if pieceToTake.side == WHITE :
self.points -= pieceToTake.value
if pieceToTake.side == BLACK :
self.points += pieceToTake.value
self.pieces.remove(pieceToTake)
self.movePieceToPosition(pieceToMove, move.newPos)
pieceToMove.movesMade += 1
self.movesMade += 1
self.currentSide = not self.currentSide
def getPointValueOfSide(self, side) :
points = 0
for piece in self.pieces :
if piece.side == side :
points += piece.value
return points
def getPointAdvantageOfSide(self, side) :
pointAdvantage = self.getPointValueOfSide(side) - self.getPointValueOfSide(not side)
return pointAdvantage
if side == WHITE :
return self.points
if side == BLACK :
return -self.points
def getAllMovesUnfiltered (self, side, includeKing=True) :
unfilteredMoves = []
for piece in self.pieces :
if piece.side == side :
if includeKing or piece.stringRep != 'K' :
for move in piece.getPossibleMoves() :
unfilteredMoves.append(move)
return unfilteredMoves
def testIfLegalBoard(self, side) :
for move in self.getAllMovesUnfiltered(side) :
pieceToTake = move.pieceToCapture
if pieceToTake and pieceToTake.stringRep == 'K' :
return False
return True
def moveIsLegal(self, move) :
side = move.piece.side
self.makeMove(move)
isLegal = self.testIfLegalBoard(not side)
self.undoLastMove()
return isLegal
#TODO: remove side parameter, unneccesary
def getAllMovesLegal (self, side) :
unfilteredMoves = list(self.getAllMovesUnfiltered(side))
legalMoves = []
for move in unfilteredMoves :
if self.moveIsLegal(move) :
legalMoves.append(move)
return legalMoves