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cfg.js
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cfg.js
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import { supportWGL, getLocalHost } from "./Engine/utils";
/**
* Is client
* @type {Boolean}
*/
export let IS_CLIENT = true;
/**
* Canvas rendering mode
* @constant
* @type {Number}
*/
export const CANVAS = 0;
/**
* WebGL rendering mode
* @constant
* @type {Number}
*/
export const WGL = 1;
/**
* Game rendering mode
* @type {Number}
*/
export let RENDER_MODE = -1;
/**
* Grid width
* @constant
* @type {Number}
*/
export const GRID_WIDTH = 1;
/**
* Connection url
* @constant
* @type {String}
*/
export const CONNECTION_URL = getLocalHost();
/**
* Connection port
* @constant
* @type {String}
*/
export const CONNECTION_PORT = 449;
/**
* @constant
* @type {String}
*/
export const __dirname = "./src/";
/**
* Version
* @constant
* @type {String}
*/
export const VERSION = "0.1.0";
/**
* WebGL support
* @constant
* @type {Boolean}
*/
export const WGL_SUPPORT = /*supportWGL()*/ false;
/**
* Walk by keyboard
* @constant
* @type {Boolean}
*/
export const WALK_BY_KEYBOARD = true;
/**
* Free camera
* @type {Boolean}
*/
export let FREE_CAMERA = false;
/**
* Easing camera
* @type {Boolean}
*/
export let EASING_CAMERA = false;
/**
* Debug mode
* @type {Boolean}
*/
export let DEBUG_MODE = true;
/**
* Offline mode
* @constant
* @type {Boolean}
*/
export let OFFLINE_MODE = true;
/**
* Record mode
* @type {Boolean}
*/
export let RECORD_MODE = true;
/**
* Edit mode
* @type {Boolean}
*/
export let EDIT_MODE = true;
/**
* God mode
* @type {Boolean}
*/
export let GOD_MODE = false;
/**
* Debug mode
* @type {Boolean}
*/
export let MINI_MAP = true;
/**
* Debug fps
* @constant
* @type {Number}
*/
export const DEBUG_FPS = 60;
/**
* Vertical depth sorting hack
* @constant
* @type {Number}
*/
export const Y_DEPTH_HACK = .0001;
/**
* @constant
* @type {Number}
*/
export const DIMENSION = 8;
/**
* PP rounding
* @constant
* @type {Number}
*/
export const PIXEL_SCALE = .125;
/**
* @constant
* @type {Number}
*/
export const MIN_SCALE = 3.0;
/**
* @constant
* @type {Number}
*/
export const MAX_SCALE = 12.5;
/**
* Display shadows
* @constant
* @type {Boolean}
*/
export const DISPLAY_SHADOWS = true;
/**
* Shadow x scale
* @constant
* @type {Number}
*/
export const SHADOW_X = 1.0;
/**
* Shadow y scale
* @constant
* @type {Number}
*/
export const SHADOW_Y = 1.45;
/**
* Shadow alpha
* @type {Number}
*/
export let SHADOW_ALPHA = .85;
/**
* Direction
* @constant
* @type {Number}
*/
export const LEFT = 3;
/**
* Direction
* @constant
* @type {Number}
*/
export const UP = 1;
/**
* Direction
* @constant
* @type {Number}
*/
export const RIGHT = 2;
/**
* Direction
* @constant
* @type {Number}
*/
export const DOWN = 0;
/**
* Gravity
* @constant
* @type {Number}
*/
export const GRAVITY = -1;
/**
* Play bgm
* @constant
* @type {Number}
*/
export const BGM = false;
/**
* Play bgs
* @constant
* @type {Number}
*/
export const BGS = true;
/**
* @constant
* @type {Object}
*/
export const VOLUME = {
LOCAL_PLAYER: 100,
NETWORK_PLAYER: 10,
MUSIC: 45,
ENTITY_NOISE: 35,
FADE_SPEED: 25e2
};
/**
* @constant
* @type {Object}
*/
export const TYPES = {
Notification: 0,
MapEntity: 1,
Player: 2,
Ping: 3
};
/**
* @constant
* @type {Array}
*/
export const ColorPalette = [
[135, 100, 100],
[135, 105, 100],
[140, 110, 100],
[150, 115, 100],
[155, 125, 100],
[150, 135, 100],
[135, 135, 100],
[135, 125, 100],
[130, 125, 100],
/** Morning */
[130, 120, 100],
[135, 120, 100],
[145, 130, 100],
[150, 145, 100],
/** Day */
[135, 145, 100],
[145, 150, 100],
[150, 125, 100],
[145, 130, 100],
[135, 130, 100],
/** Early night */
[125, 135, 100],
[135, 130, 100],
[135, 135, 100],
[135, 100, 100],
[135, 105, 100],
[140, 110, 100],
[150, 115, 100]
];