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odamex-0.7.0.ebuild
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odamex-0.7.0.ebuild
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# Copyright 1999-2017 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
EAPI=5
WX_GTK_VER="3.0"
inherit cmake-utils eutils gnome2-utils wxwidgets games
MY_P=${PN}-src-${PV}
DESCRIPTION="An online multiplayer, free software engine for Doom and Doom II"
HOMEPAGE="http://odamex.net/"
SRC_URI="mirror://sourceforge/${PN}/Odamex/${PV}/${MY_P}.tar.bz2"
LICENSE="GPL-2"
SLOT="0"
KEYWORDS="amd64 x86"
IUSE="dedicated +odalaunch master portmidi server"
RDEPEND="
dedicated? ( >=net-libs/miniupnpc-1.8 )
!dedicated? (
media-libs/libpng:0
>=media-libs/libsdl-1.2.9[X,sound,joystick,video]
>=media-libs/sdl-mixer-1.2.6
odalaunch? ( x11-libs/wxGTK:${WX_GTK_VER}[X] )
portmidi? ( media-libs/portmidi )
server? ( >=net-libs/miniupnpc-1.8 )
)"
DEPEND="${RDEPEND}"
S=${WORKDIR}/src-${PV:2:3}
pkg_pretend() {
if ! test-flag-CXX -std=c++11; then
die "You need at least GCC 4.7.x or Clang >= 3.0 for C++11-specific compiler flags"
fi
}
src_prepare() {
epatch "${FILESDIR}"/1-${P}-install-rules.patch \
"${FILESDIR}"/2-${P}-cmake-options.patch \
"${FILESDIR}"/3-${P}-wad-search-path.patch \
"${FILESDIR}"/4-${P}-odalauncher-bin-path.patch \
"${FILESDIR}"/${P}-miniupnpc.patch \
"${FILESDIR}"/${P}-gcc6.patch
rm -r libraries/libminiupnpc || die
epatch_user
}
src_configure() {
local mycmakeargs=(
-DUSE_INTREE_PORTMIDI=OFF
-DCMAKE_INSTALL_BINDIR="${GAMES_BINDIR}"
-DCMAKE_INSTALL_DATADIR="${GAMES_DATADIR}"
$(cmake-utils_use_build master MASTER)
)
if use dedicated ; then
mycmakeargs+=(
-DBUILD_CLIENT=OFF
-DBUILD_ODALAUNCH=OFF
-DBUILD_SERVER=ON
-DENABLE_PORTMIDI=OFF
)
else
mycmakeargs+=(
-DBUILD_CLIENT=ON
$(cmake-utils_use_build odalaunch ODALAUNCH)
$(cmake-utils_use_build server SERVER)
$(cmake-utils_use_enable portmidi PORTMIDI)
)
fi
append-cxxflags -std=c++11
cmake-utils_src_configure
}
src_compile() {
cmake-utils_src_compile
}
src_install() {
cmake-utils_src_install
if ! use dedicated ; then
newicon -s 128 "${S}/media/icon_${PN}_128.png" "${PN}.png"
make_desktop_entry ${PN}
if use odalaunch ; then
newicon -s 128 "${S}/media/icon_odalaunch_128.png" "odalaunch.png"
make_desktop_entry odalaunch "Odamex Launcher" odalaunch
fi
fi
prepgamesdirs
}
pkg_preinst() {
games_pkg_preinst
gnome2_icon_savelist
}
pkg_postinst() {
games_pkg_postinst
einfo
elog "This is just the engine, you will need doom resource files in order to play."
elog "Check: http://odamex.net/wiki/FAQ#What_data_files_are_required.3F"
einfo
gnome2_icon_cache_update
}
pkg_postrm() {
gnome2_icon_cache_update
}