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quakeforge-0.7.2.ebuild
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quakeforge-0.7.2.ebuild
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# Copyright 1999-2016 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
EAPI=5
inherit eutils flag-o-matic autotools games
DESCRIPTION="new 3d engine based off of id Softwares's Quake and QuakeWorld game engine"
HOMEPAGE="http://www.quakeforge.net/"
SRC_URI="mirror://sourceforge/quake/${P}.tar.bz2"
LICENSE="GPL-2"
SLOT="0"
KEYWORDS="amd64 ppc x86"
IUSE="cdinstall debug fbcon flac sdl X ncurses png vorbis zlib ipv6 xv dga alsa oss xdg wildmidi"
RESTRICT="userpriv"
RDEPEND="
media-libs/libsamplerate
net-misc/curl
virtual/opengl
png? ( media-libs/libpng:0 )
flac? ( media-libs/flac )
sdl? ( media-libs/libsdl[video] )
X? (
x11-libs/libX11
x11-libs/libXext
x11-libs/libXxf86vm
)
ncurses? ( sys-libs/ncurses:0 )
vorbis? ( media-libs/libogg media-libs/libvorbis )
zlib? ( sys-libs/zlib )
xv? (
x11-libs/libX11
x11-libs/libXext
x11-libs/libXxf86vm
)
dga? ( x11-libs/libXxf86dga )
alsa? ( media-libs/alsa-lib )
wildmidi? ( media-sound/wildmidi )"
DEPEND="${RDEPEND}
cdinstall? ( games-fps/quake1-data )
>=sys-devel/bison-2.6
sys-devel/flex
virtual/pkgconfig"
src_prepare() {
epatch "${FILESDIR}"/${P}-gentoo.patch
eautoreconf
append-cflags -std=gnu89 # build with gcc5 (bug #570392)
}
src_configure() {
local debugopts
use debug \
&& debugopts="--enable-debug --disable-optimize --enable-profile" \
|| debugopts="--disable-debug --disable-profile"
local clients=${QF_CLIENTS}
use fbcon && clients="${clients},fbdev"
use sdl && clients="${clients},sdl"
use X && clients="${clients},x11"
[ "${clients:0:1}" == "," ] && clients=${clients:1}
local servers=${QF_SERVERS:-master,nq,qw,qtv}
local tools=${QF_TOOLS:-all}
egamesconf \
--enable-dependency-tracking \
$(use_enable ncurses curses) \
$(use_enable vorbis) \
$(use_enable png) \
$(use_enable zlib) \
$(use_with ipv6) \
$(use_with fbcon fbdev) \
$(use_with X x) \
$(use_enable xv vidmode) \
$(use_enable dga) \
$(use_enable sdl) \
--disable-xmms \
$(use_enable alsa) \
$(use_enable flac) \
$(use_enable oss) \
$(use_enable xdg) \
$(use_enable wildmidi) \
--enable-sound \
--disable-optimize \
--disable-Werror \
--without-svga \
${debugopts} \
--with-global-cfg="${GAMES_SYSCONFDIR}"/quakeforge.conf \
--with-sharepath="${GAMES_DATADIR}"/quake1 \
--with-clients=${clients} \
--with-servers=${servers} \
--with-tools=${tools}
}
src_install() {
emake -j1 DESTDIR="${D}" install
mv "${D}/${GAMES_PREFIX}"/include "${D}"/usr/ || die
dodoc ChangeLog NEWS TODO
prepgamesdirs
}
pkg_postinst() {
# same warning used in quake1 / quakeforge / nprquake-sdl
games_pkg_postinst
echo
elog "Before you can play, you must make sure"
elog "${PN} can find your Quake .pak files"
elog
elog "You have 2 choices to do this"
elog "1 Copy pak*.pak files to ${GAMES_DATADIR}/quake1/id1"
elog "2 Symlink pak*.pak files in ${GAMES_DATADIR}/quake1/id1"
elog
elog "Example:"
elog "my pak*.pak files are in /mnt/secondary/Games/Quake/Id1/"
elog "ln -s /mnt/secondary/Games/Quake/Id1/pak0.pak ${GAMES_DATADIR}/quake1/id1/pak0.pak"
elog
elog "You only need pak0.pak to play the demo version,"
elog "the others are needed for registered version"
}