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twindistress-1.1.0-warnings.patch
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twindistress-1.1.0-warnings.patch
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diff -ru twind-1.1.0.orig/twind.c twind-1.1.0/twind.c
--- twind-1.1.0.orig/twind.c 2004-07-15 21:44:50.000000000 -0400
+++ twind-1.1.0/twind.c 2010-10-19 03:32:44.372280497 -0400
@@ -674,10 +674,10 @@
if (event.button.x >= MENULX && event.button.x < MENURX && event.button.y >= starty && event.button.y < (starty + height)) {
current_menu_high = (event.button.y - starty) / game.font[font].height;
/* re-assign current_menu_high if blank option */
- if (menu_items[game.menu][current_menu_high] == "")
+ if (*menu_items[game.menu][current_menu_high] == '\0')
current_menu_high = game.last_menu_high;
if (game.last_menu_high != current_menu_high) {
- if (menu_items[game.menu][current_menu_high] != "") {
+ if (*menu_items[game.menu][current_menu_high] != '\0') {
#ifndef NOAUDIO
if (game.audio_enabled) Mix_PlayChannel(MENU_OPTION, game.sound[MENU_OPTION], 0);
#endif
@@ -697,7 +697,7 @@
if (event.button.x >= MENULX && event.button.x < MENURX && event.button.y >= starty && event.button.y < (starty + height)) {
current_menu_high = (event.button.y - starty) / game.font[font].height;
/* make sure the option isn't blank */
- if (menu_items[game.menu][current_menu_high] != "") {
+ if (*menu_items[game.menu][current_menu_high] != '\0') {
#ifndef NOAUDIO
if (game.audio_enabled) Mix_PlayChannel(OPTION_CHOICE, game.sound[OPTION_CHOICE], 0);
#endif
@@ -917,7 +917,7 @@
#endif
current_menu_high--;
/* if option blank, go to previous */
- while (menu_items[game.menu][current_menu_high] == "")
+ while (*menu_items[game.menu][current_menu_high] == '\0')
current_menu_high--;
/* wrap around to the bottom entry */
if (current_menu_high == -1)
@@ -930,7 +930,7 @@
#endif
current_menu_high++;
/* if option blank, go to next */
- while (menu_items[game.menu][current_menu_high] == "")
+ while (*menu_items[game.menu][current_menu_high] == '\0')
current_menu_high++;
/* wrap around to the top entry */
if (current_menu_high == game.menu_item_cnt)
@@ -1536,7 +1536,7 @@
if (level_time && game.stop_timer + game.added_time < game.best_time)
game.best_time = game.stop_timer + game.added_time;
/* subtract a set amount of time after level 11 */
- if (game.current_level > 11)
+ if (game.current_level >= 11)
game.level_time -= 10;
else
game.level_time = times[level_time];
@@ -1546,7 +1546,7 @@
break;
}
/* increase time for next level */
- if (level_time != 12)
+ if (level_time != 10)
level_time++;
}
if (game.exit_game != NEW_GAME) {