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metadata.xml
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metadata.xml
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
<pkgmetadata>
<maintainer type="person">
<email>[email protected]</email>
</maintainer>
<maintainer type="project">
<email>[email protected]</email>
<name>Gentoo Games Project</name>
</maintainer>
<longdescription>
In the single player mode, the player squares off
against computer controlled Bots in all the game modes
through a tournament ladder with increasing difficulty.
Thanks to Epic's unmatched AI coding wizardry, Unreal
Tournament's Bots are more life like than any
computer-controlled characters to date. They understand
each game's unique rules. They have a firm handle on all
the different weapons at their disposal and how best to
use them. They can swim, use elevators, climb stairs,
and put on Toxin suits if they have to. If they're on
the player's team, they can take orders to attack,
defend or freelance.
Unreal Tournament's bread and butter is the online multiplayer
mode. Squaring off against other combatants from around the world, or on
the other end of a LAN connection, provides some of the most thrilling and
tense battles seen on a PC. Unreal Tournament's unparalleled networking
code makes it as easy to play the game against anyone, anytime. If the
host server has unique content -- like custom skins or maps -- UT
will automatically download and install that content in REAL TIME, as the
game is connecting. And thanks to Epic Games' amazing work on Unreal
Tournament's network play, you can be sure that even a 33.6K modem can get
a silky smooth connection to the server.
</longdescription>
</pkgmetadata>